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🎮 Watch the full playthrough of A Nightmare on Elm Street for the NES, a game based on the films featuring Freddy Krugger!

🎥 https://www.youtube.com/watch?v=hJx7R5XKhj8

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#nightmareelmstreet #nintendo #nes #playthrough #retrogameup
A Nightmare on Elm Street (NES) - Playthrough [HD] | RetroGameUp
👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 Nightmare on Elm Street was developed by Rare and published by LJN for the NES in 1990. TIMESTAMPS 0:00 Intro and game start 1:08 Level 1 - 1st House 3:11 Level 2 - 2nd House 5:40 Level 3 - 3rd House 9:22 Level 4 - Junkyard 13:45 Level 5 - Elm St. Cemetery 1
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February 1, 2026 at 7:52 PM
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January 31, 2026 at 8:19 PM
🎮 Watch the full playthrough of Mega Man for the NES, the first in the classic Capcom serie!

🎥 https://www.youtube.com/watch?v=DMSaSI_KV0A

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#megaman #nintendo #famicom #nes #playthrough #retro #retrogameup
Mega Man (NES) - Playthrough [HD] | RetroGameUp
TAS tools were used to make this playthrough. 👉 Subscribe to the channel : https://www.youtube.com/channel/UCT6YAuElq1juoiC9IGrj3vQ More retro stuff here at RetroGameUp! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup Follow me on Facebook! https://www.facebook.com/Retrogameup-496507483739012 TAS tools were used to make this high quality gameplay video. Timestamps 0:00 Cut Man stage 5:02 Gut Man stage 8:05 Ice Man stage 12:18 Bomb Man stage 17:18 Fire Man stage 21:05 Elec Man stage 25:26 Dr. Wily stage (Part 1) 30:24 Dr. Wily stage (Part 2) 34:12 Dr. Wily stage (Part 3) 36:36 Dr. Wily stage (Part 4) 40:27 Ending GAME DESCRIPTION The very first Mega Man is a platformer that was released in 1987 by Capcom for the NES. The game was then followed by numerous games as well as sub-series such as Mega Man X or Mega Man: Battle Network. According to the instruction manual, Mega Man is the creation of Dr. Wright, a genius scientist that wished to created robots for specific duties. With his assistant, Dr. Wily, they went to create additional Humanoids Robot to perform their prescribed tasks. However, Dr. Wright noticed how all these robots become unreliable and also dangerous overtime. He realizes that it is actually because of Dr. Wily, who grew jealous of his success and reprogrammed these robots for his own purposes of world domination. Managing to put Mega Man aside, Dr. Wright instruct Mega Man to protect the universe and its people by venturing through area related to each respective robot and stop Dr. Wily’s scheme. At the beginning of the game, Mega Man can choose which Robot Masters to fight first, although there is an optimal path to make the game easier. Then, he must venture in a world themed by the boss itself and then confront it. He is able to shoot pellets with his Cannon Blast as well as jumping or climbing. He will fight a wide variety of small robot, such as Blader, moving Spine or Flying Shell. The majority of them will just move to hit mega Man, but some of them, such as the Sniper Joe, are able to shoot back. Cut man, Guts man, Ice man, Bomb man, Fire man and Elec man are the sixth Robot Masters of the first game. Each uses their element to attack Mega Man, but in Gutsman’s case, he will use his artificial strength to throw boulder. After defeating all six Robot Masters, Mega Man will enter Dr. Wily factories and will try to stop him. The final area is divided into four distinct stages, each with bosses at the end. The first one feature the Yellow Devil, a giant robot capable of moving itself part by part. The second level will be a rematch against two of the Robot Masters (Cut Man and Elec Man) as well as a copy of Mega Man. The third stage and with seven CWU-01P, machines that wander around the screen. They will go faster and faster as each of them gets destroyed by Mega Man. Finally, the last level is a rematch against the remaining Robot Master and the confrontation with Dr. Wily. Defeating him there and the game. MEGA MAN PLAYTHROUGH The playthrough was done on the USA version of the game. The goal is to beat the game without getting hit. The secondary goal is to have the highest high score as possible. The first Mega Man is notable to feature a point system that was dropped in the following game and most other main game of the series. Luck manipulation was done to get a 100 000 points bounty against all bosses. Luck manipulation was used to have a 100 000 points bounty for each bosses. TAS tools were used to make this playthrough.
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January 31, 2026 at 7:19 PM
🎮 Watch the full playthrough of Mario Bros. for the NES, a hit arcade game that came before Super Mario Bros!

