Peter Fedak
pzfedak.bsky.social
Peter Fedak
@pzfedak.bsky.social
Interested in all things puzzly
I've made a large update to FFX levels on noclip.website, adding particle effects, actors, and more! noclip.website#ffx/010
July 18, 2025 at 10:34 PM
Reposted by Peter Fedak
July 5, 2025 at 5:53 PM
Reposted by Peter Fedak
i recently finished v2.0 of my browser-based World of Warcraft level viewer! so here's a thread on what it is, how it works, and a visual history of its development

check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse
May 16, 2025 at 4:41 AM
Pretty nifty, the wheel behavior scripts choose a frame for the sprite based on the camera position. You never seen them from above in game (the billboarding would look different). They also incorporate the direction the camera is facing, though, which doesn't seem correct (last few seconds).
February 17, 2025 at 10:31 PM
I saw phiresky.github.io/blog/2025/vi... and was intrigued by the flight path question (moving smoothly between views on a zoomable 2D image). I have two different arguments for the "right" answer being hyperbolic geometry.

But first, a shader to demonstrate: www.shadertoy.com/view/l3KBRd
Visualizing all books of the world in ISBN-Space - phiresky's blog
Libraries have been trying to collect humanity’s knowledge almost since the invention of writing. In the digital age, it might actually be possible to create a comprehensive collection of all human wr...
phiresky.github.io
February 2, 2025 at 6:57 PM
the drool is now sufficiently game-accurate
December 10, 2024 at 2:12 AM