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playcomics.bsky.social
Play Comics
@playcomics.bsky.social
A podcast (playcomics.com) looking at video games based on comics and how well those games represent the comic source material. Always looking for guests, see if there's a game for you! https://playcomics.com/be-a-guest/

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IT LIVES!

@insaneian.bsky.social ambles on over to take a look at Lucky Luke. Will we shoot straight on this one? Or just fade off into the sunset?

Promos from Gender Pop and @lastcomicshoppodcast.com

playcomics.com/lucky-luke-1...
Lucky Luke (1998) with Insane Ian
Insane Ian moseys on over to help take a look at Lucky Luke. Does this one hold up today? Or should it go straight to the town jail?
playcomics.com
IT LIVES

@percivalconstantine.com from @superherocinephiles.com and @japanonfilm.com stops by to take a stab at the EVERYTHING that is Marvel Ultimate Alliance. Can we even pull this off?

Promos from Coffee and Comics and @onceuponageek.bsky.social

playcomics.com/marvel-ultim...
Marvel Ultimate Alliance with Perry Constantine (Superhero Cinephiles, Japan on Film) – Play Comics
Perry Constantine from Superhero Cinephiles and Japan on Film stops by to take a look at all that Marvel Ultimate Alliance has to offer.
playcomics.com
February 10, 2026 at 3:17 AM
Marvel Ultimate Alliance with Perry Constantine (Superhero Cinephiles, Japan on Film)

This week on play comics we ask ourselves what happens if you you can't decide what you want to make a game about. Should you just give up? Should you really dig into your soul and decide what you're super…
Marvel Ultimate Alliance with Perry Constantine (Superhero Cinephiles, Japan on Film)
This week on play comics we ask ourselves what happens if you you can't decide what you want to make a game about. Should you just give up? Should you really dig into your soul and decide what you're super passionate about? Should you look and see if there's any other related media coming out that you can tie this game into? Or should you act like you're at the end of five different boxes of sugary cereal and justice dump the mall into a single bowl and see what happens? There's certainly one thing that I made my mind up about this one, and that's how Perry Constantine from Superhero Cinephiles and Japan on Film needed to come by and help me make sure that I kept everything straight here. And it's a good thing too because with more playable character than I want to count spread out across 7 consoles upon release and a few more as back catalogs were taken advantage of it would have been really easy to miss something here. So was there an actual story for this game? Or was it just a giant excuse to squeeze in as many tidbits as they could so the other kids would think they're cool? You'll have to listen to find out!
playcomics.com
February 9, 2026 at 7:16 AM
Due to the fact that I was down with the sickness over the past few days (gotta love stomach bugs), release timing of the next episode with @japanonfilm.com is a little up in the air.

I'm working on it currently, but know that there's a chance you can't hear it until Monday.
February 8, 2026 at 2:16 AM
I keep meaning to do a bonus thing about separating art from the artist and new stuff just keeps happening in the world. Time to just accept that new things will happen and dive into this.

Who are some people that made stuff you love, but they're garbage people that you can't support anymore?
February 5, 2026 at 4:49 PM
A very vague conversation that's happened via email over the past day-ish.

Me: You should come on the podcast. Former guest said so, and I have these couple of games that fit you exactly.

NotMe: That sounds good, and if you're going to make me pick I pick [this one].
February 4, 2026 at 3:24 AM
Popeye Rush for Spinach with Ryan Estrada