🎥 https://www.youtube.com/watch?v=NQdlwdinolM

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#supermariobros #nintendo #famicom #nes #playthrough #retro #retrogameup
Mario Bros. (NES) - Playthrough [HD] | RetroGameUp
👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 Mario Bros. was developed and published by Nintendo in 1983 for the Japanese market and in 1986 for the North American and European market. It is a port of the 1983 arcade game of the same name by Nintendo. TIMESTAMPS 0:00 Start 0:36 Game Start 13:53 200 000 points mark 27:01 400 000 points mark 40:19 600 000 points mark 53:07 800 000 points mark 1:03:46 Maximum score Game description Mario Bros. is a platform game that was first published for the Famicom, the Japanese Nintendo Entertainment System before being released in 1986 for the North America market. It is based on the arcade game of the same name, release in 1983. You play as Mario, who must clear a wave of critters who took over the sewers and kick them out of here. To be able to do that, he must jump underneath them to flip them over. Then, he is able to kick them in the water below. In a 2 players game, the second players play as Luigi, but both character have the same ability. The interesting thing in the original Mario Bros. is that both player can either cooperate to defeat the pests or cause troubles to each other. The third Mario game, if Donkey Kong and Donkey Kong Jr. is counted, It is notable for being the earliest to features many important element that became the staple of the series: • Luigi, played by the second player • Red and green fireball • The concept to collect coins for points • The Koopa referred to Shellcreeper • The POW Square, later seen in Super Mario Bros. 2 The NES version of Mario Bros. Was released on the Virtual Console service in North America, Australia, Europe and Japan. The Wii, Nintendo 3DS and Wii U offered the game in their respective Virtual Console It is also released on the Nintendo Switch Online service in 2018. Beside these, it was part of the Famicom Mini series for the Game Boy Advance. However, it was not part of the NES Classic series in North America or in Europe. When the NES Classic Console and its Japan equivalent was released, it was one of the 30 games included. An e-Reader card containing Mario Bros. For the NES was also released for the Game Boy Advance. Lastly, a very obscure version of Mario Bros. For the NES was unlocked in Animal Crossing if you had the Animal Crossing Series 4 e-Reader Card and you scanned that card while the Game Boy Advance is linked to the Game Cube. This card was only released in North-America Mario Bros. playthrough This play through use the USA version of Mario Bros. And the “1 player – Mode B” mode was chosen for this run. This mode causes the game to be more difficult right at the beginning. The goal is to score the maximum possible points before an overflow occurs. In the case of Mario Bros. It happens at 999 990 points. Because of the how the scoring system works, it is impossible to get over 999 990 points without an overflow, bringing the score back to 0. The game’s difficulty gradually gets harder and harder. In Mode A, the difficulty is capped after Phase 28. In Mode B, it happens after Phase 13. Then, the same level pattern repeats, featuring the bonus game with an ice floor. The game starts you with 2 extra life. There is an extra life at 20 000 points, but this is the only one you can have until it is game over in a normal session. However, if you overflow the score, you will be able to get an extra life at 20 000 points. POW were generally used in the first round they respawn when three or more enemy is on the screen. If there is SideStepper, they were knocked once to be in their second state, allowing them to be upside down after activating it. It is also possible to chain kick , which gives an extra 800 points each time to a limit of 2400 points, giving a total of 4800 points to the player. TAS tools were used in this playthrough.
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January 31, 2026 at 6:02 AM
🎮 Watch the full playthrough of Joust, Williams' classic 1982 arcade game for the NES!

🎥 https://www.youtube.com/watch?v=sH9d6-mz-tg

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#joust #nintendo #famicom #nes #playthrough #retro #retrogameup
Joust (NES) - Playthrough [HD] | RetroGameUp
👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 TIMESTAMPS 0:00 Game title, intro and demo 1:20 Game start 4:47 100 000 points 8:04 200 000 points 14:21 400 000 points 20:11 600 000 points 24:25 800 000 points 29:10 Max score before overflow Game description Joust for the NES is a port of the arcade game of the same name by Hal Laboratory. It is notable to have been programmed by Satoru Iwata, years before he became the fourth president and chief executive officer (CEO) of Nintendo. It came on the Famicom at October 30, 1987 and later came out about a year later in North America. Joust is part of the three american games Hal Laboratory licensed from Atari for the NES, with Defender II and Millipede. A popular game in the arcade, it was ported to a wide variety of system Apple II Atari 2600 Atari 5200 Atari 7800 Atari 8-Bits Atari ST Lynx Mac DOS The arcade port was also included in numerous compilations, such as Midway Arcade Treasure or release through the Xbox 360 Marketplace. According to the NES manual, the story is set in a far future. During the medieval, Knight was proving their skill by playing the game of Joust. This legendary game evolved into what is known in the current timeline of the game. Instead of horses, knights ride space ostriches in the hyperspace against alien warriors. Unlike the medieval time, you are not fighting for fame or glory, but solely to make sure you stay alive. You play as a yellow knight riding a flying ostrich. You maneuver around a single screen, fighting other knights. The trick, when collision happens, is to be higher than your opponent in order to defeat him. Doing so cause an egg to appear, which must be caught or fall out of bound to avoid repaying another ostrich and another knight. In each level, you must defeat a wave of enemies knight and avoid a near-invisible pterodactyl that appears more often in later level. You can tap to flap faster or press the B button to flap at a consistent rate. Although simple, precision is the key to be able to play a long session of the game. In each 5 level, you get a bonus stage. However, this bonus stage can get lethal if you take too long to get all the eggs. There are three types of alien knight, the Bounder, the Hunter and the Shadow Lord. Each type represents a difficulty, the first being slow and the last one being very fast. These opponents are known as the Buzzard Riders. Beside the previously mentioned pterodactyl, there is also the Troll of the Lava Pits. This enemy only appear as a lava hand on both sides of the screen, attempting to grab the player or an opponent close to him. His first appearance is in wave 3 and stay for the remainder of the game. Joust playthrough The playthrough use the North American version of Joust. The introduction screen is shown, featuring a tutorial to play the game. Then, the game is started on Game B, increasing the difficulty right at the beginning. The goal of this play through is to get to the maximum possible score before an overflow occurs after 999 999 points. You get extra life each time you gain 20 000 points. Since you can get a total of 50 life, the life counter overflow to the letter as soon as it is 9 before going through other characters represent the decimal number. Then, in order to keep the score and end the game, all life is wasted to return to the title screen. The most viable strategy is to wait right at one of the spawn points and do light flapping in order to kill enemy as soon as they appear in that spot. When possible, many chains are made after catching eggs in order to have bonus point. Clearing waves as fast as possible was prioritized when possible.
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January 29, 2026 at 6:00 AM
🎮 Watch the full playthrough of Double Dragon III : The Sacred Stones for the NES, the third Double Dragon game!

