Quod Soler ☀️
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quodsoler.com
Quod Soler ☀️
@quodsoler.com
Lead Gameplay Programmer for Lords of the Fallen at Hexworks • I will teach you Unreal Engine • Gameplay Ability System expert, opinions are my own
Recently continued playing Xenoblade Chronicles 2.

I really feel overwhelmed by all the game systems it have and how to best optimize damage in battle.

I might need to play something simpler first and then come back again.
September 10, 2025 at 7:16 PM
Corrupted Blueprints can be a big headache.

If you have to deal with one try sinply renaming it.

The correct choice is always to fix the issues in C++, but if you don't have access to a programmer renaming it can fix its broken references.
June 28, 2025 at 7:13 PM
Reviving by attacking is such a clever decision in Nightreign.

Most design teams would discard this feature on the spot.

Instead, this allows the full expression of combat to be used on the revive mechanic as well.
June 24, 2025 at 9:01 PM
Visual Effects and Sound Effects are incredibly important for Combat Game Feel.

Try to play your game with only animations but no SFX or VFX and you will feel what is really missing.
June 18, 2025 at 8:01 PM
Do you want to learn how to create a Poison Effect using Unreal Gameplay Ability System?

Learn how to do it here:

youtu.be/2sCPqOlX81k
How to Create a Poison Effect using Unreal Gameplay Ability System
Learn how to create a Poison mechanic using Gameplay Effects from the Unreal Gameplay Ability System plugin.
www.youtube.com
June 14, 2025 at 6:11 PM
When working remote text based comunication is crucial.

That is why it's important to not assume ill intent from peers.

Messages in text can be interpreted in multiple ways, as they lose all nuance.

When in doubt, simply ask for a quick call with the other person.
June 9, 2025 at 4:01 AM
One of my friends has encountered a big issue with GPU Lightmass in Unreal Engine.

If you have some time, please vote here for this bug to be resolved.

It should only take you one minute.

If you use lightmaps, let Epic know that you love them.

issues.unrealengine.com/issue/UE-29...
The Unreal Engine Issues and Bug Tracker
Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.
issues.unrealengine.com
June 6, 2025 at 3:35 PM
Now that I think about it, Deltarune on Switch 2 means that @GameMakerEngine has support for it, righ?
June 5, 2025 at 3:57 AM
I think we are gonna have to wait until Unreal 6 to have Scene Graph in main Unreal.

Until then will have to look at UEFN and long for that and Verse.
June 4, 2025 at 7:13 PM
If you missed this week's newsletter on achieving 1000+ FPS in Unreal engine don't worry.

I have also published a blog post version.

You can find the link down below 👇
June 2, 2025 at 3:13 PM
Just tried Davinci Resolve's text-based editing and it really speeds things up.

Select remove silences.

Start removing all bad takes simply by removing the text.

Suddenly you already have a good head start that you can further tweak.

It's awesome!
June 1, 2025 at 4:01 AM
I want to thank once again @daftsoftware for their blog post on Unreal Engine performance.

It helped me to push even further of what I was trying with lightmaps and go one step beyond to get Unreal to have incredible performance:

blog.daftsoftware.com/unreal-perf...
Unreal Performance Maxxing
With the DirectX Mobile Renderer on Desktop.
blog.daftsoftware.com
May 31, 2025 at 7:18 PM
You are already 700 people who are learning from the Unreal Solo Game Developer newsletter!

Thanks for being so awesome!
May 30, 2025 at 3:46 PM
Are you enjoying the use of programmer art on my last posts?

Do you think it helps communicate things clearly?

More programmer art?
Less programmer art?
May 28, 2025 at 7:14 PM
Do you want to know a secret about GAS?

One of its most powerful features often goes overlooked.

Do you want to know what it is?
May 28, 2025 at 4:04 AM
I have found the graph that proves that using the Unreal Gameplay Ability System improves team prototyping speed by 30%.

The numbers are in a graph line, so they must be true.

I started using GAS so many years ago and now I can not go back.
May 27, 2025 at 7:11 PM
In Unreal GAS, if you learn about Attribute Sets, Gameplay Effects and Gameplay Abilities you will have almost 80% of what you need to make all the games you want.
May 27, 2025 at 4:00 AM
Unreal Blueprint really is amazing!
May 26, 2025 at 7:17 PM
If you are having trouble running CPU lightmass and swarm on Unreal 5.6 here is how to fix it:

youtu.be/aJr4Xcx0r0c...
08b FIx SwarmAgent cannot Initialize error when upgrade to unreal engine 5.6
Download resources freely using the below linkhttps://www.patreon.com/posts/virtual-film-127656466Session Summary – Fixing Swarm Build Error After Upgrading ...
www.youtube.com
May 26, 2025 at 4:04 AM
In GAS Custom Calculation Modifiers are so cool.

If you need to modify an attribute but that modification requires some calculation it's the time to use them.

I tend to create them in C++, but I think they can also be built using Blueprint.
May 25, 2025 at 4:01 AM
I love using Float Curves to control many things:

- Fade opacity for dead bodies
- Knockback distances
- Platform movements
- Jump gravity

So useful!
May 24, 2025 at 7:16 PM
If you want to learn Unreal Engine fast here you have a list of really good Udemy courses that will help you.

I'm happy to see that both @DruidMechanics and @CobraCodeDev seem to appear multiple times.

www.quodsoler.com/blog/best-u...
Best Udemy Unreal Engine Courses: Blueprint, C++ and Gameplay Abilities | Quod Soler
Discover the best Unreal Engine Udemy courses in 2025, including Stephen Ulibarri’s GAS RPG course. Enhance your game development skills with these top-rated courses.
www.quodsoler.com
May 24, 2025 at 12:13 PM
Timerscin Unreal are so useful.

Want to create a projectile that spawns explosions every 2 seconds?

Set a looping timer for 2 seconds that spawn explosions on demand.

For bonus points, save the time into a property and now you can congigure the time per instance.
May 24, 2025 at 4:01 AM
When lifting weights, should I exercise the muscle to failure?

Keep a few reps on the tank?

Easy sets only?

Hard sets only?
May 23, 2025 at 7:17 PM
I love nature, but living in nature requires tons of car trips.

The city is so convenient with public transportation and ease of life.

But it has no nature.

Decisions.
May 23, 2025 at 3:57 AM