Grab your canned vegetables and your questionable licensed tie-ins, because this week on Play Comics we’re diving headfirst into Popeye: Rush for Spinach on the Game Boy Advance—the game that looked at a classic comic strip about a gruff sailor punching…
Popeye Rush for Spinach with Ryan Estrada
Grab your canned vegetables and your questionable licensed tie-ins, because this week on Play Comics we’re diving headfirst into Popeye: Rush for Spinach on the Game Boy Advance—the game that looked at a classic comic strip about a gruff sailor punching his problems and said, “Actually, what if everyone just… ran a lot instead?” This is a world where the Sea Hag steals the global spinach supply, the solution is apparently time-traveling track meets, and Popeye, Olive Oyl, Bluto, and Wimpy all agree that the best way to settle things is to sprint through history like someone off-screen yelled “last one there buys lunch.” Helping us untangle this leafy green disaster is the wonderful Ryan Estrada from the comic-making side of the internet, a man who knows exactly what it looks like when characters escape the page and do something absolutely no one asked them to do. Ryan’s here to help figure out how a comic icon who started life in newspaper strips, got famous selling spinach, and spent decades punching sea monsters somehow wound up in a handheld racing game that feels like it was brainstormed during a very strange lunch break. So power up that tiny GBA screen, flex those forearms, and get ready for an episode that’s equal parts comic history lesson, adaptation autopsy, and incredulous laughter at the phrase “Popeye racing game.”
playcomics.com
February 1, 2026 at 7:15 AM
One of the best things you can do for your podcast is work ahead a bit. No scrambling for episodes to release or anything this way.

I had a guest get with me today because they have the reschedule away from tonight. And it's great to be able to tell them honestly that this isn't a problem.
January 29, 2026 at 4:50 PM
IT LIVES!

@insaneian.bsky.social ambles on over to take a look at Lucky Luke. Will we shoot straight on this one? Or just fade off into the sunset?

Promos from Gender Pop and @lastcomicshoppodcast.com

playcomics.com/lucky-luke-1...
Lucky Luke (1998) with Insane Ian
Insane Ian moseys on over to help take a look at Lucky Luke. Does this one hold up today? Or should it go straight to the town jail?
playcomics.com
January 27, 2026 at 1:41 PM
Lucky Luke (1998) with Insane Ian

Have you ever wanted to live the cowboy life while staying comfortably parked on your couch with a controller in hand? Well dust off that old PS1 and join us on a tumbleweed-tossed adventure into Lucky Luke, the 1998 game that lassos the comic's wild west flair…
Lucky Luke (1998) with Insane Ian
Have you ever wanted to live the cowboy life while staying comfortably parked on your couch with a controller in hand? Well dust off that old PS1 and join us on a tumbleweed-tossed adventure into Lucky Luke, the 1998 game that lassos the comic's wild west flair and corrals it into glorious mid-poly action. This week, Insane Ian from the comedy music frontier rides into town to help Chris figure out whether this comic adaptation shoots straight or ends up misfiring into nostalgic absurdity. We're mixing comic books, cowboy clichés, and just enough slapstick to keep the saloon doors swinging. It’s part retro gaming archaeology, part cartoon chaos, and part “why did this ever happen?” Come for the shootouts, stay for the laughs, and maybe learn a thing or two about how French cartoonists conquered the Old West one pixel at a time.
playcomics.com
January 26, 2026 at 7:16 AM
Reposted by Play Comics
We review one of the most famous #dccomics of the last 30 years with "Kingdom Come"! Plus the #movies, #music, #comics & more of 1996 courtesy of @shortboxsummary.bsky.social

Promos @playcomics.bsky.social @apdc.bsky.social

Website: buff.ly/usSRJCf

YouTube: youtu.be/o968QsKbGwc
January 22, 2026 at 12:21 PM
Always a good time when I don't have to edit.
"If it wasn't for me, you'd have been frozen in carbonite a long time ago!"

Studio Wit takes on one of the biggest tropes in SW canon! We're joined by Chris Osborne from @playcomics.bsky.social & @sugarspitepod.bsky.social !

🟢: bit.ly/3NDHsaf
🍎: apple.co/4r6keYU
🏳️‍🌈: glitterjaw.com/distant-echoes
January 22, 2026 at 3:27 PM
Fucking spot on
some thoughts amidst burn out + grief, but keep at it. #iceoutnyc #iceoutmpls #iceoutcomics
January 20, 2026 at 6:40 PM
IT LIVES!

@sewart.bsky.social invades to give me the inside scoop on Robotech Invasion. How does someone go from being a fan to working on the thing? And how is @cbake.bsky.social involved?