🎥 https://www.youtube.com/watch?v=_eZloMME-9w

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#doubledragoniii #nintendo #famicom #nes #playthrough #retrogameup
Double Dragon III : The Sacred Stones (NES) - Playthrough [HD] | RetroGameUp
👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this playthrough. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 Double Dragon III: The Sacred Stones was developed by Technos Japan and published by Acclaim Entertainment for the NES in 1991. TIMESTAMPS 0:00 Title Screen 0:59 Mission 1 - United States 4:38 Mission 2 - China 8:01 Mission 3 - Japan 11:10 Mission 4 - Italy 16:12 Mission 5 - Egypt 24:33 Ending sequence Double Dragon III: the Sacred Stones are the third game in the series and the last to appear on the NES. While it follows a similar sequence of events from the arcade original, the NES port has many changes made to it.
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January 28, 2026 at 7:32 PM
🎮 Watch the full playthrough of Double Dragon II : The Revenge, the NES version of the arcade classic!

🎥 https://www.youtube.com/watch?v=HOR6STRE7bU

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#doubledragonii #nintendo #famicom #nes #playthrough #retro #retrogameup
Double Dragon II : The Revenge (NES) - Playthrough [HD] | RetroGameUp
👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 TIMESTAMPS 0:00 Title screen 1:09 Mission 1 - Into the Turf 3:48 Mission 2 - At the Heliport 5:35 Mission 3 - Battle in the Chopper 6:30 Mission 4 - Undersea Base 8:58 Mission 5 - Forest of Death 11:32 Mission 6 - Mansion of Terror 12:54 Mission 7 - Trap Room 16:15 Mission 8 - The Double Illusion 18:38 Mission 9 - Final confrontation? 20:22 Ending sequence Game Description Double Dragon II : The Revenge for the NES is a sequel to the first game. Like it, it is based on the arcade port of the same name but feature very different level design and some unique character. Like in the arcade, Marian has been gunned down (but it is not shown in the NES port) and Billy and Jimmy are out for revenge. However, a nuclear war has ravaged the city, giving a lot of space for criminal organization to forms. They took the Double Dragon Dojo has a target and defeated all its member. After all this, the twin is ready to take on anybody and turn the page over the events. Cutscene appear after every level, giving vague idea of what is going on in the storyline. Unlike the first game, it is possible to play a 2-player game at the same time. You can also choose to turn off friendly fire or keep it on for extra challenge. Double Dragon II offer three difficulty: Practice, Warrior and Supreme Master. Enemy has slightly less health and move slower depend on the selection. Another notable difference is that in Practice, the game end after the third level. In Warrior, it ends before the final level. In Supreme Master, you get the whole storyline and true ending. The control scheme is the same as the arcade version, but different from the first game. If you face left, pressing the B button will punch and pressing the A button will perform a back kick. This is the opposite if you switch side. You can also perform jump kicks. Some Black Warriors will fight with weapon, such as knife, chain whip or hand grenade. You can disarm them and use them to your advantage. You also have access to all move in the game right at the beginning. Beside the basic move, you have access to grabs and three secret technique: The Spinning Cyclone, Hyper Uppercut and the High Jump Kick. While the arcade version has 4 mission, the NES version has 9 short mission. You first start on the street, and you slowly head toward the Black Warrior base by going through a heliport and taking the plane there. Then, you end up in their various location before confronting the big boss himself. There is much more emphasis on platforming section than the arcade original, requiring the player to be precise in his jumps. Most enemy from the arcade game returns, but some were introduced in the game A character named “Right-Arm”, which is the strongest non-boss enemy of the game The Ninja characters, who are superfast opponent that use a variety of ninja technique Billy and Jimmy are very durable, taking many hits before losing a life. However, any fall that lead out of bound will immediately cost a life. Double Dragon II : The Revenge playthrough This playthrough use the USA version of Double Dragon II: The Revenge. The title screen theme is played in its entirely before the game is started at the Supreme Warrior difficulty in 1P mode. Since Jimmy is in identical to Billy in every aspect except the red palette, he is not shown in the playthrough. Billy begin with 3 lives and 8 energy cells. The goal is to finish the game without getting hit, with an emphasis of the arsenal of moves he can do. There is no extra life in the game. The High Jump Kick technique is the most damaging single move of the game and is used against boss to defeat them much faster. Throwing the enemy into bottomless pit is also a preferred method when possible. No cheats or glitches were used. TAS tools were used to produce a high quality playthrough
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January 28, 2026 at 6:00 AM
🎮 Watch the full playthrough of the Donkey Kong 3, the more obscure of the classic DK games!

