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pnptime.bsky.social
PnP Time
@pnptime.bsky.social
A platform dedicated to print-and-play games!
Ever felt like being watched ALL the time?

A dungeon rebellion powered by cards, tough decisions, light and dark rounds, and a control phase that can flip your plans!

My review blog for Red Dungeons is live:
pnptime.com/red-dungeon-...

#printandplay #boardgamegeek #dungeon #indiegames
February 13, 2026 at 6:02 PM
Time to switch gears and be the villain for a change!

Every now and then, I lean into my evil side and play as the dungeon lord.

Shared it all in my 58th newsletter issue.

pnptime.beehiiv.com/p/be-the-vil...

#printandplay #indiegames #boardgames #dicegames
February 11, 2026 at 7:41 PM
LOVED making this!

I always wondered what it would feel like to create a visual playthrough of a game, and I finally did it! Blessed with a stunning response from the community 🙏

Featuring Quickdraw by RAM Games.

Link:
pnptime.beehiiv.com/p/a-visual-p...

#printandplay #indiegames #boardgames
February 10, 2026 at 1:19 PM
Tried something new!

Been wanting to experiment with visual storytelling in the newsletter for some time, and I finally did!

Enjoy the visual playthrough of a round of Quickdraw in my 57th newsletter issue:
pnptime.beehiiv.com/p/a-visual-p...

#printandplay #gamedesign #indiegames #cardgames
February 8, 2026 at 7:05 PM
100+ followers on Bluesky! 🎉

Still somehow have more posts than followers 😂

BIG thanks to everyone who takes an interest in what I do!

If you’re new here: it's Tas, a game designer & blogger who LOVES print-and-play games.

Wanna subscribe to my newsletter?
pnptime.beehiiv.com

#printandplay
February 7, 2026 at 9:13 PM
Two is the mantra for the day!

Be it PnP contests, campaigns, or deadlines.

Curious? Find out in my 56th newsletter issue:
pnptime.beehiiv.com/p/two-is-the...

#printandplay #boardgames #boardgamegeek #indiegames #gamedesign
February 5, 2026 at 8:08 PM
Can’t believe I was venting about this in my previous issue, while Robin Metz & Florian Fiedler were pulling off this gem.

Say hello to PnP Stash!

Thoughts, perks, and vision behind the platform in my 55th newsletter issue: pnptime.beehiiv.com/p/start-of-s...

#pnpstash #indiegames #gamedesign
February 3, 2026 at 8:47 PM
Hell is no longer sealed!

My review blog for Hell’s Door is LIVE, breaking down the latest One Card Dungeon expansion while facing the Lord of the Inferno.

Read the blog while you wait for the campaign launch:
pnptime.com/hells-door-g...

#printandplay #onecardungeon #cardgames #indiegames
February 1, 2026 at 7:15 PM
Ending the month with my 54th newsletter issue!

A new Gamefound launch, my take on a beloved PnP platform, and a peek at what February has in store.

Read if you’re curious. 👀

pnptime.beehiiv.com/p/pnp-update...

#printandplay #gamedesign #indiegames #boardgames
January 31, 2026 at 6:57 PM
Ever played a recurring game? One that keeps coming back to you?

A game has been running a solo challenge EVERY month for over 7 years on BoardGameGeek!

Curious? I talked about it in my 53rd newsletter issue:

pnptime.beehiiv.com/p/how-about-...

#newsletter #printandplay #cardgames #indiegames
January 29, 2026 at 6:48 PM
This week came with mixed feelings.

Some genuinely exciting news, followed by some tough news to digest.

Read about it in the 52nd issue:
pnptime.beehiiv.com/p/good-news-...

#newsletter #printandplay #gamedesign #indiegames #pnparcade
January 27, 2026 at 6:39 PM
Law vs Bandits. A shootout. Zero room for mistakes.

My first review blog of 2026 is live, diving into Quickdraw, a fast-paced 1v1 western duel.

Curious? Read the blog 👇
pnptime.com/quickdraw-ga...

#printandplay #indiegames #kickstarter #boardgames #cardgame
January 25, 2026 at 8:24 PM
Ever played a game that made you hungry?

If you’re up for a breakfast with lives at stake in the form of a free PnP, read all about it in my 51st issue. 💣🥞

pnptime.beehiiv.com/p/everything...

