Like, ok cool, the suit or pooltoy is inflated! NOW WHAT? What do I DO? Like HEHE YOU'RE TRAPPED IN THAT SUIT! NOW I'M GOING TO... UMMM... umm...
Like, ok cool, the suit or pooltoy is inflated! NOW WHAT? What do I DO? Like HEHE YOU'RE TRAPPED IN THAT SUIT! NOW I'M GOING TO... UMMM... umm...
And tonight, your name is Crime
And tonight, your name is Crime
I must be missing out on some communities and where others discuss convention plans these days. Nobody ever wants to room with me now.
I must be missing out on some communities and where others discuss convention plans these days. Nobody ever wants to room with me now.
Anybody going that's got a room looking for others to join?
Anybody going that's got a room looking for others to join?
Scuzz: If that bag was a hankie code, what would it be?
Me: ... Pay pig? Maybe that or a wallet hanging half way out
Scuzz: If that bag was a hankie code, what would it be?
Me: ... Pay pig? Maybe that or a wallet hanging half way out
If you need something that is 100% air tight and air leak-free... This is not what you need.
BUT!!! If you want something to make your breath play scenes more exciting, easier to manage, and visually appealing, initial tests say this thing is great for that.
If you need something that is 100% air tight and air leak-free... This is not what you need.
BUT!!! If you want something to make your breath play scenes more exciting, easier to manage, and visually appealing, initial tests say this thing is great for that.
I know that Udon and UdonSharp are a thing for worlds. I'm trying to find documentation related to programming on avatars.
Like how equipping something would affect the avatar besides textures/models
I know that Udon and UdonSharp are a thing for worlds. I'm trying to find documentation related to programming on avatars.
Like how equipping something would affect the avatar besides textures/models