Paul Cecchini
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pcecchini.bsky.social
Paul Cecchini
@pcecchini.bsky.social
Award-winning writer | @epicgames @io9 @indiewire @gamedevdotcom @techradar @mental_floss @fanbytemedia @vg247 @lostincult @missourilife @sgfcitizen + more
NEW ARTICLE! Happy slightly belated 15th (US) anniversary, Sonic Colors! You were a decent step in the right direction for the franchise...despite also being several significant steps back. Let's discuss that in my newest article for @gamespot.com.
Sonic Colors Saved Sonic--And Set It Up For A Troubling Decade
Sonic Colors celebrated its 15-year anniversary on November 16, 2025. Below, we look back at how the game shifted the nature of Sonic games with new gimmicks. Sonic Colors marked a significant turning point in Sonic the Hedgehog's gaming career. Four years prior, the franchise had hit a horrifying low with Sonic the Hedgehog 2006. Two years after that, Sonic began a slow and shaky climb from rock bottom with 2008's Sonic Unleashed. And in 2010, Sonic Colors finally brought the blue hedgehog back into gamers' good graces, becoming the best-received 3D title since the Adventure games of the late '90s and early 2000s. Things were finally starting to look bright again for the franchise--but with the good came the bad as well. Up to that point, 3D Sonic games had learned more heavily into their narratives, with the Sonic Adventure duology and Sonic the Hedgehog 2006 standing out as significant examples. For Colors, the plot was scaled back considerably, harkening back to the simpler stories of Sonic's classic games. In fact, like most of the classics, Colors foregoes an opening cinematic completely. Once the player moves beyond the title screen, they're immediately dropped into the first level. Only then does the story begin to take shape: Sonic and Tails have made a trip to space to investigate Eggman's Interstellar Amusement Park, a creation of the mad doctor designed as penance for his evil misdeeds in the past.Continue Reading at GameSpot
dlvr.it
November 17, 2025 at 6:43 PM
Reposted by Paul Cecchini
Sonic Colors Saved Sonic--And Set It Up For A Troubling Decade
Sonic Colors celebrated its 15-year anniversary on November 16, 2025. Below, we look back at how the game shifted the nature of Sonic games with new gimmicks. Sonic Colors marked a significant turning point in Sonic the Hedgehog's gaming career. Four years prior, the franchise had hit a horrifying low with Sonic the Hedgehog 2006. Two years after that, Sonic began a slow and shaky climb from rock bottom with 2008's Sonic Unleashed. And in 2010, Sonic Colors finally brought the blue hedgehog back into gamers' good graces, becoming the best-received 3D title since the Adventure games of the late '90s and early 2000s. Things were finally starting to look bright again for the franchise--but with the good came the bad as well. Up to that point, 3D Sonic games had learned more heavily into their narratives, with the Sonic Adventure duology and Sonic the Hedgehog 2006 standing out as significant examples. For Colors, the plot was scaled back considerably, harkening back to the simpler stories of Sonic's classic games. In fact, like most of the classics, Colors foregoes an opening cinematic completely. Once the player moves beyond the title screen, they're immediately dropped into the first level. Only then does the story begin to take shape: Sonic and Tails have made a trip to space to investigate Eggman's Interstellar Amusement Park, a creation of the mad doctor designed as penance for his evil misdeeds in the past.Continue Reading at GameSpot
dlvr.it
November 17, 2025 at 3:43 PM
Can we take a sec to note just how good SpongeBob and crew's designs are in the new movie? I'm not the biggest CG animation fan, but it looks leagues better on SpongeBob than anything the show's produced in the past 20+ years. THIS is how the characters should always look, IMO.
November 14, 2025 at 5:22 AM
"An energetic, action packed read which will have fans of unexpected superheroes smiling."

Years ago, I had the pleasure of interviewing Tonja for the local paper about her first book. Years later, it was an honor to have her review my first book for her blog. Thanks, Tonja!
https://www.bookwormforkids.com/2025/11/dual-world-heroes-by-paul-cecchini.html
t.co
November 14, 2025 at 2:57 AM
As a quick follow up, SO much respect to all the editors out there who take time from their busy days to respond to article pitches and give us freelancers opportunities to write stories we're passionate about (and of course, help us put bread on the table). You're worth your weight in gold.
November 11, 2025 at 8:32 PM
Went from virtually no freelance work the rest of the year to three new assignments in the span of a week and a half. This industry sure knows how to keep me on my toes, but I'm so grateful things always seem to work out. Look for several new articles from me before month's end!