🎥 https://www.youtube.com/watch?v=IqlfgqwIwPg

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#donkeykong3 #nintendo #famicom #nes #playthrough #retro #retrogameup
Donkey Kong 3 (NES) - Playthrough [HD] | RetroGameUp
👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 TIMESTAMPS 0:00 Game Start and demo 4:28 100 000 points 7:50 200 000 points 14:23 400 000 points 20:31 600 000 points 26:57 800 000 points 33:20 Maximum score GAME DESCRIPTION Donkey Kong 3 is the third game in the classic Donkey Kong series from Nintendo. Unlike the two previous games, this play much different is more obscure. The NES port is the only official port of the game. However, the NES version was later brought to the Wii Virtual Console. Donkey Kong 3 is notable to not feature Mario or Donkey Kong Jr. The former is replaced by a man named Stanley the Bugman who must defend the Greenhouse. As a secondary effect of Donkey Kong breaking in the Greenhouse, numerous insects and small animal will try to attack Stanley and steal the flower. When the five flowers are stolen or Stanley loses all his life, the game end. In both cases, however, it is possible to have extra life and flowers. Donkey Kong won’t attack Stanley directly until he is too close him, in which case he will drop and cause Stanley to lose a life. In later level, he will start throwing coconut through. Stanley will fight the numerous Guards, Buzzbee and Beespy. There is also Creepies that will block any attack from Stanley if hits. Speaking of which, Stanley defends himself with a fast-shooting spree. It will eliminate most enemies in a single shot, but some require more than one hit. Donkey Kong himself must be sprayed numerous times until he is at the very top of the screen. Doing so is the main objective of each level. DONKEY KONG 3 PLAYTHROUGH The USA version is used for this run. The main goal is to have the highest score before it overflows to 0. The main strategy is to focus on Donkey Kong in order to finish round as fast as possible. TAS tools were used to make this high quality gameplay video.
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January 24, 2026 at 8:03 PM
🎮 Watch the full playthrough of the original Double Dragon, Technos' first NES game!

🎥 https://www.youtube.com/watch?v=-aaKyGSHFAA

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#doubledragon #nintendo #famicom #nes #playthrough #retro #retrogameup
Double Dragon (NES) Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough. 👉 Subscribe to the channel : https://www.youtube.com/channel/UCT6YAuElq1juoiC9IGrj3vQ More retro stuff here at RetroGameUp's website! https://retrogameup.com/ Follow RetroGameUp on Twitter! https://twitter.com/RetroGameUp1 ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 Double Dragon was developed by Technos Japan Corp. and published by Tradewest for the NES in 1988 for the North American, European and Japanese Market. It is based on the 1987 arcade game of the same name by Techno Japan Corp. TIMESTAMPS 0:00 Title screen 0:53 Mode A - Mission 1 2:55 Mode A - Mission 2 5:12 Mode A - Mission 3 11:50 Mode A - Mission 4 17:17 Mode A - Ending 17:48 Mode B - Billy vs Jimmy 19:36 Mode B - Will Mirror Match 21:14 Mode B - Rowper Mirror Match 23:04 Mode B - Linda Mirror Match 24:39 Mode B - Chin Mirror Match 26:30 Mode B - Abobo Mirror Match Game description Double Dragon for the NES is a port of the arcade original made in 1988. This is the very first game made by Technos Japan outside of the arcade world. Although sharing the same type of gameplay, theme and characters, many elements differ from the arcade original. The most notable is the alteration of the multiplayer mode. It is not possible to play a cooperative game, only alternating turns. Other major change is a learning system that allows you to do new move as you get level. Each time you get 1000 heart points, you gain a level and thus, new moves. After five levels, you gained all the move of the game. The third major change in the NES port of Double Dragon is the level design. Although following the arcade original, each level has new features. More emphasis on platforming section were added as well. Lastly, the game includes a special mode when you can play as every character except the final boss, Machine Gun Willy. This mode can be played against the CPU or another player. Each character has unique sprites for this mode, but in Abobo case, most of it was recycled from Mode A. It is only possible to play mirror matches dues to technical limitations (it is not possible to have 2 different characters fighting each other). There is a single arena for all the fight. You play as Billy Lee, a highly trained martial artist. One day, he witnesses thugs kidnapping his beloved girlfriend Marian. He vows to save her and go through four missions in order to defeat Machine Gun Willy and Jimmy Lee, who is revealed to be the true boss of the Shadow Warrior. Jimmy Lee’s role is unique in this port, to explain the lack of multiplayer modes. In every other port and all the following games, he is the equivalent of Luigi in Mario Games, filling the second player slot and helping his twin brother get Marian back. You start with 2 lives, but you don’t get extra life and there is no continue. However, health is replenished each time you change section. Mission 1 has 2 sections, Mission 2 has a single one, Mission 3 has 4 sections and Mission 4 has 3 sections. In the first three sections of Mission 3 as well as the first section of Mission 4, you must take the right path to advance to the next section. If you don’t, the section will loop and you will have to do it again, without your health restored. There is also a time limit for each section, but there is plenty of time to complete each mission without worrying about it. Even if you don’t have any health remaining, you will still be able to fight until you get a knockdown. Falling from a height will cause Billy to be in a knockdown state, but he won't take damage. However, if you perform this action while having no hit point remaining, you will lose a life. Falling off-screen, in the water or in lava will cause you to lose a life. Thankfully, each time you do lose a life, the game will respawn you at the last checkpoint of the current section and not at the beginning of the level. Double Dragon's Playthrough The playthrough use the USA version of Double Dragon. Mode A is the main game. The main goal is to get to the end of the game without being hit once. It also aim to show every move you can do in the game. Throwing or kick enemies in holes are prioritized when possible. More emphasis was put early in the game in order to level up quickly, but no tricks were used to get to the final power level with sunblock. The general idea is to kick before punching opponents. In Abobo’s case, the idea was to take advantage of where he is fought. If there is a ledge, pushing him in his preferred. In Mission 3’s first section and Mission 4 final section’s case, going through them and kicking them is the most effective method. After finishing Mode A, Mode B is selected. 6 duels were initiated against the CPU in order to see all sixth playable character. The final battle is the one featuring Abobo. TAS tools were used in this playthrough.
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January 24, 2026 at 6:03 PM
🎮 Watch the full playthrough of Bad Dudes for the NES, Data East's classic beat 'em up!

