- Changed the models, made the weird character from last time into a zombie
- added a spellcasting enemy, which you can block its spells
- lots of animations
- added 3 new spells + fixed targeting on all of them
- Changed the models, made the weird character from last time into a zombie
- added a spellcasting enemy, which you can block its spells
- lots of animations
- added 3 new spells + fixed targeting on all of them
The game is a story based around a team of magical bounty hunters.
The player is a wizard exploring their magical coffee table that appears to teleport them to a magical realm every time they explore it. (or they’re just going crazy).
The game is a story based around a team of magical bounty hunters.
The player is a wizard exploring their magical coffee table that appears to teleport them to a magical realm every time they explore it. (or they’re just going crazy).
1. locking outlines (they look like shit)
2. floating unicorn (may have to remove)
3. three broken spells
1. locking outlines (they look like shit)
2. floating unicorn (may have to remove)
3. three broken spells
On behalf of all the authors whose novels and stories were taken as training data, oh no that must be so hard for you.
On behalf of all the authors whose novels and stories were taken as training data, oh no that must be so hard for you.
Inspiration 🌈⭐️
Inspiration 🌈⭐️
#[non_exhaustive]
pub struct Sink;
A writer which will move data into the void.
Sounds almost ominous doesn't it?
#[non_exhaustive]
pub struct Sink;
A writer which will move data into the void.
Sounds almost ominous doesn't it?