I really feel overwhelmed by all the game systems it have and how to best optimize damage in battle.
I might need to play something simpler first and then come back again.
I really feel overwhelmed by all the game systems it have and how to best optimize damage in battle.
I might need to play something simpler first and then come back again.
If you have to deal with one try sinply renaming it.
The correct choice is always to fix the issues in C++, but if you don't have access to a programmer renaming it can fix its broken references.
If you have to deal with one try sinply renaming it.
The correct choice is always to fix the issues in C++, but if you don't have access to a programmer renaming it can fix its broken references.
Most design teams would discard this feature on the spot.
Instead, this allows the full expression of combat to be used on the revive mechanic as well.
Most design teams would discard this feature on the spot.
Instead, this allows the full expression of combat to be used on the revive mechanic as well.
Try to play your game with only animations but no SFX or VFX and you will feel what is really missing.
Try to play your game with only animations but no SFX or VFX and you will feel what is really missing.
Learn how to do it here:
youtu.be/2sCPqOlX81k
Learn how to do it here:
youtu.be/2sCPqOlX81k
That is why it's important to not assume ill intent from peers.
Messages in text can be interpreted in multiple ways, as they lose all nuance.
When in doubt, simply ask for a quick call with the other person.
That is why it's important to not assume ill intent from peers.
Messages in text can be interpreted in multiple ways, as they lose all nuance.
When in doubt, simply ask for a quick call with the other person.
If you have some time, please vote here for this bug to be resolved.
It should only take you one minute.
If you use lightmaps, let Epic know that you love them.
issues.unrealengine.com/issue/UE-29...
If you have some time, please vote here for this bug to be resolved.
It should only take you one minute.
If you use lightmaps, let Epic know that you love them.
issues.unrealengine.com/issue/UE-29...
Until then will have to look at UEFN and long for that and Verse.
Until then will have to look at UEFN and long for that and Verse.
I have also published a blog post version.
You can find the link down below 👇
I have also published a blog post version.
You can find the link down below 👇
Select remove silences.
Start removing all bad takes simply by removing the text.
Suddenly you already have a good head start that you can further tweak.
It's awesome!
Select remove silences.
Start removing all bad takes simply by removing the text.
Suddenly you already have a good head start that you can further tweak.
It's awesome!
It helped me to push even further of what I was trying with lightmaps and go one step beyond to get Unreal to have incredible performance:
blog.daftsoftware.com/unreal-perf...
It helped me to push even further of what I was trying with lightmaps and go one step beyond to get Unreal to have incredible performance:
blog.daftsoftware.com/unreal-perf...
Thanks for being so awesome!
Thanks for being so awesome!
Do you think it helps communicate things clearly?
More programmer art?
Less programmer art?
Do you think it helps communicate things clearly?
More programmer art?
Less programmer art?
One of its most powerful features often goes overlooked.
Do you want to know what it is?
One of its most powerful features often goes overlooked.
Do you want to know what it is?
The numbers are in a graph line, so they must be true.
I started using GAS so many years ago and now I can not go back.
The numbers are in a graph line, so they must be true.
I started using GAS so many years ago and now I can not go back.
youtu.be/aJr4Xcx0r0c...
youtu.be/aJr4Xcx0r0c...
If you need to modify an attribute but that modification requires some calculation it's the time to use them.
I tend to create them in C++, but I think they can also be built using Blueprint.
If you need to modify an attribute but that modification requires some calculation it's the time to use them.
I tend to create them in C++, but I think they can also be built using Blueprint.
- Fade opacity for dead bodies
- Knockback distances
- Platform movements
- Jump gravity
So useful!
- Fade opacity for dead bodies
- Knockback distances
- Platform movements
- Jump gravity
So useful!
I'm happy to see that both @DruidMechanics and @CobraCodeDev seem to appear multiple times.
www.quodsoler.com/blog/best-u...
I'm happy to see that both @DruidMechanics and @CobraCodeDev seem to appear multiple times.
www.quodsoler.com/blog/best-u...
Want to create a projectile that spawns explosions every 2 seconds?
Set a looping timer for 2 seconds that spawn explosions on demand.
For bonus points, save the time into a property and now you can congigure the time per instance.
Want to create a projectile that spawns explosions every 2 seconds?
Set a looping timer for 2 seconds that spawn explosions on demand.
For bonus points, save the time into a property and now you can congigure the time per instance.
Keep a few reps on the tank?
Easy sets only?
Hard sets only?
Keep a few reps on the tank?
Easy sets only?
Hard sets only?
The city is so convenient with public transportation and ease of life.
But it has no nature.
Decisions.
The city is so convenient with public transportation and ease of life.
But it has no nature.
Decisions.