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retroidiangames.bsky.social
Retroidian Games
@retroidiangames.bsky.social
Currently developing Pudding Yeet 🍮
Happy Chocolate Pudding Day! In honor of this day of deliciousness, here's a look at Pudding Yeet's main menu! What do you think? We'd love some feedback! #GameDev #IndieDev

www.youtube.com/watch?v=kArN...
Chocolate Pudding Day 2025 - Pudding Yeet Main Menu Teaser
YouTube video by Retroidian Games
www.youtube.com
June 26, 2025 at 3:44 PM
Pudding Yeet is in development! If you like small indie horror games, we'd love if you could honor us with a follow. Love live gaming! #GameDev #IndieDev
Happy National Vanilla Pudding Day! To honor this day of deliciousness, We're proud to announce the official title of #ProjectSquish:

Pudding Yeet

You live in the quiet town of Cloverbee with your friend, Squishy. But, is everything really so dandy? Unravel the unsettling mystery of Pudding Yeet!
May 22, 2025 at 4:03 PM
Happy National Vanilla Pudding Day! To honor this day of deliciousness, We're proud to announce the official title of #ProjectSquish:

Pudding Yeet

You live in the quiet town of Cloverbee with your friend, Squishy. But, is everything really so dandy? Unravel the unsettling mystery of Pudding Yeet!
May 22, 2025 at 4:00 PM
#ProjectSquish official name drops at 12PM EST! #GameDev #IndieDev
May 22, 2025 at 3:34 PM
Project Squish's official name will be dropped on May 22, 2025. It has been planned for a long time, just had to make sure it still felt right. So excited to share more with all of you! Stay tuned...
#GameDev #IndieDev
May 16, 2025 at 12:02 PM
Been cooking up a new level! Here's an aerial view that only devs can see... #GameDev #IndieDev
February 26, 2025 at 2:22 PM
Merry Christmas and Happy Holidays to all! 🎅🏻🤶🏻🎁🎄
December 25, 2024 at 6:30 PM
Cooking up a new character mesh #GameDev #GameArt
December 20, 2024 at 5:35 PM
#Gamedev tip:

Planning your game’s code is great, but trying to perfect it early on can be bad.

Bugs and design flaws are a natural part of development! Instead of perfecting one feature, try getting multiple systems working at once. Then, polish them so they harmonize!
August 13, 2024 at 5:14 PM
#GodotEngine #gamedev tip!

Match statements! They’re awesome, and really easy to make bugs with! Here’s one example.

match this_is_an_enum: -> if this is your expression…

not_an_enum: -> make sure patterns are the right type. Godot won’t throw an error if you don’t!
a man in a brown jacket says with great power comes great responsibility
ALT: a man in a brown jacket says with great power comes great responsibility
media.tenor.com
August 9, 2024 at 10:30 PM
#GodotEngine #GameDev tip!

Want to scroll a Scroll Container when one of its ui elements is focused? Godot makes it so easy!

1.) In your UI script, declare an @export for the scroll container, and assign it in the inspector (or assign it however you like).
July 18, 2024 at 4:26 PM
#GodotEngine #GameDev tip:
get_owner() allows you to find the local root of a scene!
Use example:
-Player
—ArmorSlot
—-ChestPiece
——Necklace
——-Pendant
Node 5 (Pendant) wants to print the name of node 1 (Player). In node 5’s script, run:
print(“My owner is: “, get_owner())
July 18, 2024 at 4:22 PM
#GodotEngine #Gamedev tip:
Typewriter effect! Godot makes this classic effect so easy.
In a label node, look for the “Visible Characters” property. Set the value to 0 to hide your text, add to the value to reveal each character.
Voila!
July 18, 2024 at 4:21 PM
#GodotEngine #GameDev tip! ☝️🤓
Is Godot suddenly saying your scene is corrupt/invalid? Don’t panic!
Rename the scene file, go to project -> reload project, try opening it again.
If it opens, yay! Close its tab, change the scene name back, and reload one more time. Fixed!
July 18, 2024 at 4:21 PM
#Gamedev tip for #GodotEngine:
GDScript is dynamic, it doesn’t always know what type your var is. To ensure autocomplete while typing:
# Declare it
var my_var:RigidBody3D
# Cast it
var new_var = my_var as RigidBody3D
# Check for it
if my_var is RigidBody3D:
# Do stuff
July 18, 2024 at 4:20 PM
#GodotEngine #gamedev tip!
When you instantiate something in GDScript, it won’t be added to the scene tree; it’s still in the void. Either do:
var inst = your_node.instantiate()
add_child(inst)
Or:
var inst = your_node.instantiate()
get_tree().root.add_child(inst)
July 18, 2024 at 4:20 PM
#GodotEngine #gamedev tip!
When you instantiate something in GDScript, it won’t be added to the scene tree; it’s still in the void. Either do:
var inst = your_node.instantiate()
add_child(inst)
Or:
var inst = your_node.instantiate()
get_tree().root.add_child(inst)
July 18, 2024 at 4:19 PM
#GodotEngine #gamedev tip!
Toggling a parent node’s visibility to false will hide its children visually. But, their visibility can still be set to true.
To see if a parent/ancestor is hiding a visible child, check:
child_node.is_visible_in_tree()

docs.godotengine.org/en/stable/cl...
Node3D
Inherits: Node< Object Inherited By: AudioListener3D, AudioStreamPlayer3D, BoneAttachment3D, Camera3D, CollisionObject3D, CollisionPolygon3D, CollisionShape3D, GridMap, ImporterMeshInstance3D, Join...
docs.godotengine.org
July 18, 2024 at 4:19 PM
#GameDev tip: Debugging the save system got you down? Rigging the character making you want to pull your hair out? ✨Work on a different task!✨ You may be surprised at how exciting it feels to focus on something else. Maybe you’ll learn something to apply to the original task!
July 18, 2024 at 4:18 PM
#GameDev tip: don’t be afraid to try new tools! It may seem scary at first, but in the end learning it will probably benefit you! #GodotEngine #Blender #KeepLearning #GameDevelopment #gamedevs
July 18, 2024 at 4:18 PM
#GameDev tip: Don’t obsess over bug fixing! Yes, it’s important, but make sure you work on your core systems or you’ll be polishing forever. Happy devving! #gamedevelopment #tip #projectecto
July 18, 2024 at 4:18 PM
Hey horror game lovers! Which in-game camera perspective offers the best spooky atmosphere for you? Tell us why in the replies! 👻🎃💀 #GameDev #HorrorGames #Gaming #indiedev #Horror #spooky
July 18, 2024 at 4:17 PM
Reposted by Retroidian Games
Some captures of my WIP game, #ProjectSquish! Throw different kinds of pudding at your friend to get various silly outcomes. You can customize their face, and meet some friendly creatures along the way. Will also contain some light horror elements 👻 Made in @godotengine.bsky.social 🙂
April 27, 2024 at 12:18 PM
Hello Bluesky! Excited to share news about the game projects we're working on.
April 29, 2024 at 7:36 PM