November 11, 2025 at 8:29 PM
This dude is to Pokemon what Marcus Damon is to Digimon. #PokemonLegendsZA
October 23, 2025 at 3:47 PM
I see Pokemon Legends: Z-A is continuing the recent trend of filling the Pokemon world with muscle mommies. #PokemonLegendsZA
October 22, 2025 at 5:48 AM
Still not paying $20 for the Donkey Kong Bananza DLC, but oh, it's so nice to see my boi Enguarde again, even just in statue form. He's...beautiful. It's been so long...
October 20, 2025 at 4:21 AM
Just lost out on a huge article that would have set me up for the rest of the year, so my freelance schedule is wide open. If any editors out there need an article or two written, hit me up!
October 17, 2025 at 3:56 AM
NEW ARTICLE! Sonic the Hedgehog 4 turns 15 today, and to celebrate(?), I wrote a new piece for @gamespot.com taking a look back at the oft-derided sequel--what it did right, what it did wrong, and what it could have been under better circumstances. Check it!
Sonic The Hedgehog 4 Was Full Of Squandered Potential
Sonic the Hedgehog 4 is celebrating its 15-year anniversary today, October 7, 2025. Below, we look back at Sega's uneven attempt to revive the classic 2D franchise, and how it ultimately fizzled. There's no denying the glaring flaws of Sonic the Hedgehog 4--the wonky physics, the blatant remixing (or one might even say "rehashing") of classic levels and bosses from the first two Sonic games, and the soundtrack's questionable and often derided soundfont being chief among them. But despite its problems, even 15 years later, I still find myself occasionally coming back to replay both episodes. Not only that, but dare I say, I enjoy myself. The game certainly had its shining spots. I appreciate how, instead of every zone having the same hazards and obstacles scattered throughout, each act of each zone had its own distinct gimmick to help one stand out. For example, Casino Street Act 1 featured your standard pinball flippers, bumpers, and slot machine gimmicks. Act 2 shifted the focus to a new mechanic entirely: flipping around and racing across playing cards that act as platforms. The third act brings in colorful cannons that you can manually aim to shoot Sonic across the level. The game was darn pretty to look at, capturing the colorful aesthetic of the classic games with a modern sheen. And even though longtime Sonic composer Jun Senoue went a little too hard with the Genesis/Mega Drive synths for the music, it was still catchy as heck.Continue Reading at GameSpot
dlvr.it
October 7, 2025 at 4:40 PM
Reposted by Paul Cecchini
Sonic The Hedgehog 4 Was Full Of Squandered Potential
Sonic the Hedgehog 4 is celebrating its 15-year anniversary today, October 7, 2025. Below, we look back at Sega's uneven attempt to revive the classic 2D franchise, and how it ultimately fizzled. There's no denying the glaring flaws of Sonic the Hedgehog 4--the wonky physics, the blatant remixing (or one might even say "rehashing") of classic levels and bosses from the first two Sonic games, and the soundtrack's questionable and often derided soundfont being chief among them. But despite its problems, even 15 years later, I still find myself occasionally coming back to replay both episodes. Not only that, but dare I say, I enjoy myself. The game certainly had its shining spots. I appreciate how, instead of every zone having the same hazards and obstacles scattered throughout, each act of each zone had its own distinct gimmick to help one stand out. For example, Casino Street Act 1 featured your standard pinball flippers, bumpers, and slot machine gimmicks. Act 2 shifted the focus to a new mechanic entirely: flipping around and racing across playing cards that act as platforms. The third act brings in colorful cannons that you can manually aim to shoot Sonic across the level. The game was darn pretty to look at, capturing the colorful aesthetic of the classic games with a modern sheen. And even though longtime Sonic composer Jun Senoue went a little too hard with the Genesis/Mega Drive synths for the music, it was still catchy as heck.Continue Reading at GameSpot
dlvr.it
October 7, 2025 at 2:04 PM
Happy Digimon Beatbreak night to all who celebrate! And Digimon Story: Time Stranger week, for that matter. Great week to be a Digimon fan.

Looking for more monster busting in your life? Why not check out my Digimon-inspired novel, available now?
Dual World Heroes
Amazon.com: Dual World Heroes: 9798218701277: Cecchini, Paul: Books
www.amazon.com
October 5, 2025 at 1:06 AM
I think Pokemon Legends: Z-A looks tremendously fun.

