Randomised RPG suggestions
@rpgsuggestions.bsky.social
An automated TTRPG experiment by @periaptgames.bsky.social. Posts randomly-generated ideas.
May misspell "lifepaths" due to technical reasons. Behind the scenes, this is a bunch of dice tables strung together using Tracery.
May misspell "lifepaths" due to technical reasons. Behind the scenes, this is a bunch of dice tables strung together using Tracery.
A flat random encounter system
November 12, 2025 at 10:20 AM
A flat random encounter system
Reaction rule for GURPS.
November 12, 2025 at 6:20 AM
Reaction rule for GURPS.
It might not seem as important as the rulebook, but in my experience having at least one novel artwork is crucial for a compelling game.
November 12, 2025 at 2:20 AM
It might not seem as important as the rulebook, but in my experience having at least one novel artwork is crucial for a compelling game.
Compendium of tightly-focused crowdsourced rules. Remember, clerics matter!
November 11, 2025 at 10:20 PM
Compendium of tightly-focused crowdsourced rules. Remember, clerics matter!
🟢 flow clue 🟢 chess piece-based hex map 🟢 etiquette feature
November 11, 2025 at 6:20 PM
🟢 flow clue 🟢 chess piece-based hex map 🟢 etiquette feature
How about a mysterious politics-esque game powered by a single hack.
November 11, 2025 at 2:20 PM
How about a mysterious politics-esque game powered by a single hack.
Not every game has a stunt system, or levers, or HP. But a robust game has at least one of them.
November 11, 2025 at 10:20 AM
Not every game has a stunt system, or levers, or HP. But a robust game has at least one of them.
Here's a way to tackle the Life Point Problem: ignore the rules doc and just rely on hexcrawls! Let me know if it works.
November 11, 2025 at 6:20 AM
Here's a way to tackle the Life Point Problem: ignore the rules doc and just rely on hexcrawls! Let me know if it works.
Here's a way to tackle the Movement Problem: ignore the errata page and just rely on failures! Let me know if it works
November 11, 2025 at 2:20 AM
Here's a way to tackle the Movement Problem: ignore the errata page and just rely on failures! Let me know if it works
Even if you're running an alienating retroclone game, you should consider using an attritional character growth system!
November 10, 2025 at 10:20 PM
Even if you're running an alienating retroclone game, you should consider using an attritional character growth system!
Make a game inspired by (a) Lancer and (b) a haunted doll. But instead of tallies, use bottle caps
November 10, 2025 at 6:20 PM
Make a game inspired by (a) Lancer and (b) a haunted doll. But instead of tallies, use bottle caps
Here's a new attempt to answer the Equipment Purchase Problem: just use tallies to track characters. It's a lot quicker – especially in dynamic games!
November 10, 2025 at 2:20 PM
Here's a new attempt to answer the Equipment Purchase Problem: just use tallies to track characters. It's a lot quicker – especially in dynamic games!
A colourful game of Traveller involves astronomy and getting a lecture from the GM about inclusiveness!!!
November 10, 2025 at 10:20 AM
A colourful game of Traveller involves astronomy and getting a lecture from the GM about inclusiveness!!!
I tried designing a decision-based world generation method and immediately ran into the Glory Question!
November 10, 2025 at 6:20 AM
I tried designing a decision-based world generation method and immediately ran into the Glory Question!
A good game of (the) GLOG involves lava diving and getting a lecture from the GM about morality.
November 10, 2025 at 2:20 AM
A good game of (the) GLOG involves lava diving and getting a lecture from the GM about morality.
Not every game has safety tools, and not every game has stories. But you probably want at least one of them if your game is meant to have a classical feel
November 9, 2025 at 10:20 PM
Not every game has safety tools, and not every game has stories. But you probably want at least one of them if your game is meant to have a classical feel
Start building a sort of piratical slash mythos game inspired by HEMA! It could have dynamic vibes.
November 9, 2025 at 6:20 PM
Start building a sort of piratical slash mythos game inspired by HEMA! It could have dynamic vibes.
Any game that's in what we might call the "point-accumulating interesting modern" subgenre should let the players ignore one discovery crystal
November 9, 2025 at 2:20 PM
Any game that's in what we might call the "point-accumulating interesting modern" subgenre should let the players ignore one discovery crystal
Having at least one deep backstory can help you deal with the Spell Slot Question
November 9, 2025 at 10:20 AM
Having at least one deep backstory can help you deal with the Spell Slot Question
A new attempt to answer the Action Economy Question: just use bottle caps to track trophies. It's a lot quicker – especially in meditative games!
November 9, 2025 at 6:20 AM
A new attempt to answer the Action Economy Question: just use bottle caps to track trophies. It's a lot quicker – especially in meditative games!
If you don't like games that are surreal, maybe try out a cogpunk-ish game with a novel escalation ruleset
November 9, 2025 at 2:20 AM
If you don't like games that are surreal, maybe try out a cogpunk-ish game with a novel escalation ruleset
How about an utopian-ish version of Tunnels & Trolls where the whole game boils down to a single resolution method?
November 8, 2025 at 10:20 PM
How about an utopian-ish version of Tunnels & Trolls where the whole game boils down to a single resolution method?
My response to the HP Dilemma: why not just playtest a rule from Blades in the Dark? Seems awe-inspiring!
November 8, 2025 at 6:20 PM
My response to the HP Dilemma: why not just playtest a rule from Blades in the Dark? Seems awe-inspiring!
Here's a random idea: A fairytale game made unique by its trap accumulator!
November 8, 2025 at 2:20 PM
Here's a random idea: A fairytale game made unique by its trap accumulator!
Here's an idea whose time has not yet come: 3D-printed index cards for Fate!
November 8, 2025 at 10:20 AM
Here's an idea whose time has not yet come: 3D-printed index cards for Fate!