Randomised RPG suggestions
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rpgsuggestions.bsky.social
Randomised RPG suggestions
@rpgsuggestions.bsky.social
An automated TTRPG experiment by @periaptgames.bsky.social. Posts randomly-generated ideas.

May misspell "lifepaths" due to technical reasons. Behind the scenes, this is a bunch of dice tables strung together using Tracery.
A tightly-focused underworld game.
January 24, 2026 at 11:41 PM
A great game of D&D involves social combat and getting a lecture from the DM about metaphysics
January 24, 2026 at 7:41 PM
Inspired by skirmish games, an Enlightenment/nautical social uplift game. GURPS Supers does this, sort of.
January 24, 2026 at 3:41 PM
Not every game has a dodging rule, and not every game has resource economy. But you probably want at least one of them if your game is meant to have a tightly-focused feel.
January 24, 2026 at 11:41 AM
I use tokens to track mishaps, especially in games that don't have journaling.
January 24, 2026 at 7:41 AM
Supposedly, Electric Bastionland was originally going to have a timing-based depth crawling rule! Maybe you could patch the gap with a player-facing narrative control ruleset
January 24, 2026 at 3:40 AM
Ashcan version of a classical game with an invading dreams system.
January 23, 2026 at 11:40 PM
So here's a tip: Your usual lifepath system can just be replaced with an unconventional adapted marble
January 23, 2026 at 7:40 PM
Check your rule book for apostasy components. I promise you they're there! Usually right before the structural damage system.
January 23, 2026 at 3:39 PM
Bookkeeping note for Mad Libs!!!
January 23, 2026 at 11:38 AM
A ruleset which doesn't address gameplay is like a table without a handout.
January 23, 2026 at 7:38 AM
For a reliable (and earnest) game session: "Dynamic lifepath"
January 23, 2026 at 3:38 AM
And now, a tip: Your usual action trees can be replaced with real-time point pool heuristics.
January 22, 2026 at 11:37 PM
Making a superhero-ish spell-crafting minigame hinging on a new boon-based warrior rule.
January 22, 2026 at 7:37 PM
In the end, the difference between a retroclone/cyberpunk game and a noir-esque game is whether they have wildlife preservation.
January 22, 2026 at 3:36 PM
I bet if you pile up enough wounds and tone, you'll eventually get an archetype-based dystopian game
January 22, 2026 at 11:36 AM
Positing a map-based wizard class for WFRP
January 22, 2026 at 7:37 AM
Completely giving up on the universal morale system and making a sharp left turn into trying a raiding method. (Obvious, but bears mentioning)
January 22, 2026 at 3:36 AM
It's easy to resolve the Wizard Class Question. Just base it all on matchsticks! Idea adapted from a GURPS Dungeon Fantasy house rule
January 21, 2026 at 11:34 PM
Reimagining of dice-based steampunk-esque game
January 21, 2026 at 7:33 PM
Here's a new attempt to answer the Gameplay Problem: just use records to track renown. It's a lot quicker – especially in tragicomic games!
January 21, 2026 at 3:33 PM
A tip: Your usual custom setting can just be replaced with a customised stress tile.
January 21, 2026 at 11:32 AM
I should make "a cyberpunk-ish Delta Green" and focus on just the horseback riding (it's coherent)!
January 21, 2026 at 7:32 AM
For a coherent (and gritty) game session: "Tactical fluff". (Remove this)
January 21, 2026 at 3:32 AM
It's time to make a sort of epic-esque slash superhero game inspired by Beatrix Potter! It could have dangerous vibes.
January 20, 2026 at 11:33 PM