Rovertronic
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rovertronic.com
Rovertronic
@rovertronic.com
Super Mario 64 ROM hacker. Known for Mario Builder 64, Mario in the Multiverse, and Beyond the Cursed Mirror.
cracked unpatched game dev tip: you can make beautiful shaders with alpha threshold effects alone; shown is the effects in my projects as some examples (alpha mask > x = visible)
February 14, 2026 at 12:19 AM
has it ever occurred to anyone that they probably had to hire literal electricians to build great bay temple? like "oh yeah, we need to draft up a circuit blueprint for the light fixtures in this temple"
February 3, 2026 at 3:30 AM
added environmental destruction to the custom titan boss i'm working on for zelda64
January 15, 2026 at 4:24 AM
"When the Fountain's power becomes too strong...
When the flow of darkness roars wild...
It makes... that.
A Titan."

- Zelda
January 9, 2026 at 9:24 AM
Happy New Year!
2026 goals:

* Release Mario's Modules 2
* 2 medium-length SM64 hacks
* Ocarina of Time minihack
* Updated SM64 Decomp modding tutorial
* Start gradual shift from N64 dev to VR/XR dev
January 1, 2026 at 5:28 AM
burger mario
December 19, 2025 at 10:33 PM
Mario's Modules 2 - Teaser Trailer
December 15, 2025 at 6:11 AM
Castle Garden (One of the rooms that can generate in my roguelike "personalized" castle generator)
December 13, 2025 at 11:17 PM
Procedurally generated dungeon experiment- Includes loops within itself and logic to distribute modules and stars into treasure rooms based on challenge room completion requirements. Not sure if this will make the cut for v1.2, I'm just messing around while I wait on the new OST.
December 6, 2025 at 10:31 PM
minimap
November 21, 2025 at 3:13 AM
In Mario's Modules, even the settings menu is made out of modules!
November 14, 2025 at 5:52 PM
The rotate module may seem useless at first, but it is immensely powerful in the hands of the right engineer.
November 8, 2025 at 7:10 PM
For my reroll system, I took inspiration from the YouTube videos where people drop random objects into shredders.
November 6, 2025 at 12:29 AM
In the upcoming update to Mario's Modules, you can use sequencing modules inside the vanity socket and make funny lil' animations
November 4, 2025 at 12:18 AM
mario 64 if it was made by an indie game developer in 2025
August 16, 2025 at 5:41 PM
Proof of concept: Normal mapped coins (And yes, they're computationally faster than vanilla coins)
August 7, 2025 at 2:34 AM
the mario fangame i made on my grandma's old computer in 2009
July 4, 2025 at 1:27 AM
Buttery-smooth suspension bridge physics in my SM64 engine. It utilizes real-world spring physics! A cool byproduct of this is the emergence of standing wave harmonics.
May 30, 2025 at 5:12 AM
I've become a big boy and use quaternions in my work now. I've given SM64 animations infinite precision with the power of turkey SLERPee! Shown are animations slowed 8x in my engine VS. vanilla's engine.
May 28, 2025 at 5:00 AM
Gonna start showing off some clips from my SM64 engine as features become more polished. Today's showcase is a realistic shadow for Mario. This is not PC port and can run on the N64. No blobs, just pure rasterization.
May 27, 2025 at 2:24 AM
Mario in the Multiverse OST Highlights 🔥
May 4, 2025 at 3:13 PM
sliding with my friends ^-^
April 27, 2025 at 5:47 AM
Nightshift at the Beta Museum
April 1, 2025 at 6:52 AM
Reposted by Rovertronic
NEW SM64 HACK
BAZR - Super Mario 64 Reimagined as a Roguelike Deck-builder!
Multiple decks! 100+ cards! Secrets!

DOWNLOAD HERE:
romhacking.com/hack/bazr
BAZR
Come on down to Luigi's Casino to try the brand new card game, BAZR! BAZR turns Super Mario 64 into a roguelike deck-builder with multip...
romhacking.com
March 21, 2025 at 11:44 PM
I made a Boneworks clone in Roblox 🦴
February 23, 2025 at 11:23 PM