🎥 https://www.youtube.com/watch?v=q3TFFt9wIUU

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#baddudes #nintendo #famicom #nes #playthrough #retro #retrogameup
Bad Dudes (NES) - Playthrough [HD] | RetroGameUp
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January 22, 2026 at 7:48 PM
🎮 Watch the full playthrough of Marble Madness, the NES version of the arcade classic!

🎥 https://www.youtube.com/watch?v=x_CX58JXXFE

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#marblemadness #nintendo #famicom #nes #playthrough #retro #retrogameup
Marble Madness (NES) - Playthrough [HD] | RetroGameUp
👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 Marble Madness was developed by Rare and published by Milton Bradley Company for the NES in 1988. TIMESTAMPS 0:00 Game start 0:12 Practice Race 0:34 Beginner Race 1:11 Intermediate Race 1:48 Aerial Race 2:35 Silly Race 3:21 Ultimate Race 4:09 Game completed and high score Game description Marble Madness for the NES was developed by Rare in 1986. It is a port of the arcade game of the same name, published by Atari Games in 1984. While simple, its unique gameplay and pseudo-3D graphics were ground-breaking for its time. Along with the NES port, the game was ported to a wide variety of platform, such as the Amiga, Apple II, Commodore 64, Game Boy, Game Gear, Master System and many other platforms of the era. After choosing the number of players, the game allows the player to enter his or her name .Right after, you can choose two controller configurations. In the horizontal 90o mode, the marble will go into the direction of the arrow you have press (including diagonal). In 45o mode, the player will hold the controller in a diagonal position. Instead of moving diagonally by holding 2 arrows, you will move diagonally with the regular arrow and move horizontally or vertically with the diagonal. While moving, you can use the turbo charging features. By holding the “A” button, you will go faster. This can help for risky jumps as well as to avoid ground traps and air traps. The goal of the game is to bring your marble, from the starting zone, to the end of it before the times runout. It is possible to fall from the high ledge or fall down the screen, costing precious time. It is also possible to be hit by enemies that wander around the maze. After only one hit, you will either shatter or disintegrate, and you will respawn not far from where your marble was destroyed. There are 6 levels in the game, with increasing difficulty. They each have their own music and are getting more tense and tense toward the end of the game. Time that remained in the previous level is retained in later level. This is especially crucial in the last 2 levels, as the extra time they give is low and is actually impossible to complete them in time if the player doesn’t have extra time he has kept from the previous level. Each level but the first one has enemies, obstacles. Along the moving enemies, there is the Marble Munchers that will swallow your marble if too close. There is also the Steelie, a black marble that will try to push you down of the maze. Lastly, there is an unnamed bird enemy that will fly in a diagonal way, instantly destroying your marble. The obstacles are varied and different in each level. You have wavy platform, acid pool, pushing blocks, ice path and many other elements that make the game more challenging. Beside the acid pool, most of the obstacles try to push you down of the maze. There are shortcuts in some of the level, which can be handy in order to save time for the hardest level. These shortcuts are shown as an alternate path and are harder to cross by than taking the long, but safer path. If you have a high score, you can enter the high score list of the high rollers, prompting the game to ask you your initial. Marble Madness playthrough The playthrough using the USA version of Marble Madness. The goal is to clear the six levels as fast as possible. Some emphasis was put to gather extra point, but without losing speed to clear that level. Shortcuts were used when possible. Safe fall was used as well, since it doesn’t waste any time or destroy the marble. Extra time was found in some of the level. TAS tools were used in this playthrough.
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January 21, 2026 at 7:48 PM
🎮 Watch the full playthrough of Bump 'n Jump for the NES, an early vehicular combat game!