Yeah, yeah, I'm "part of the problem", I know.
October 2, 2025 at 9:24 PM
NEW ARTICLE! @sonic-official.bsky.social's biggest racing game ever, Sonic Racing: CrossWorlds, is out this week. I got to flex my Sonic nerd muscles and team up with Epic Games to write about the history of various racing tracks in the game that are featured in other Sonic games. Check it!
The speedy history behind the courses of Sonic Racing: CrossWorlds
A handy guide to some of the courses from Sonic Racing: CrossWorlds that longtime Sonic fans might find familiar.
store.epicgames.com
September 23, 2025 at 5:38 PM
Mario Movie 2 based on Galaxy, new Yoshi game, DK Bananza DLC, new Super Mario Bros. Wonder content...not much outside of the Mario universe stuff that appeals to me, but as a Mario fan, what we got from today's Nintendo Direct totally has me pumped!
September 12, 2025 at 4:09 PM
Seeing my favorite 3D Mario game adapted for the Mario movie sequel is super cool, but feels like we probably should have saved it for, like, at LEAST the third film. We have so much more Mushroom Kingdom stuff to explore! #NintendoDirect
September 12, 2025 at 4:09 PM
The era of epic #saturdaymorning cartoons may be long gone, but their spirit lives on. One example: my kid's book, Dual World Heroes, made for fans of classic Saturday morning fare like Pokemon, Digimon, and Power Rangers. Pick up a copy today! #KidLit #MGlit #middlegrade #kidsbooks
Dual World Heroes
Amazon.com: Dual World Heroes: 9798218701277: Cecchini, Paul: Books
www.amazon.com
August 30, 2025 at 3:34 PM
NEW ARTICLE! It took a long time to find an outlet for this piece, but worth the wait. Check out my Epic Games Store interview with Tommaso Bonanni of @caracalgames.bsky.social about Star Overdrive, an epic sci-fi hoverboarding adventure made by a small team of 12!
Star Overdrive: How a small development team created a big open-world sci-fi adventure
Star Overdrive mixes Zelda inspirations with sci-fi flavor and sick hoverboard tricks. We talk with the small indie studio to discuss how they pulled it off with a mere team of 12.
store.epicgames.com
August 25, 2025 at 11:13 PM
NEW ARTICLE! Hope this doesn't get lost in the flood of Gamescom coverage, but I got to interview Dr. Patrick Ruckdeschel of @zockrateslabs.bsky.social about his team's charming new 3D platformer with a swapping twist, Ruffy and the Riverside, for the Epic Games Store! Check it!
Ruffy and the Riverside is a hand-drawn 3D platformer with a swapping twist
Learn how a unique swapping mechanic sets Ruffy and the Riverside apart from other 3D platformers while still paying tribute to the classics of old
store.epicgames.com
August 20, 2025 at 11:21 PM
"I guess there are worse things to be addicted to," I reason as I shovel another pile of Garden Salsa Sun Chips into my face.
August 12, 2025 at 7:13 PM
NEW ARTICLE! The original Paper Mario turns 25 years old today, and to celebrate, I got to gush about it in my first ever article for @gamespot.com! I've been trying to land an article with them for years, so it was awesome to finally manage it. Go check it out!
August 11, 2025 at 11:21 PM
Hey. I wrote a kids' book. Power Rangers, Pokemon, and Digimon rolled up into a 245-page love letter. Give your middle schooler something fun to read during downtime at school. Link below. Physical, eBook, and FREE for Kindle Unlimited subscribers. #KidLit #MG #MiddleGrade #BookSky #ActionAdventure
Gah, forgot the hashtags. Let's try this again. *ahem*

My debut #MG novel, Dual World Heroes, is available TODAY! If you enjoy Power Rangers, Pokemon, or Digimon, this book was made for you! Purchase link below. Thank you all for your support! #MiddleGrade #KidLit #MGLit #DebutAuthor #BookSky
Dual World Heroes
Amazon.com: Dual World Heroes: 9798218701277: Cecchini, Paul: Books
www.amazon.com
August 6, 2025 at 4:30 AM
One more shoutout to @paincaked.bsky.social for creating the amazing cover for my debut novel. Can't compliment his work enough. Go commission him today!
Hey I Illustrated the cover for this book! Go check it out below if you are interested!!
August 1, 2025 at 5:53 PM