twitter.com/nnnnoby
these are all rendered with a simple custom GPU path tracer that fits in a 4 kilobyte executable, along with scene being traced
lofi aesthetic grift accounts: andrei tarkovsky's polaroids
lofi aesthetic grift accounts: andrei tarkovsky's polaroids
tied in points for top-8, not good enough in the tie-breakers to qualify, but very happy with the result anyway!
tied in points for top-8, not good enough in the tie-breakers to qualify, but very happy with the result anyway!
📺 youtu.be/v3wYV6gxJII
It has baked lighting with normal mapping, specular shading (at the end), and of course bloom. The beautiful song was made by @prismbeings.com with guitar performed by soundcloud.com/sou_andrade
Some development notes below.
📺 youtu.be/v3wYV6gxJII
It has baked lighting with normal mapping, specular shading (at the end), and of course bloom. The beautiful song was made by @prismbeings.com with guitar performed by soundcloud.com/sou_andrade
Some development notes below.
YouTube: www.youtube.com/watch?v=_JSs...
ROM Download: prismbeings.com/files/public...
#demoscene #nesdev #gamedev
YouTube: www.youtube.com/watch?v=_JSs...
ROM Download: prismbeings.com/files/public...
#demoscene #nesdev #gamedev
gargaj.github.io/demos-for-du...
gargaj.github.io/demos-for-du...
“We can't, we don't know how to do it.”
“We can't, we don't know how to do it.”
-FL Studio 24
-Ableton Live 12 Suite w/ Max4Live
-Adam Szabo Viper
-iZotope Trash2
-Fabfilter full collection
-Kilohearts full collection
-Reason Rack
-simultaneously, for six straight hours, without bugs or crashes
in React or Proton i will switch within 72hr
📜 30fps.net/pages/videog...
I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
📜 30fps.net/pages/videog...
I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
these are all rendered with a simple custom GPU path tracer that fits in a 4 kilobyte executable, along with scene being traced
these are all rendered with a simple custom GPU path tracer that fits in a 4 kilobyte executable, along with scene being traced