Dev : @blapman007.bsky.social
Yes, development (and unfortunately, developer) are still alive. It's just really slow.
Yes, development (and unfortunately, developer) are still alive. It's just really slow.
(Unfinished Model of Security Guard, for Project Deadflesh)
#3dmodeling #characterdesign #blender #gamedev
(Unfinished Model of Security Guard, for Project Deadflesh)
#3dmodeling #characterdesign #blender #gamedev
youtu.be/Mrl0ovV9AKQ #indiedev #indiegames #gamedev #shaders
youtu.be/Mrl0ovV9AKQ #indiedev #indiegames #gamedev #shaders
#gamedev #indiedev #shader #vfx #indiegames
www.youtube.com/watch?v=VTZz...
#gamedev #indiedev #shader #vfx #indiegames
www.youtube.com/watch?v=VTZz...
Work is slow, development is only done between very stuffed schedule of classes, more classes, and other work.
I have stories to tell, and a will to let people hear them.
Work is slow, development is only done between very stuffed schedule of classes, more classes, and other work.
I have stories to tell, and a will to let people hear them.
Exporting it in shader form might've been a horrible idea for performance though. I'll optimise it with pre-made noise textures and such tomorrow.
Exporting it in shader form might've been a horrible idea for performance though. I'll optimise it with pre-made noise textures and such tomorrow.
Development on (----------) will continue as usual now.
#gamedev #indie #indiedev #godotengine
Development will be halted until November 3rd
Development on (----------) will continue as usual now.
#gamedev #indie #indiedev #godotengine
Development will be halted until November 3rd
Development will be halted until November 3rd
- Can now jump crouch / duck jump
- Landing from a jumpcrouch transitions from aircrouch to floorcrouch
- Falling off/jumping while crouched does not put you in aircrouch.
#gamedev #indiedev #godotengine #madewithgodot
- Can now jump crouch / duck jump
- Landing from a jumpcrouch transitions from aircrouch to floorcrouch
- Falling off/jumping while crouched does not put you in aircrouch.
#gamedev #indiedev #godotengine #madewithgodot
Three hours later, I'm still stuck on it.
How is this hard? Half Life did it in 1999! I might need to look into it's code.
Three hours later, I'm still stuck on it.
How is this hard? Half Life did it in 1999! I might need to look into it's code.
Yeah.
Yeah.