RedderNoon 💫 Wishlist Noon Stone!
banner
reddernoon.bsky.social
RedderNoon 💫 Wishlist Noon Stone!
@reddernoon.bsky.social
Solo dev doing gamedev with Godot Engine. FR/EN.
Noon Stone is a turn-based RPG roguelite.
💫 Wishlist Noon Stone on Steam:
https://store.steampowered.com/app/3642550
Pinned
🗺️ Noon Stone — a solo dev roguelite where each step makes the world deadlier.
🎲 TTRPG-inspired, hand-drawn look, score-chasing strategic exploration.
💀 Monsters grow daily. Will you survive?
💫 Wishlist now! bit.ly/44DIFop
#indiedev #roguelite #madewithgodot
Noon Stone on Steam
Noon Stone is a roguelite microgame inspired by TTRPGs and print & play adventures. Travel across a procedurally generated hex map, uncover secrets, buy gear, and battle growing threats using dice...
bit.ly
The current rework of the shop screen. I think it's a bit clearer now.
#gamedev #roguelike #screenshotsaturday #ttrpg #ゲーム制作
January 3, 2026 at 4:07 PM
I updated the character sheet as well with the new stats' block. I hope people will find it more readable. High end would be hand drawn heart, shield, sword, etc. with stats written on them. Maybe later.😅
#gamedev #godotengine #rpg #roguelike
December 23, 2025 at 4:25 PM
Please help, I can't stop refining the UI... 😅
#gamedev #indiegame #ttrpg
December 22, 2025 at 4:31 PM
Small UI touches here and there, to have a feeling of what's looking good or not.
#gamedev #blackandwhite #indiegame #ttrpg
December 21, 2025 at 4:42 PM
A glimpse to my UI rework. I want to keep the paper feel, add clarity without too much fancy animation or colors...
#gamedev #roguelike #screenshotsaturday #ttrpg #ゲーム制作
December 20, 2025 at 4:32 PM
Working on some UI tweaks. Here hand-drawn borders.
#gamedev #godotengine #rpg
December 19, 2025 at 4:17 PM
Introduced a fury ability: +50% damage for each attack missed💢. Fights are now explosive, shorter and feel more fun. Chaining several misses in row now builds tension!
#gamedev #roguelike #godotengine
December 18, 2025 at 4:25 PM
I drew a new logo for RedderNoon. It has some dark fantasy vibes. Now I need a new Noon Stone logo as well.
#gamedev #monochrome #ttrpg
December 17, 2025 at 4:36 PM
Still trying to streamline combat. Here I'm testing the auto retry when the two opponents both miss.
#gamedev #godotengine #rpg
December 16, 2025 at 4:42 PM
Procedural map at its simplest: tile generated on the fly, 50% chance to have same terrain as previous one.
#gamedev #godotengine #screenshotsaturday
December 13, 2025 at 4:23 PM
New idea to spice up shops: slightly modified or even rare items could randomly appear! Gives players another reason to check them out. Whatever action is possible in the game, I would like to have an incentive to do it.
#gamedev #indiedev #rpg
December 12, 2025 at 4:29 PM
Testing a new rest action. Probability of getting one hp back, and also a risk of peril.
#gamedev #godotengine #ttrpg
December 11, 2025 at 4:52 PM
Over-scoping day 42. I just realized I could add mini games to many parts of my game. 🧠Even the smallest ones could bring a bit more fun.
#gamedev #indiegame #rpg
December 10, 2025 at 4:27 PM
Testing a new attack to be able to one-shot weak enemies (and thus limit repetitive combats). Looking at light attacks (atk*2, dmg/2), or strong (atk/2, dmg*2).
#gamedev #godotengine #rpg
December 9, 2025 at 4:15 PM
I wanted to test a new art style. I was able to hand draw these characters with Krita. What do you think?
#gamedev #blackandwhite #rpg
December 8, 2025 at 4:39 PM
Main screen for Noon Stone. It is here you plan your travel.
#gamedev #ttrpg #roguelike #screenshotsaturday
December 6, 2025 at 3:56 PM
I'm testing the display of probabilities during combat. Is it a nice to have?
#gamedev #godotengine
December 5, 2025 at 4:52 PM
Testing different combat parameters right now. Really want to add a "leap for the throat" skill for my little rodent. Someone stop me from overscoping. 😅
#gamedev #indiegame
December 4, 2025 at 4:27 PM
Working on balance: a small change and tough guys are not a challenge anymore... I'm going to fix that. 💀
#gamedev #rpg #roguelike
December 3, 2025 at 4:17 PM
I'm starting to think the best move for my game is an early access release, just with translations to start, then new features in updates. It'd help me avoid overscoping, and player feedback would keep me focused!
#gamedev #indiedev
December 2, 2025 at 4:39 PM
Working on abilities that can trigger on specific events during combat. 👊It'll add some interesting combos/variations from potions, items, etc.
#gamedev #indiegames #screenshotsaturday
November 29, 2025 at 4:09 PM
Language dynamic swap was not working in my game. Today I switched all items to their own resource files and got it for free. 😎Nice.
#gamedev #indiegame #madewithgodot
November 21, 2025 at 4:28 PM
I like to group data structures in one file. But with translations with Godot, you're guided to split in resource files. Maybe it'll come as handy.
#gamedev #indiedev #godotengine
November 20, 2025 at 4:27 PM
Almost 2000 lines for one language translation of my game. Wow, quite a lot for a small game! 📜
#gamedev #indiedev #godotengine
November 19, 2025 at 5:18 PM
Still working on my game’s translation: turns out it’s trickier than expected! 😅 Hoping I didn’t accidentally dive into scope creep. #solodev #godotengine
November 18, 2025 at 4:50 PM