🎥 https://www.youtube.com/watch?v=9qHyPtMEzmQ

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#bumpnjump #nintendo #famicom #nes #playthrough #retro #retrogameup
Bump 'n Jump (NES) - Playthrough [HD] | RetroGameUp
👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 TIMESTAMPS 0:00 Game start and demo 0:24 Scene 1 1:44 Scene 2 3:02 Scene 3 4:20 Scene 4 5:24 Scene 5 6:43 Scene 6 8:00 Scene 7 9:01 Scene 8 10:18 Scene 9 11:27 Scene 10 12:46 Scene 11 14:04 Scene 12 15:06 Scene 13 16:29 Scene 14 17:47 Scene 15 19:07 Scene 16 - Final Level 20:53 Ending and maximum score GAME DESCRIPTION Bump ‘n’ Jump is an overhead vehicular combat game by Data East, first released in 1982 in the Arcade. It was then ported to the Atari 2600, Intellivision, Sharp X1 and the ColecoVision. A later, and more expanded version, was released for the NES in 1988. According to the instruction manual, you are enjoying a drive with your girlfriend in your car named Popper. Suddenly, you get attacked by the Jackals, a group of ruthless people trying to bring you off the road. During the fight, their big off-road vehicle managed to get close enough to snag your girlfriend! You must now fight through the street to get her back! Your main method of defence is to use your car to bump the Jackals off the road, it is also equipped by a high jump device, allow you to stay in the air for a few second and stomping them. The NES Port is expended upon the previous port by including a basic plot and many different levels, along with a final boss opponent and an ending. Despite that, it still plays like an arcade game, in the sense that the primary goal is to have the highest score possible. The game will play endlessly until you lose all your life. You will race through the city, country yards, mountains and seaside. Each of them counts as a district, with a total of 16 unique course. You will fight against various vehicles and jump high in the air to go over water or walls. For the latter, the game will alert you with a big exclamation mark box and an alarm sound that go with. Beside the Jackals, other cars might go in your way. Patrol cars will go from time to time, making sure you are not going too fast, else they will try to bump you as well! The player needs to watch out for ambulance as well. Heavier vehicles, such as trucks, cement mixer and fuel trucks will drop sand, oil or concrete to stop you. The heaviest one, which is the Bulldozer, will do its best to block you. Each level, except the final one, will require the player to jump over a last set of walls or water and land as close as possible of the woman graffiti holding a flag, without actually be over it. BUMP 'N JUMP PLAYTHROUGH This run is done on the USA version of the game. There are two goals in the run: Beat one loop and have the maximum possible score before the game over. In a near-perfect run, it can be done at the very end of the first loop. Emphasis was put to always get the bonus score at the end of the level and smacking car that is close to the player. TAS tools were used in this playthrough.
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January 20, 2026 at 6:56 PM
🎮 Watch the full playthrough of the City Connection, Jaleco's early plateform game!

🎥 https://www.youtube.com/watch?v=HYpbQoqlg_I

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#cityconnection #nintendo #famicom #nes #playthrough #retro #retrogameup
City Connection (NES) - Playthrough [HD] | RetroGameUp
👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 City Connection is a game developed and published by Jaleco in 1985 for the Japanese market and in 1988 for the North American market. It is a port of the 1985 arcade game for the same name (known as Cruisin' in North America) by Jaleco. TIMESTAMPS 0:00 Title screen and demo 0:37 Game start 6:40 200 000 points 11:40 400 000 points 15:21 600 000 points 20:19 800 000 points 23:31 Maximum possible score Description City Connection for the NES is one of the three ports of the Arcade original outside release, along with an MSX and a ZX Spectrum version. The NES North American version came out on May 1988 while the Japanese version came on September 27, 1985, almost 3 years before. The NES Japanese version was included on the Jaleco Collection vol. 1 for the PlayStation and JaJaMaru Jr. Denshoki Jaleco Memorial for the Game Boy Advance. The North American NES version was released on the Virtual Console of the Wii, Wii U and Nintendo 3DS. The game goal is to drive over all space in a level and avoid Cops and Balloon Cat. As an Arcade game, the gameplay itself is simple. To clear a level, all space must turn white in the map. Your basic movement is driving to the left or right, jumps and the ability to throw oil can. Cops serve as the basic enemy and can be defeated when you first throw an oil can to them and hit them with your car. There is also balloon appearing from time to time that awards points. There is also strange-looking cat may appear to block your way but it cannot be defeated. Finally, if you stay in a level for a long time, some kind of brick structure may appear, forcing you to jump to another height While you play as Clarice, a blue-haired young woman in the Arcade original, you play as an unnamed man in the NES ports. He is visible on the title screen and in some of the intermission between level. Both ride a Honda City hatchback and travel the world. However, while Clarice want to find herself the perfect man, according to the arcade flyer, the young man’s motivation is different. According to the NES manual for City Connection, he has broken into an exclusive paint store in New York City. Because of this action, the cops are after him. He travels around the world, trying to avoid them and throwing can of oil to knock them off the road. In both cases, you are starting in New York City, in the United States and you travel to the following city : - London, England - Paris, France - Frankfurt, West Germany (the game was released before the Fall of the Berlin Wall in 1989) - Delhi, India - Tokyo, Japan. Each city has three tiers of the highway. Cops and Balloon Cats will appear more frequently and faster at later level. City Connection playthrough The USA version of City Connection is used for the playthrough. However, the behaviour of the game is exactly the same in the Japanese Famicom version, which was realised 3 years earlier. The playthrough the goal is to get the highest score possible before the rollover (dues to the game unable to show score after 999 999. The game’s demo is shown at the beginning. As with most arcade games of the era, many loops are required to get to the score. A loop is a term used when all different levels are completed and the player start back on the first level, with increased difficulty. In this specific case, the difficulty of the first five stages is increased to the one of the Tokyo stage. It takes about 2 loops to get the maximum possible score before the overflow. Life is awarded at 100 000 points and at 300 000 points. There is also a mile counter along with the score, and to get the highest possible score, the player will overflow to 0 (the limit is 9999 miles) Emphasis was made to knock many police car in succession. However, due to the random nature of the game, this feat wasn’t always possible. As soon as an object exit the screen, a new one is created in its place and placed randomly on the field No cheats are used in this run. TASing tools were used to offer a high quality playthrough.
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January 20, 2026 at 6:08 PM
🎮 Watch the full playthrough of the original Castlevania for the NES!

