Niels Derderian
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pimeine.bsky.social
Niels Derderian
@pimeine.bsky.social
Junior Technical Designer
Bellecour Ecole - Bachelor Game Design (Graduation year 2025)
Reposted by Niels Derderian
Wanna have some fun with the Game Awards this evening?

@antoncharpy.bsky.social made a very fun Bingo Card. Not sure I'll stay away for the livestream as it's 00:30am for UK people, but keen to see the results in the morning.
December 12, 2024 at 5:12 PM
Reposted by Niels Derderian
Hello! 👋 I'm Ori, creator of Blake: The Visual Novel and Producer at indie game publisher, Modern Wolf!

Some of you might remember me from Twitter - it would be lovely to reconnect and make new connections alike! 💜#GameDev
November 18, 2024 at 9:52 AM
Reposted by Niels Derderian
I'm trying to make a beautiful horror game, so that means lots of Terrence Malick-esque lighting and haze. And I'm using built-in pipeline in Unity which people keep teasing me about. 😆 #gamedev
November 13, 2024 at 5:50 PM
Reposted by Niels Derderian
The Nanite Niagara Unreal Engine Plugin is now LIVE on FAB for UE5.3-5.4-5.5! What a wild day for Gamedev! Cheers! VFX epic games 🤩🤩🤩I’ll be working on additional video content and destruction samples in the coming weeks!
November 14, 2024 at 5:49 PM
Reposted by Niels Derderian
In addition to sculpting, Voxel Plugin 2 will have a fully non-destructive stamp-based workflow

In other words: you'll be able to use any mesh you want to shape the terrain, and if you need to move them 6 months later, you can!

Here I'm making a simple cave with 3 meshes
October 24, 2024 at 12:01 PM
Reposted by Niels Derderian
Hello im here now
November 2, 2024 at 3:52 PM
Reposted by Niels Derderian
Devs! I've been thinking about curating a design document repository over on @gamedeveloper.bsky.social for YEARS and figured it's finally time.

If you'd be willing to share your design doc(s) to help us build a treasure trove of knowledge, please get in touch!

Email in bio! RTs appreciated!
February 8, 2024 at 5:27 PM