rabbitinafoxden
rabbitinafoxden.bsky.social
rabbitinafoxden
@rabbitinafoxden.bsky.social
I'm here now! 37-year-old amateur artist who draws and writes a lot of vore. Expect a lot of unwilling, fatal vore.
FA: https://www.furaffinity.net/user/rabbitinafoxden
Mast: https://gulp.cafe/@rabbitinafoxden
Telegram channel: https://t.me/rabbitinafoxden
You'd best pay attention, I think she's explaining something important! Or maybe she's just giving a lecture on the feline digestive system.

Another messy pose practice!

#vore
November 8, 2025 at 11:00 PM
I heard the rapture happened a while back! Did anyone notice anything unusual?

This is actually a sketch from back when everyone was talking about the rapture, and I decided to clean it up a little and slap some flat colors on it.

#vore
November 4, 2025 at 11:00 PM
Cats, amirite?

Another attempt at practicing quick, messier sketches.
November 1, 2025 at 9:57 PM
And they said that trick-or-treating in this mouse neighborhood would be a bad idea!

Happy Halloween, everyone! I'm not sure she even needs that bucket -- I think all her treats are going straight into the "cauldron."

#vore
October 31, 2025 at 10:01 PM
Every adventurer needs to be able to spot the telltale signs of a mimic! Or at least, every adventurer who wants to last through more than one dungeon crawl.

#vore
October 26, 2025 at 9:00 PM
I have a problem with sketching -- I struggle to make "messy" sketches, and I tend to put way too much effort into details when I should be working fast so I can iterate. I've been doing some practice to try to overcome this issue!

#vore
October 25, 2025 at 7:00 PM
Another backlogged sketch that I finished up! If you've ever had a pet dog, you know that they can get so excited at the possibility of a treat, even if you've just them a treat! How greedy!

#vore
October 24, 2025 at 10:00 PM
When you've got a long road trip planned, one of the most important details is the snacks! Of course, if you're running low, you can always pick something up at a gas station...

#vore
October 19, 2025 at 9:00 PM
Still feeling siiick. And this has totally derailed my game jam project, too. Ugh...
October 17, 2025 at 1:17 AM
Daily dev update: I haven't updated in a couple days, so I thought I'd drop a quick one: I am very sick (just a bad cold) and am currently in recovery mode. I'll get back to the game soon, I promise!
October 14, 2025 at 2:51 AM
Almost forgot my Daily Dev Update. I got the "bad end" code working, but I didn't get nearly as much done today as I had hoped. Starting to feel a little worried and hoping that my past failures aren't about to repeat themselves.
October 11, 2025 at 4:36 AM
Daily Dev Update: the main loop is almost finished! I basically just need to add in the ability to have the game show an ending. Then the game will be fully functional -- not pretty, but functional -- and I can start plugging content into it.

#voretober #gametober
October 10, 2025 at 2:35 AM
It turns out I have a role to play.
October 9, 2025 at 11:33 PM
Oh my
October 9, 2025 at 11:26 PM
Daily Dev Update: Fixed a bug with the ability to have branching paths, but I'm also really proud of myself because I thought about a feature I wanted to add, then realized that because of the way I programmed the paths, it would work as is! Feeling really confident.

#voretober #gametober #gamedev
October 9, 2025 at 2:55 AM
Daily dev update: nothing super fancy or exciting, but I got the system set up to load the events from the JSON files into a pool, then pick random events from that pool.

#voretober #gametober #gamedev
October 8, 2025 at 2:05 AM
Daily dev log: workday, so not a lot of time in the evening to work on it, but I got some basic "branching paths" working based off player stats.

#voretober #gametober #gamedev
October 7, 2025 at 1:39 AM
Daily dev update: got a little further into the main loop, it now checks to try to "resolve" the current story event and recurses down the JSON file if there's more to it. Next I need to start getting the player stats up and running so those can be used to affect certain events.
October 5, 2025 at 10:29 PM
A small fennec pred may have bitten off more than she can chew!

Story here: https://docs.google.com/document/d/1BWCnFHzMVpsbvb9ZtmWiyDep6WhxxFnk5PM7S6bzzoI/edit?usp=sharing
October 5, 2025 at 9:00 PM
Daily dev update: no screenshot, but I got the game set up to receive JSON files that will store the event information, and started putting together the game's main "loop." I also got the UI to accept input, which didn't want to work at first and had me a little frustrated.
October 4, 2025 at 10:23 PM
Dev update: today I made the very basic skeleton of a UI! It's not pretty, but it should be functional enough to build off of.

#voretober #gametober #devscreenshot
October 3, 2025 at 11:06 PM
#voretober
Dev update! Feeling a little sick today, so didn't get as much done as I wanted to. But I did some thinking and prep work and laid out some of my ideas about how the game will flow. Oh, and I also finished setting up the Git repository that I didn't finish last night!
October 3, 2025 at 12:29 AM
I have decided that instead of doing sketches every day for Voretober, I'm gonna do a game jam! I'll be trying to refamiliarize myself with Godot, and will be posting progress every day if possible! This will be about learning and trying to rekindle my passion for something I love.
October 1, 2025 at 11:37 PM
A pose exercise, where I had a friend suggest a random pose for me to draw. And of course, if the pose is something dancing, it understandably ended up being Maia. Looks like she managed to entice one of her audience to get too close, and didn't even stop the dance!

#vore
September 26, 2025 at 11:36 PM
In four images, how did you become a furry?
September 26, 2025 at 9:15 PM