🎥 https://www.youtube.com/watch?v=ZmIkJWH_eHU

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#castlevania #nintendo #famicom #nes #playthrough #retro #retrogameup
Castlevania (NES) - Playthrough [HD] | RetroGameUp
👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 TIMESTAMPS 0:00 Game start and demo 2:15 Level 1 5:52 Level 2 10:07 Level 3 14:09 Level 4 17:42 Level 5 24:11 Level 6 and ending 30:47 Level 1- Hard Mode 36:34 Level 2- Hard Mode 42:01 Level 3- Hard Mode 46:01 Level 4- Hard Mode 49:00 Level 5- Hard Mode 56:35 Level 6- Hard Mode and ending 1:02:15 Getting maximum score before game over Game description Castlevania is a game released on Konami on May 1 1987 in North America and December 19, 1988 in Europe. It came much later on the Famicom, as Vampire Killer, on February 5 , 1993. However, the game first came out on the Famicom Disk System on September 26, 1986. Although it was the first game for the series in the North American and European market, the MSX Vampire Killer, came a few months before. Although very similar, it is distinct from the NES Castlevania and not a port of it. Around 1691, Transylvania enjoyed a century of peace after the defeat of Dracula. Unfortunately, if the legend holds true, he would awake again each century, take the castle back and reign over the country. In that specific case, a group of evil men and used black magic to bring him back to the mortal world. Simon Belmont, part of the legendary clan of the same name is the current wielder of the Vampire Killer Whip. Now that Dracula is spreading its evil influence, he takes on the duty of his clan and venture to Transylvania in order to destroy him once again. Entering the castle, he faces a wide variety of undead, demons or evil entity before taking on the Count himself. You play as Simon Belmont venturing through 19 stages, split into 6 distinct levels. You start with the Vampire Killer Whip, but you soon get its more powerful forms as soon as you destroy a fire tower. As you enter the castle, you will face off against zombies, bats, fishermen, hunchback, medusa, bone dragons and knights, along other enemies. At the end of each level, you face a boss or a pair of bosses (with Dracula being the last boss of the game). Simon attacks by striking his whip toward the front. He can also do it while in the air and while going around the stairs. Beside that, he can acquire a second weapon. To use them, you must collect small or big hearts in the level. It cost 5 heart for the stopwatch and 1 heart for all weapons. The boomerang, which can be thrown in front before coming back to its owner, or the opposite of the screen if not caught. The knife, which is a horizontal projectile hitting once The stopwatch, which freezes enemy movement for a few seconds, but Simon is not affected, allowing him to strike without retaliation. The axe, which is a weapon thrown high in an arc, hitting enemies high in the air before going down the screen. The Holy Water, which is thrown on the ground, creating some kind of fire that last for a few seconds. This weapon does multiple hits, being able to stun lock enemies with a lot of HP or bosses if thrown at the right time. Simon can only carry one sub-weapon at a time. It is also possible to collect the multiplier. Multiplier allows to throw more than one sub-weapon at once. With the highest multiplier, you can throw as much as 3 at once. Beside these, it is possible to get a cross that clear the screen of enemies, or the magic potion that give you invulnerability for a short period of time. If you are low on health, roast hidden on the various walls of the castle will bring you back in full health. Finally, you can collect treasures to increase your points. This can be useful to gain new life, as the game give an extra life for each 25000 point. Castlevania playthrough The playthrough use the USA PRG1 version of Castlevania. The main goal is to beat both the first loop of the game and the more difficult second loop without getting hit once. It also aims to collect every secret treasure in both loops and get the highest possible score before overflowing. All weapons are shown in the game, but on the second loop, the holy water weapon is the preferred weapon due to its powerful multi-hit property that can stun lock most bosses and high hp enemies. No cheats were used in this run, TAS tools were used to make a high-quality playthrough.
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January 20, 2026 at 4:00 PM
⭐ NES playthrough Week 1!

🎮 Watch the full playthrough of 10-Yard Fight, the first American Football game for the NES!

🎥 https://www.youtube.com/watch?v=3-6J-8Qh3Ew

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#10yardfight #nintendo #famicom #nes #playthrough #retro #retrogameup
10-Yard Fight (NES) - Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough. Consider subscribing here : https://www.youtube.com/channel/UCT6YAuElq1juoiC9IGrj3vQ More retro stuff here at RetroGameUp's website! https://retrogameup.com/ Follow RetroGameUp on Twitter! https://twitter.com/RetroGameUp1 Buy a coffee for support! https://www.buymeacoffee.com/retrogameup Follow RetroGameUp on Facebook! https://www.facebook.com/Retrogameup-496507483739012 Timestamps 0:00 Title Screen and Attract Mode 4:19 High School Game 24:22 College Game 44:47 Professional Game 1:05:50 Playoff Game 1:26:52 Super Bowl Game 1:48:00 Returning to the Title Screen GAME DESCRIPTION 10-Yard Fight was part of the 17 launch titles games in North America. It was released on October 18, 1985, several months after the Japanese release on the Famicom. It is based on the arcade game of the same name released by Irem in 1983. An MSX port was also developed in 1986. The arcade original is the first American Football video game developed by a company
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January 20, 2026 at 3:34 PM
Mortal Kombat II (Playstation) - CPU Shang Morph Into Himself

#mk2 #mk2playstation #shang #shorts #retrogameup #retro #glitch
January 19, 2026 at 9:52 PM
Super Mario Bros. (NES) - The Minus World (World 36)

#smb #supermariobros #retrogaming #retro #retropgameup
January 18, 2026 at 6:15 PM
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January 17, 2026 at 8:18 PM
Super Double Dragon (Super NES) - Edge Grabbing Glitch

#superdoubledragon #ssd #snes #billylee #beatemall #glitch #retrogameup
January 16, 2026 at 9:07 PM
January 8, 2026 at 5:00 PM
Mortal Kombat (Super NES) - Infinite Throws

#mk #mortalkombat #supernes #scorpion #subzero
January 6, 2026 at 5:19 PM
Mortal Kombat II SNES : Jade VS Kintaro!