#printandplay #indiegames #gamedesign #boardgames #newsletter

@letibus.bsky.social
January 24, 2026 at 9:30 PM
50 issues in less than a year!

Grateful doesn’t even begin to cover it. This one’s a small celebration & a humble thank-you to everyone who’s been part of the journey.

Marked it with a small give-back in the 50th issue itself.❤️

pnptime.beehiiv.com/p/the-50th-i...

#printandplay #indiegames #pnp
January 21, 2026 at 7:54 PM
The past couple of days have been spectacular!

After sharing my take on PnP build size, I went digging to see where the community actually landed.

Curious? I break it all down in my 49th issue. 👀
pnptime.beehiiv.com/p/verdict-s-...

#printandplay #indiegames #gamedesign #boardgames #newsletter
January 19, 2026 at 8:18 PM
How big is too big to build a print-and-play game?

I’ve played heavy builds, light builds, and everything in between; and I’m sharing my take in Issue #48 of the newsletter.
pnptime.beehiiv.com/p/how-big-is...

#printandplay #indiegames #gamedesign #boardgames #boardgamegeek
January 17, 2026 at 7:43 PM
It’s not always about winning!

Sometimes it’s about slowing down & letting your mind breathe.

I walked through a game I found quite therapeutic, get to know more about it in my 47th newsletter issue.
pnptime.beehiiv.com/p/when-winni...

#printandplay #indiegames #gamedesign #boardgames
January 15, 2026 at 7:53 PM
Different themes, different moods, wildly different ideas, but all worth keeping an eye on!

Three very different games are lining up to kick off the year.

Read about them in my 46th issue:
pnptime.beehiiv.com/p/the-calm-b...

#printandplay #boardgames #indiegames #kickstarter #newsletter
The calm before the storm
Three unique games set to make their move
pnptime.beehiiv.com
January 13, 2026 at 9:14 PM
Time to reveal yet another bias of mine!

After Lantern and Black Sonata, I’ve developed a soft spot for an 18-card game that needs no playing surface except your hands. Any guess?

Find out in my 45th issue!
pnptime.beehiiv.com/p/best-print...

#newsletter #printandplay #indiegames #cardgame
January 11, 2026 at 7:44 PM
A fine window of opportunity for indie game designers!

A PnP contest has opened up, & it’s coming from Florian Fiedler and @chrisbacke.bsky.social. Seeing experienced designers create space like this made my day!

#printandplay #boardgames #indiegames #gamedesign
January 9, 2026 at 9:08 PM
There 8th interview of our series 'Minds Behind Games' is here, and it features Florian Fiedler!

Link to the interview in the thread.

#gamedesign #indiegames #boardgames #printandplay
January 7, 2026 at 8:30 PM
As a blogger and game designer, I’ve always wanted to be closer to my readers.

But it's something I feel articles don’t quite deliver on their own. That’s why, on Feb '25, I launched my newsletter on @beehiiv.com.

#newsletter #printandplay #boardgames #indiegames #gamedesign
January 6, 2026 at 7:15 PM
Chasing someone 400 years ago, in Shakespearean London!

Some games turn pursuit into poetry, suspense & deduction so beautifully it feels effortless.

Featuring one such game in my 42nd newsletter issue: pnptime.beehiiv.com/p/in-search-...

#shakespeare #printandplay #boardgame #indiegames
January 5, 2026 at 8:33 PM
Just a couple of days into 2026, and it’s already setting a high bar!

A few seriously exciting print and play campaigns are heading our way, I walked through them all in my 41st newsletter issue:
pnptime.beehiiv.com/p/first-roll...

#printandplay #newsletter #boardgames #indiegames #gamedesign
First Roll of 2026
Three print and play campaigns kicking off the year in style
pnptime.beehiiv.com
January 3, 2026 at 8:33 PM
2025 has been a launching pad for me!

2026 is already shaping up to be even bigger. I can’t wait to unravel what’s next for y'all!

Happy New Year! 🎉

Take a walk down the memory lane on my 40th issue of newsletter:
pnptime.beehiiv.com/p/looking-ba...

#boardgame #indiegames #NewYear2026 #pnptime
Looking back at 2025
New games, interviews, and a year of building together
pnptime.beehiiv.com
December 31, 2025 at 6:43 PM