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#fps #gaming #newgame
Feel free to follow along.
Anything from styles of gameplay, UI, and story telling.
Anything from styles of gameplay, UI, and story telling.
What made it stand out?
What made it stand out?
We aim to be different. (End 🧵)
We aim to be different. (End 🧵)
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued 🧵)
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued 🧵)
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus.
Nobody likes that.
We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus.
Nobody likes that.
I’ll be more active.
For now enjoy some movement tests.
I’ll be more active.
For now enjoy some movement tests.
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)
We’re going to begin slowly showing you guys more and more.
So for now, enjoy a little peak inside the work place.
Early sound/animation testing.
We’re going to begin slowly showing you guys more and more.
So for now, enjoy a little peak inside the work place.
Early sound/animation testing.
I thought it’d be reserved for posts with bigoted content, but worst I saw were mildly political? But not hateful.
Did guy make a REALLY bad post in the past which earned a warning now on all posts?
I thought it’d be reserved for posts with bigoted content, but worst I saw were mildly political? But not hateful.
Did guy make a REALLY bad post in the past which earned a warning now on all posts?
Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem
This is pathetic
There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem
This is pathetic
There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
Want to thank everyone who decided to follow along.
Following this point we will try to post more revealing bits each week leading up to our first Dev-Log.
Stay tuned and thanks again.
Want to thank everyone who decided to follow along.
Following this point we will try to post more revealing bits each week leading up to our first Dev-Log.
Stay tuned and thanks again.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
A vessel allowing you to continue enjoying the world & setting presented in the game.
If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
A vessel allowing you to continue enjoying the world & setting presented in the game.
If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
Unique feel, purpose, & style.
Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.
Unique feel, purpose, & style.
Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.