PCSX2
pcsx2.net
PCSX2
@pcsx2.net
The official account of the PCSX2 project, an accurate, low-level emulator for the PlayStation 2 game console on Windows, Linux, and macOS.

Official website: https://pcsx2.net/
GitHub: https://github.com/PCSX2/pcsx2
Discord: https://pcsx2.net/discord
Pinned
PCSX2 @pcsx2.net · Jan 21
BlueSky and Mastodon will be our social media platforms of choice for news and discussion about PCSX2 going forward, but here's a link to our Discord server if you have technical questions or require assistance outside of a GitHub issue: pcsx2.net/discord
Here's a very happy 9th birthday shoutout to melonDS, a great emulator made possible through the hard work of Arisotura et al. You may not be 6th-generation to gaming historians, but you're 6th-generation to us. 🤎 #melonds #retrogaming #emulation
November 3, 2025 at 1:24 PM
What's the best game to enjoy on PCSX2 this Halloween? Maybe more importantly, what's the absolute *worst* game to enjoy on PCSX2 this Halloween? (Snow White and the 7 Clever Boys is cheating, and you will be disqualified.) #halloween #emulation #retrogaming
October 30, 2025 at 8:32 PM
Additionally, thanks to SternXD's continued work to standardize our Big Picture Mode UI with the traditional Qt desktop one, you can now configure networking and HDD options from the comfort of your couch! #emulation #retrogaming
October 28, 2025 at 2:09 PM
Thanks to the hard work of KamFretoZ, PCSX2 now has a shortcuts feature on Windows and Linux! If you right-click a game in your library and select "Create Game Shortcut", you can place a custom shortcut on your desktop or in your start menu/application launcher that launches directly into your game!
October 28, 2025 at 1:49 PM
Our new setup docs are finally out! We hope these set the standard for what's to come in terms of readability, accessibility, comprehensiveness, and polish. #PCSX2 wouldn't exist without all of you, and we owe it to the community to make it as open as possible. #emulation #retrogaming
October 23, 2025 at 6:51 PM
For everyone who wants to know how stairs work, PCSX2 developers @fobes.bsky.social and GovanifY were interviewed by #FOSS educator Gardiner Bryant to give you a behind-the-scenes look into the world of PS2 emulation. You can read it here: gardinerbryant.com/keeping-the-... #emulation #retrogaming
Keeping the PlayStation 2 Alive: Inside the World of the PCSX2 emulator
For more than two decades PCSX2 has been the go-to PlayStation 2 emulator, letting players revisit one of gaming’s most iconic libraries on modern hardware. What began as a scrappy open-source project...
gardinerbryant.com
October 16, 2025 at 1:48 AM
With the release of #macOS 26 (Tahoe) last week, we'd like to hear from the community about any issues you've found. Qt has not implemented the Glass UI style yet, so PCSX2's UI will not line up with the system theme. Our main concerns right now are how UI works and the ability to play games.
September 22, 2025 at 10:42 PM
PCSX2 2.4 is live, and so is our blog post for our progress since we launched 2.0! Check it out here: pcsx2.net/blog/2025/pc... #emulation #retrogaming #pcsx2
Welcoming PCSX2 2.2.0 and 2.4.0! | PCSX2
PCSX2 2.4/2.2 Release Post
pcsx2.net
July 1, 2025 at 6:29 AM
Hey, guys, we've decided on one more delay until the 24th. We have issues left to fix (and have identified and fixed a vulnerability), but this is mainly for the blog. To get it just right, we've trained an LLM on @dolphin-emu.org's blogs, but it won't stop talking about Sexy Poker for some reason.
June 13, 2025 at 2:58 AM
Hey, everyone. We've decided to delay PCSX2 2.4 until June 13th. The testers threatened to hold a mutiny if they couldn't play Deltarune on release day. (In reality, we want it to be as polished as possible since it'll be months until the next major release. We're really grateful for your patience.)