Promos from @mojoversepod.bsky.social and @invasionremake.bsky.social

playcomics.com/robotech-inv...
Robotech Invasion with Greg Sewart (Player One Podcast)
Greg Sewart from the Player One Podcast stops by to give us an inside look at Robotech Invasion. After all, he did help make it.
playcomics.com
January 19, 2026 at 12:14 AM
Robotech Invasion with Greg Sewart (Player One Podcast)

Strap in for the mecha of your dreams, or nightmares, because this week on Play Comics we're transforming, exploding, and fighting our way through the post-apocalyptic wastelands of Robotech: Invasion, the PS2 and Xbox shooter that said, "You…
Robotech Invasion with Greg Sewart (Player One Podcast)
Strap in for the mecha of your dreams, or nightmares, because this week on Play Comics we're transforming, exploding, and fighting our way through the post-apocalyptic wastelands of Robotech: Invasion, the PS2 and Xbox shooter that said, "You know what would make the Invid Invasion better? A first-person perspective and the ability to pilot a motorcycle that also becomes battle armor!" (Spoiler alert: it actually kinda worked!) This gloriously ambitious action game takes the New Generation saga of Robotech and asks the most important question: what if we gave players the chance to save Earth from alien protoplasmic parasites while somehow managing to keep their sense of humor intact? Featuring FPS combat, transforming Cyclone vehicles, and enough environmental destruction to make any resistance fighter proud, this 2004 adventure proves that sometimes the best way to fight an alien invasion is to embrace the chaos and enjoy the ride. Joining us on this mecha-piloting expedition is the phenomenally talented Greg Sewart from the Player One Podcast, a man who's been dissecting video games with the precision of a Robotech technician since before most of us even knew what a Veritech was. When Greg isn't co-hosting one of gaming's longest-running podcast institutions with fellow ex-games journalists, he's crafting the delightfully nerdy web series Generation 16 where he breaks down the games that shaped an entire generation with the kind of passion that can only come from actually living through these gaming eras. And here's the kicker, Greg has intimate knowledge of Robotech: Invasion that'll make this episode more insightful than your average "let's talk about this old game" discussion. Here's a hint, he helped make it. Together, we'll explore how this game managed to capture the desperate, war-torn atmosphere of Earth under Invid occupation, puzzle through the quirky design choices (inverted camera controls, anyone?), and debate whether transforming on the fly between Cyclone and battle armor is the best or most ridiculous gameplay mechanic ever conceived. Did this game successfully honor the Robotech universe, or did it get a little too ambitious for its own good? How does it stack up against the PS2's library of anime-inspired action games? And most importantly is the level design actually good, or are we just nostalgia-blinded? Lock and load your favorite energy weapon, adjust those camera settings immediately, and prepare yourself for an episode packed with more robotic transformation sequences than an afternoon spent watching the New Generation arc!
playcomics.com
January 18, 2026 at 7:16 AM
Coming tomorrow: @sewart.bsky.social refuses to call me a fake gamer or anything for my inability to play first person shooters.

Oh yeah, we also talked about Robotech Invasion. I guess I was burying the lead there.
January 17, 2026 at 8:36 PM
Reposted by Play Comics
Travel back to the #90s for Valiant's Unity Crossover! Plus another round of #comicbook Blind Rankings! What's the best gimmick cover? See what we say!

Promos: @ironageofcomics.bsky.social @playcomics.bsky.social @3riverscomicon.bsky.social

Listen & Subscribe at www.lastcomicshoppodcast.com
January 15, 2026 at 12:22 PM
How many games do you think came out for the NES and Game Gear?

Not those two plus others, just those two?

Because I can tell you that the answer isn't 0 and I'm already shocked.
January 14, 2026 at 2:10 AM
@derekbgayle.bsky.social & @awkwardcomma.bsky.social do you see what this clanker is asking me?
January 14, 2026 at 1:43 AM
IT LIVES!

@scottniswander.bsky.social from @probsnotaliens.bsky.social stops by to take a look at Fantastic 4 Flame On. But do we put it on the Hot List or in the Hot Seat?

