BattleToad
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piedaddy.bsky.social
BattleToad
@piedaddy.bsky.social
Developer @ JetBrains, Rider for Unreal Engine.
Holding Guinness record for the most number of broken UE projects by a thirdparty plugin (probably).
It feels so much nicer to use Rider for debugging now. I was OK'ish with its speeds before, now I actully started to like it :) And with RAM prices these days, man its nice to starting saving some on debugging.
Attention, #UnrealEngine developers!
Rider's expression evaluator has been rewritten, and the results are 🤯:

📍 Variable inspection is 87x faster on warm runs and 16x faster on cold ones.
📍 Debugger memory usage is over a third of what it was.

Get the full story 👉 jb.gg/rd-261-new-l...
How We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider | The .NET Tools Blog
If you've ever expanded a complex Unreal Engine variable in Rider's debugger and had time to contemplate your life choices, this post is for you. We've rewritten our expression evaluator, and the r
jb.gg
January 26, 2026 at 4:34 PM