June 3, 2025 at 4:23 PM
We're excited to announce a tentative release date of June 6th for PCSX2 2.4 and its blog post. Before that, we're doing everything we can to find and squash as many bugs as possible, and we can't do it without your help! If you're ready, come join this final push on GitHub or on Discord! #emulation
June 2, 2025 at 9:40 PM
Happy 25th anniversary to the PlayStation 2! 🥳 What's your favorite memory with the PS2? #retrogaming
March 4, 2025 at 9:12 PM
Update: the #PCSX2 wiki and forums are back and working again! Thank you all for your patience. #emulation #retrogaming
February 20, 2025 at 4:08 PM
The #PCSX2 wiki and forums are migrating to a new web host; thus, the wiki will temporarily be read-only and the forums closed during the migration. This is expected to be done within 24 hours. Apologies for the belated announcement. #emulation #retrogaming
February 20, 2025 at 1:30 AM
The latest nightly version of #PCSX2 now has signed code binaries on #macOS, so users will no longer have to worry about the security message stating that the package comes from an unidentified developer. Huge shoutout to @fobes.bsky.social for getting this set up. #emulation #retrogaming
February 17, 2025 at 12:39 AM
Would you like support for your language in the next version of PCSX2? We have 10 languages fully translated and many more partial translations thanks to our Crowdin contributors. We encourage anyone interested to try their hand at translation at crowdin.com/project/pcsx... #emulation #retrogaming
PCSX2 Emulator — Translation Project on Crowdin
Help us translate PCSX2 Emulator and bring it to the world!
crowdin.com
February 16, 2025 at 7:10 PM
Happy I Love Free Software Day! If you use and enjoy free and open-source software projects outside of PCSX2, we encourage you to get involved however you can and tell their contributors how much you appreciate what they do. 🥰 Oh, and also it's Valentine's Day or something too we guess. #foss
February 14, 2025 at 7:42 PM
The PCSX2 team today has decided to create a #Liberapay as a companion to GitHub Sponsors. This helps keep the lights on and gives our team room to innovate on PCSX2. We highly recommend checking Liberapay to see if other #FOSS projects you use are on there as well! liberapay.com/PCSX2 #emulation
PCSX2's profile - Liberapay
What we're doing at the project: We are actively maintaining and creating new features and fixes from user interface improvements to game fixes. Emulation will always have …
liberapay.com
February 12, 2025 at 11:18 PM
Thanks to a now-merged pull request by former lead developer @refractionpcsx2.bsky.social, a handful of known games should see a sharp uptick in performance on PCSX2. Big Mutha Truckers fans, rejoice. github.com/PCSX2/pcsx2/... #emulation #retrogaming
GS/HW: Reduce number of copies for HDR by refractionpcsx2 · Pull Request #12254 · PCSX2/pcsx2
THIS WILL ONLY AFFECT SPECIFIC GAMES! Description of Changes Tries to reduce the number of copies for HDR draws. Rationale behind Changes Master would copy the render target to a new texture, draw,...
github.com
February 3, 2025 at 10:43 PM
A few of the project members are looking at Qt 6.9 as a way to finally get #Wayland working with PCSX2 on #Linux. We're going to keep testing, but we haven't found any problems so far. Qt 6.9's final release is on 18 March. We hope to see Wayland support in the coming months. #emulation #retrogaming
January 31, 2025 at 1:30 PM
BlueSky and Mastodon will be our social media platforms of choice for news and discussion about PCSX2 going forward, but here's a link to our Discord server if you have technical questions or require assistance outside of a GitHub issue: pcsx2.net/discord
January 21, 2025 at 8:47 PM
Hi, everyone. In addition to our Mastodon account, PCSX2 now has an official BlueSky account. We know a lot of our userbase is here, and outside of technical support, for which we recommend our Discord server, we're happy to be both here and on Mastodon for all things PCSX2. #emulation #gaming
January 21, 2025 at 3:53 PM