Pictids
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pictids.bsky.social
Pictids
@pictids.bsky.social
***LOOKING TO COLLAB WITH A PROGRAMMER!***
A monster taming game that allows switching between real-time and turn-based combat.
Embark on a mission to collect DNA from mysterious creatures called Pictids for scientific research back on your home planet.
this ghost-pictid is a 'dhoul'. ghost types are strong to dark types but weak to light types.
this move is 'scary face', and if an enemy is close by, they will be stunned.
#pixelart #gamedev #monstertaming
October 25, 2025 at 8:17 PM
some more level art. there will be various biomes (plains, forests, swamps, deserts, tundras, etc.), day/night cycles, and weather patterns (sunny, rainy, windy, stormy, snowy). so you will have to explore the land thoroughly to find all the pictids!
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October 5, 2025 at 10:56 AM
a better look at the differences between real-time & turn-based combat. this is the same move - champ's side special - in both gameplay types.
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October 3, 2025 at 4:15 PM
a spooky-ish animation. one of champ's up-specials. it can poison an enemy if they get too close!
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October 2, 2025 at 10:36 PM
to kick off october, this is a nyte. this pictid is a dark-type, and is strong to plant and light, but weak to ghost.
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October 1, 2025 at 2:09 PM
this is a smoog, a fire-type pictid. fire types are effective against plant, bug, wood, metal, and ice types.
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September 29, 2025 at 7:38 PM
this is a metal-type pictid. more basic movement and some of its attacks. metal types are effective against wood, rock, and ice types.
#pixelart #gamedev #monstertaming
September 28, 2025 at 8:10 PM
after posting a champ yesterday, this is a volt, an electric-type pictid. here are some of its basic movement and attacks.
#pixelart #gamedev #monstertaming
September 21, 2025 at 8:02 PM
this fun guy is a champ, a plant-type pictid. here is some of its basic movement and attacks.
#pixelart #gamedev #monstertaming
September 20, 2025 at 9:14 PM
here is a mock-up of the gui for turn-based combat. you can choose to play real-time or turn-based!
#pixelart #gamedev
August 10, 2025 at 3:16 PM
as with most monster-taming games, you can inflict status effects on your opponent with certain moves and abilities. there are also special effects for super effective damage!
#pixelart #gamedev
July 18, 2025 at 10:18 PM
you can level up by defeating pictids in the wild. they will drop items, XP, or nothing!
#pixelart #gamedev
June 2, 2025 at 8:17 PM
a closer look at the 'dex' system for the game. this is where you can check your stats and change your moveset.
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June 1, 2025 at 8:00 PM
work in progress for gym mode. screen selection for the city badge.
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May 26, 2025 at 7:17 PM
here's a look at the map in the GUI. check which elemental types dwell on which island.
#pixelart #gamedev
May 3, 2025 at 2:44 PM
the start screen will vary depending on the time of day and/or the weather.
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March 29, 2025 at 9:59 PM
each pictid has their own entry in the bestiary, along with a paw print and description (not yet added). meet crook! a water type
#pixelart #gamedev
March 18, 2025 at 8:02 PM
here is an example of the GUI. track which pictids you've discovered in the bestiary.
#pixelart #gamedev
March 15, 2025 at 11:38 AM
Reposted by Pictids
some examples of different elemental attacks
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January 2, 2025 at 12:25 PM
concept art of a gym-mode battle. this is a fight against a sköl, an earth/ghost type, for the dual-type badge
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February 19, 2025 at 8:37 PM
some pictids have a standard roll animation. others draw on their element and have a unique roll animation!
#pixelart #gamedev
February 6, 2025 at 8:25 PM
some pictids can learn moves from another element. this is a smoog, a fire-type that can learn thunder, an electric-type move. it can help smoog deal with water-types, but as a payoff, the move can paralyse the user.
#pixelart #gamedev #monstertaming
January 5, 2025 at 6:29 PM
some examples of different elemental attacks
#pixelart #gamedev
January 2, 2025 at 12:25 PM
try completing the gym challenge and collect all 10 badges in 'gym challenge mode'
#pixelart #gamedev
December 7, 2024 at 9:16 PM