Youtube: https://www.youtube.com/@romanleco
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I mainly implemented the models in the game and added and changed some gameplay UI.
I will go in detail about the UI and stuff on my next devlog (next week's friday on YouTube)
Here is some gameplay:
#indiegamedev #unity3D
I mainly implemented the models in the game and added and changed some gameplay UI.
I will go in detail about the UI and stuff on my next devlog (next week's friday on YouTube)
Here is some gameplay:
#indiegamedev #unity3D
I've made 30+ models with textures for the products(40+) on my factory game
They are only on blender for now but as soon as export them and set them up on unity I will share some more progress
#indiegame #gamedev #blender #IndieGameDev
I've made 30+ models with textures for the products(40+) on my factory game
They are only on blender for now but as soon as export them and set them up on unity I will share some more progress
#indiegame #gamedev #blender #IndieGameDev
I went with somewhat realistic human anatomy, but with way less detail and accuracy, that way it's recognizable and not really gore
(I've been staring at bone pics for hours)
#indiegame #gamedev #blender #indiegamedev
I went with somewhat realistic human anatomy, but with way less detail and accuracy, that way it's recognizable and not really gore
(I've been staring at bone pics for hours)
#indiegame #gamedev #blender #indiegamedev
To save time and have better base topology I got one from cgtrader, I modified it and textured it and it looks waaay better
probably will make it chunkier so it's easier to see in game, but that's for later
#indiegame #gamedev #unity3d #IndieGameDev
To save time and have better base topology I got one from cgtrader, I modified it and textured it and it looks waaay better
probably will make it chunkier so it's easier to see in game, but that's for later
#indiegame #gamedev #unity3d #IndieGameDev
I am currently making the model for the full human separated by parts
I still have to experiment with proportions and probably change his whole head (kinda creepy atm)
#indiegame #gamedev #unity3d #IndieGameDev
I am currently making the model for the full human separated by parts
I still have to experiment with proportions and probably change his whole head (kinda creepy atm)
#indiegame #gamedev #unity3d #IndieGameDev
I added the missing details on the machines for the factory game + made a script to seamlessly connect conveyor belts. it works with the machines too.
#indiegame #gamedev #unity3d #IndieGameDev
I added the missing details on the machines for the factory game + made a script to seamlessly connect conveyor belts. it works with the machines too.
#indiegame #gamedev #unity3d #IndieGameDev
After over a week of modelling and texturing I have finished and exported the models to unity
There are some details that I still have to work on and the emissions and bloom are a bit too high atm, but it is progress :)
#indiegame #gamedev #unity3d #IndieGameDev
After over a week of modelling and texturing I have finished and exported the models to unity
There are some details that I still have to work on and the emissions and bloom are a bit too high atm, but it is progress :)
#indiegame #gamedev #unity3d #IndieGameDev
I tried a bunch of styles and color palettes and I finally found the style
I've been texturing the models for the factory game and I have finished 4/8, it's taking way longer than expected, but they look cool imo
#indiegame #gamedev #unity3d #IndieGameDev
I tried a bunch of styles and color palettes and I finally found the style
I've been texturing the models for the factory game and I have finished 4/8, it's taking way longer than expected, but they look cool imo
#indiegame #gamedev #unity3d #IndieGameDev
I still suck, but I have a better understanding of how it works
I've been trying colors, materials and designs for the machines, so far this is what I have, probably will re-make it with other style now that I know a little more
#indiegame #gamedev #unity3d #IndieGameDev
I still suck, but I have a better understanding of how it works
I've been trying colors, materials and designs for the machines, so far this is what I have, probably will re-make it with other style now that I know a little more
#indiegame #gamedev #unity3d #IndieGameDev
I've modeled the machines for my factory game, and they are decent, but lack detail. I wanted to add it by using textures
I swear I've been trying for hours to do something decent, but it's not looking good, hopefully I'll have them textured by next update
I've modeled the machines for my factory game, and they are decent, but lack detail. I wanted to add it by using textures
I swear I've been trying for hours to do something decent, but it's not looking good, hopefully I'll have them textured by next update
I drew 3 designs for each machine on my factory game
If you are wondering why they look weird is because instead of manufacturing generic products you will be making humans
I will pick one design for each machine and pass it to 3D #indiegame #gamedev #IndieGameDev
I drew 3 designs for each machine on my factory game
If you are wondering why they look weird is because instead of manufacturing generic products you will be making humans
I will pick one design for each machine and pass it to 3D #indiegame #gamedev #IndieGameDev
The fundamental functionality for the factory game is done
I've been bug fixing and adding more stuff but the last thing I finished was separating edit mode into two modes, move and delete
Now moving machines is easier and you can also delete multiple machines at once
#indiegame #unity3d
The fundamental functionality for the factory game is done
I've been bug fixing and adding more stuff but the last thing I finished was separating edit mode into two modes, move and delete
Now moving machines is easier and you can also delete multiple machines at once
#indiegame #unity3d
I just finished making a new mode, like build or edit mode in which you will see what is inside your machines
In the case of the assemblers you can also see and assign the product you want to assemble + see the components you need to make it
#indiegame #gamedev #unity3d #IndieGameDev
I just finished making a new mode, like build or edit mode in which you will see what is inside your machines
In the case of the assemblers you can also see and assign the product you want to assemble + see the components you need to make it
#indiegame #gamedev #unity3d #IndieGameDev
These are the last basic machines I am introducing(assemblers).
They combine your products into more complex ones allowing for more complex factories
They work with a "recipe" that you will pick depending on what you want to build.
#indiegame #gamedev #unity3d #IndieGameDev
These are the last basic machines I am introducing(assemblers).
They combine your products into more complex ones allowing for more complex factories
They work with a "recipe" that you will pick depending on what you want to build.
#indiegame #gamedev #unity3d #IndieGameDev
New machines(processors) transform the product into a refined version of it, represented by the color change
I also fixed the edit mode UI to the screen, instead of world space because it covered the selection of other machines
+ products move instead of teleport
#indiegame #gamedev
New machines(processors) transform the product into a refined version of it, represented by the color change
I also fixed the edit mode UI to the screen, instead of world space because it covered the selection of other machines
+ products move instead of teleport
#indiegame #gamedev
youtu.be/qHGACFjNWVA
youtu.be/qHGACFjNWVA
I just made a new machine(Seller) that allows you to turn your products into currency
There is nothing to do with it yet, but it's important to have the currency and the machine now since they are fundamental for your factory
#indiegame #gamedev #unity3d #IndieGameDev
I just made a new machine(Seller) that allows you to turn your products into currency
There is nothing to do with it yet, but it's important to have the currency and the machine now since they are fundamental for your factory
#indiegame #gamedev #unity3d #IndieGameDev