Ray Castello
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raycastello.bsky.social
Ray Castello
@raycastello.bsky.social
Scientist, researcher, and physics master with a specialization in mathematics. Experienced professor, multi-instrumentalist musician, chiptune composer, pixel art artist, and programmer.
Reposted by Ray Castello
This tiny stage is free and easy to play. Works on mobile or desktop. Let me know if it’s fun for you!

🕹 https://beep8.org/b8/beep8.html?b8rom=883f1f5ab00a9a8105b860bc19a9206b.b8&bsky=1

#MarketingMonday #indiedevhour #pixelart #gamedev #indiegame
January 1, 2026 at 10:20 AM
Reposted by Ray Castello
15 mins before premiering
January 1, 2026 at 3:38 AM
Reposted by Ray Castello
As always, all my NES to SNES ports are open source.
The last step after every port is cleaning it up, and backporting improvements to my template. There were over 750 builds to get this port out. And a LOT of things learned and improved along the way.

github.com/rumbleminze/...
GitHub - rumbleminze/castlevania-ii-snes: SNES port of Castlevania II Enhanced for the SNES
SNES port of Castlevania II Enhanced for the SNES. Contribute to rumbleminze/castlevania-ii-snes development by creating an account on GitHub.
github.com
November 24, 2025 at 3:19 AM
Reposted by Ray Castello
Here's an interview with Lloyd, aka Infidelity. It was really cool getting to talk to him about all of his projects, from Legend Of Link to his NES to SNES ports! Just search any app for "RetroRGB Infidelity", or head to the main post here: https://retrorgb.com/interview-with-infidelity.html
November 24, 2025 at 10:01 AM
Reposted by Ray Castello
Aside from the controller support, a few games I tweaked the audio engine to improve some sound effects.

For LifeForce I updated the image in the options screen.

And finally, in Kid Icarus I finally fixed the bug where sprites weren't properly going behind BG tiles:
November 29, 2025 at 11:22 PM
Reposted by Ray Castello
And now a fix for my latest game! I missed the knockback sound effect (actually all dcpm sfx, and am going to go back and see if CV2 uses any more). I've rectified the situation and updated both archive.org and mega.nz locations with the latest file. Music disabled in this clip to demonstrate.
November 30, 2025 at 1:20 AM
Reposted by Ray Castello
Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm
November 27, 2025 at 8:33 PM
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Same with different colors
December 1, 2025 at 7:46 PM
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I just realised that scrolling can be used to do temporal reprojection of interlaced lines to reduce the artefacts. Only in 2d space but still 😮!
December 1, 2025 at 7:29 PM
Reposted by Ray Castello
Doing some live streaming of Super Sunny World development for about an hour, starting now!

www.youtube.com/watch?v=-8V2...
NES Game Programming - Super Sunny World
YouTube video by Matt Hughson
www.youtube.com
November 16, 2025 at 5:37 PM
Reposted by Ray Castello
A big change I'm working on is allowing BOSSES to be shot with the PEARL POWER. I think it's the right thing to do, since it make the power-up feel more meaningful.

But each of the 8 unique bosses need to be re-coded a bit to support this. Should be worth it I hope!

#nesdev
November 20, 2025 at 4:50 AM
Reposted by Ray Castello
Super fun game! It's got a great "pick up and play" style that is fun even for 5-10 minute bursts of play. Highly recommend.
A game that made it's debut on the NES after nearly 40 years after its original release...

Montezuma's Revenge is back and getting the LRG physical treatment with a striking orange NES cartridge!

Available to preorder from Dec 2!
November 22, 2025 at 12:45 AM
Reposted by Ray Castello
🎉Wow! Just hit 10k followers on Twitter!

I'm so thankful to be part of this enthusiastic and engaged community around the NES and Homebrew!

I spent years making Indie Games without finding an audience, but that completely changed with #nesdev!

Thank YOU so much!💖 #screenshotsaturday
November 22, 2025 at 8:08 PM
Reposted by Ray Castello
Here it is! Castlevania II: Enhanced Edition on the SNES!

Huge shoutouts to Bizqwit for original NES hack, it make this game so much more polished and approachable.

I'll drop some details in replies here; the hack is available here:

mega.nz/folder/g5Jl1...

or

archive.org/details/cast...
November 23, 2025 at 10:29 PM
Reposted by Ray Castello
3D artists, show your wireframes!
November 14, 2025 at 6:29 PM
Reposted by Ray Castello
So it is possible to do 60fps 3d on the sega megadrive by using a very exotic indexing method to simulate 2 colors + alternating lines + fast DMA. Totally interlaced my brain 🙃
November 20, 2025 at 7:53 PM
Reposted by Ray Castello
We've finished the sword weapon for Solid-State Soldier!!

Next, destructible terrain!!!

(ಠ o ಠ)¤=[]:::::>

#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
November 18, 2025 at 1:28 AM
Reposted by Ray Castello
We've just released the demo for Square Brothers!!

It includes a web version as well as the Megadrive ROM.

You can test it on @itch.io
twoblackcats.itch.io/square-broth...

It's the third game done with MD Engine!

#megadrive #mdengine #sgdk #game #pixelart #indiedev #gamedev
Square Brothers by Two Black Cats
Solve spatial challenges and steal shiny treasures on this brand new Megadrive game.
twoblackcats.itch.io
November 18, 2025 at 8:35 PM
Reposted by Ray Castello
This one has been a labor of love. It's close!
Castlevania II Simon's Quest is the next NEXT game to get the SNES upgrade!

🔗 youtu.be/p0Ido17GsFA

@goshdarnbatty.bsky.social @rumbleminze.bsky.social
November 20, 2025 at 11:27 PM
Reposted by Ray Castello
@displacedgamers.bsky.social - you might appreciate this. This is the unmodified NES Castlevania II game, bankswitching 108 times in one frame. Maybe if you get a free weekend you can tell me why in the world it does this.
November 22, 2025 at 2:38 AM
Reposted by Ray Castello
A full end to end play-through of my Castlevania II SNES port! Final testing is happening now, and barring any major issues I should be releasing it soon!

www.youtube.com/watch?v=voG5...
Castlevania II SNES Port Pre-release Test Playthrough
YouTube video by Rumbleminze
www.youtube.com
November 23, 2025 at 12:42 AM
Reposted by Ray Castello
I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now
October 23, 2025 at 5:24 PM
Reposted by Ray Castello
Jumping! I want the driving to feel smooth and arcadey like a Sega Rally. I was never a big fan of Wipeout's physics, but I love the graphics obviously :)
November 3, 2025 at 9:09 PM
Reposted by Ray Castello
Part 3 of my Making a Mini-Boss series is now on my Patreon. Available to all members.
This wraps up the series and even gives a sneak peek at the next boss I'm working on!
#SegaGenesis #SGDK #MegaDrive #IndieDev #GameDev #SoloDev #Gilgamech

www.patreon.com/posts/making...
Making a Mini-Boss (part 3) Final! | David "Mecha Zone" White
Get more from David "Mecha Zone" White on Patreon
www.patreon.com
November 16, 2025 at 10:22 PM
Reposted by Ray Castello
bone zone, future boss arena location in the making
November 21, 2025 at 1:12 AM