#mk2 #snes #kintaro #jade #mk2
January 6, 2026 at 4:28 AM
Mortal Kombat (Super NES) - Shang Tsung's Freeze Glitch!
January 5, 2026 at 4:22 PM
RetroGameUp wishes a merry Christmas to everybody! I am so glad that I can share my passion of retro gaming through this channel! Thank you for the support!
December 25, 2025 at 8:15 PM
👉 Explore the 64 port of the classic boomer shooter!

🎥https://youtu.be/fFRUo26_FBU

#quake #nintendo64 #n64 #idsoftware #retrogameup
Quake (Nintendo 64) - Playthrough [HD] | RetroGameUp
👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=1407498117&as=1945650992&t=2&tk=1 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=rgutubebuddy 👉 Subscribe to the channel! https://www.youtube.com/c/RetroGameUp More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Quake was developed by id Software and published by Midway Games for the American and European market in 1998. It is a port of the original game, which was developed and published by id Software in 1996 for DOS. IMPORTANT NOTE This playthrough is segmented dues to the unreliable nature of the emulator. Each level was done using the password that was provided by the level that was completed before (except MAP 1). In addition, many edits had to be done dues to emulation inaccuracy when it comes to emulating Quake. - Loading was speedup to 300% to match as much as possible the loading time on a real Nintendo 64. The loading transition in MAP 24 was also speedup to match. - When the game loads, the text that was present before will flash along with the loading. This doesn’t happen on a real Nintendo 64 and was fixed with video editing. - When underwater, there are a few graphical glitches on each side of the screen. Slime and Lava have the same problem. TIMESTAMPS 0:00 Game Start 0:37 MAP 1 Slipgate Complex 4:17 MAP 2 Castle of the Damned 9:16 MAP 3 Necropolis 17:21 MAP 7 Ziggurat Vertigo 22:26 MAP 4 Gloom Keep 28:17 MAP 5 Door to Chthon 32:11 MAP 6 House of Chthon 34:24 MAP 8 Ogre Citadel 39:42 MAP 9 Crypt of Decay 48:16 MAP 12 Underearth 56:27 MAP 10 Wizards Manse 1:03:26 MAP 11 Dismal Oubliette 1:13:54 MAP 13 Termination Central 1:19:34 MAP 14 Vaults of Zin 1:25:04 MAP 15 Tomb of Terror 1:30:30 MAP 16 Satan's Dark Delight 1:35:30 MAP 18 Haunted Halls 1:39:15 MAP 17 Chambers of Torment 1:46:47 MAP 19 Tower of Despair 1:53:37 MAP 20 Elder God Shrine 2:02:11 MAP 24 Nameless City 2:09:49 MAP 21 Palace of Hate 2:19:48 MAP 22 Pain Maze 2:25:30 MAP 23 Azure Agony 2:35:31 MAP 25 Shub-Niggurath's Pit GAME DESCRIPTION Quake is a port of the original best-selling DOS game released on March 24, 1998. It was one of the two console ports of the game, along with the Saturn version. Playing as an unnamed protagonist (who is commonly known as Ranger since his appearance in Quake III Arena), the player must stop an ancient being code-named Quake. With high advancement in teleportation technology, the slipgate was invented for easy transportation around are that are very far from each other. However, Quake herself sensed the teleport technology and managed to get a hold of it in order to send her minions. This also Ranger to get into the dimension where the monster came off, ending in old looking, sinister area. There is four dimensions in the game: Dimension of the Doomed, The Realm of Black Magic, The Netherworld and the Elderworld. Venturing in these realms, Ranger will get hold of four runes that will open the lair of Quake. Quake is a faithful port of the original DOS game. While Ranger starts with the weak shotgun, he will have access to powerful weaponry such as the grenade launcher, the super nail gun and the thunderbolt. There is also power up that will help him along the way. Unlike the original game, Quake doesn’t have an introduction level. Every setup made in that level is done in the menu instead. Each level is required to be completed in one shot in order to save progress (either with the Controller Pak or with a password). The four episodes are also played on a single set instead of sending the player back to the introduction level. On the Nintendo 64 port, the player can know when he/she is in the next episode when a level featuring a rune is completed, as the player will start back with a shotgun and an axe. QUAKE 64 PLAYTHROUGH The run uses the USA version of Quake. The goal is to beat the game at the highest difficulty and finding every secret and Easter eggs. Dues to the way Quake is designed, the player will be forced to take damage in many circumstances. The vast majority of these are falling damage, but a two case requires the player to go through slime without protection to find a secret. Under the Pentagram of Protection, the player is invincible, but will still lose armour if damage is taken. Dues to the great advantage of this Powerup, getting hit to save time is a priority to avoid losing armour. There is one instance were going into the lava with the power-up is required, destroying every armour the player had. In every other circumstance, the objective is not taking damage from the enemy, traps or hazards. TAS tools were used in this playthrough. #quake #nintendo64 #fps #n64 #quake64 #idsoftware #retrogameup #longplay #playthrough #halloween #halloweengames
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December 19, 2025 at 2:32 PM