Promos from Gender Pop and @distantechoespod.bsky.social

playcomics.com/fantastic-4-...
Fantastic 4 Flame On with Scott Niswander (NerdSync, It's (Probably) Not Aliens)
Scott Niswander from NerdSync and It's (Probably) Not Aliens stops by to see if Fantastic 4 Flame On is a hot pick or on the hot seat.
playcomics.com
January 11, 2026 at 6:01 PM
Fantastic 4 Flame On with Scott Niswander (NerdSync, It’s (Probably) Not Aliens)

Picture this: it's the early 2000s, the first Fantastic Four film is about to hit theaters, and someone at a video game developer says, "You know what would be the perfect way to capitalize on this intellectual…
Fantastic 4 Flame On with Scott Niswander (NerdSync, It’s (Probably) Not Aliens)
Picture this: it's the early 2000s, the first Fantastic Four film is about to hit theaters, and someone at a video game developer says, "You know what would be the perfect way to capitalize on this intellectual property? A side-scrolling action game on the Game Boy Advance where Reed Richards appears to have been replaced by his less scientifically-inclined brother in law (close enough, give me this one) and the Thing is made entirely of texture-mapping nightmares." Congratulations, you've just invented Fantastic Four Flame On! It's a game that managed to take four of Marvel's most iconic heroes and somehow make them feel more constipated than a chemistry lecture taught underwater. Joining us this week is the absolutely phenomenal Scott Niswander from NerdSync (the man who can explain the entire Marvel mythos while simultaneously making you question why the Human Torch doesn't just solve every problem by setting it on fire) and It's (Probably) Not Aliens (where not even Sue Storm's force fields could save Ancient Aliens from the debunking). Together we'll navigate a game so baffling in its design choices that you'll start wondering if the developers were actually aliens trying to understand human entertainment and coming up just slightly short of the mark. Will our heroes discover that the Game Boy Advance's technical limitations somehow made this game better than it had any right to be? Can Scott explain why this game exists in a way that doesn't make all of our brains feel like Alicia Masters trying to sculpt in the dark? And most importantly, does "Flame On" actually let you catch things on fire in any meaningful way, or is it just an elaborate metaphor for combusting under pressure? Strap yourself in for an episode more chaotic than trying to explain Fox's Fantastic Four continuity to anyone born after 2010.
playcomics.com
January 11, 2026 at 7:16 AM
Watching the 2004 Catwoman movie for an upcoming episode and I can't shake the idea that someone wrote this movie and then was told later to make it a Catwoman movie. It's just insane.
January 10, 2026 at 3:59 PM
Reposted by Play Comics
We’ve seen this in Chicago. Now we’re seeing it across the country.

ICE is a lawless secret police force and must be abolished. This is fucking horrific.
Absolutely horrific details about an ICE shooting in Minneapolis.

A witness says a woman was trying to drive away from an ICE operation and the ICE agent "reached across the hood of the car and shot her in the face like three, four times."

Bovino was there.

www.mprnews.org/story/2026/0...
January 7, 2026 at 5:24 PM
Reposted by Play Comics
Time for another round of Sugar, Spite, and Everything is Fine. This time @desertfury.bsky.social and @playcomics.bsky.social are looking at the Rugrats episode Fluffy vs Spike and how it relates to gentrification and societal expectations.

sugarspiteeverythingisfine.com/fluffy-vs-sp...
Fluffy vs Spike vs Gentrification and Societal Expectations - Sugar, Spite, and Everything is Fine
 Sugar, Spite, and Everything is Fine, Chris and Karrington revisit the Rugrats episode “Fluffy vs. Spike” and uncover how a seemingly simple cat-vs-dog cartoon conflict reflects deeper social themes...
sugarspiteeverythingisfine.com
January 7, 2026 at 4:28 PM
IT LIVES!

@whimsicalphil.bsky.social is coming in late because he was stuck on a plane with Snoopy taking out the Red Baron!

Promos from @anifieldguide.bsky.social and What's Shakin with Shaner

playcomics.com/snoopy-vs-th...
Snoopy vs The Red Baron with Phil Theobald (Player One Podcast) – Play Comics
Attention, ace pilots and Peanuts enthusiasts! Buckle up your aviator goggles and prepare for some canine combat as Play Comics takes a nostalgic dive into Snoopy vs. The Red Baron, the PS2 and PSP ac...
playcomics.com
January 7, 2026 at 2:57 AM
Extra recommendation for any episode of @spawnography.bsky.social

Do something nice for yourself. Because the world sucks.
January 7, 2026 at 1:26 AM