PsychoGoldfish
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psychogoldfish.com
PsychoGoldfish
@psychogoldfish.com
It me. Am him
I did it! A full 31 days of making game assets for #ASSETober!

Today is a big one. Asset-wise, I got the player HUDs done. Then, like a crazy person, I also made a fake magazine cover and article for this fake game (link in comments).
October 31, 2025 at 9:19 PM
Got started on a couple other player characters for #ASSETober day 30.

Here’s Thrash
October 31, 2025 at 12:32 AM
What do you think? Did I knock #ASSETober day 29 out of the park, or what?
October 29, 2025 at 10:50 PM
#ASSETober day 28 - Enter player 2!
October 28, 2025 at 9:15 PM
#ASSETober day 27. Did some street decorations. A fire hydrant, mailbox, parking meter, parking spots and a manhole cover.
October 28, 2025 at 3:59 AM
Got a couple door styles done for #ASSETober day 26.
October 27, 2025 at 3:29 AM
Got some windows done for #ASSETober day 25. Working in this perspective is a slight…. pane in the glass…. 😏
October 26, 2025 at 4:09 AM
Spending way too much time on this rooftop stuff here on #ASSETober, day 23. Revamped the ground texture to be more subtle, and popped in an AC compressor, a vent and some random pipes.
October 24, 2025 at 3:47 AM
Finished yesterday’s water tower and whipped up a few more rooftop decorations for #ASSETober day 22.
October 22, 2025 at 10:33 PM
Well, my Apple Pencil died before I could finish this water tower for #ASSETober day 21 (I was going to add some pipes and a ladder), but it’s close enough to share the WIP.
October 22, 2025 at 5:27 AM
#ASSETober day 20 was way less exciting, but I did get some tiles for making rooftops and building facades started.
October 21, 2025 at 4:27 AM
Started some level/background art for day 19 of #ASSETober.
It wasn’t exactly exciting, so I popped some of the character art on it too.
October 20, 2025 at 2:30 AM
Day 18 of #ASSETober. Another week wrapped up, and another baddie with a hurt/death animation.
October 18, 2025 at 6:59 PM
Almost forgot to post my day 17 #ASSETober sprites. I decided to call this guy a Stockroach, and he has a dive attack now.
October 18, 2025 at 4:34 AM
#ASSETober day 16. Business Roach.
October 16, 2025 at 10:18 PM
On #ASSETober day 15, I give you.. KASPLOOSH! (Picture these animations with slime all particle effects)
October 15, 2025 at 6:02 PM
For #ASSETober day 14, I started working on a Slimey Executive that can move around as a puddle and attack you from below. Picture this with some fun slime ball particle effects as it shoots upward.
October 14, 2025 at 3:39 PM
#ASSETober day 13, these un-dead guys can now become re-dead....
October 13, 2025 at 5:08 PM
#ASSETober day 11, they can now beat you up with these deadly weapons. Here’s the golf club shank.
October 12, 2025 at 10:09 PM
#ASSETober day 11. Weaponized zombies walk with a little more purpose.
October 12, 2025 at 4:19 AM
For #ASSETober day 10, I did an idle variation when they have a weapon.
October 11, 2025 at 12:21 AM
#ASSETober day 9, my zombie dude has an attack now!
October 9, 2025 at 11:58 PM
Day 8, a zombie walk animation… he just kinda drags the back leg along. This will look a lot better when it actually moves across a screen lol. #ASSETober
October 8, 2025 at 2:17 PM
#ASSETober day 7 (wow, it’s been a whole week already!)

You can swap the hair on this guy and palette shift him to get a huge variety of corporate zombies to beat up.
October 7, 2025 at 11:42 PM
#ASSETober day 6. Nothing too fancy today,just some damage/knockdown sprites, but that’s technically a full set for a simple beat-em-up character now, so yay!
October 6, 2025 at 11:20 PM