patricio gonzalez vivo
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patricio.io
patricio gonzalez vivo
@patricio.io
Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com

Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
What's that?! LYGIA.xyz is fully supported on MAX MSP thanks to the new JitLygia Package and the work of the @cycling74.bsky.social team #maxmsp #maxmspjitter
November 12, 2025 at 12:35 PM
@alexispauline.bsky.social wondering if you are currently offering a workshop on meditations to sync/align/dialog with ancestors.
November 11, 2025 at 12:25 AM
LYGIA: Big news for WebGPU users, Lee Mighdoll is stepping up as the official maintainer of WESL (an extension for WGSL). He not only translating functions to WESL but also setting tests and soon cargo packages. github.com/patriciogonz...
github.com
November 2, 2025 at 6:54 PM
Very excited to finally share openly what I have been working on, Project Graph. Adobe's newest app we started with a handful of talented individuals last year. I'm so proud of the team and what we are building.
October 28, 2025 at 7:19 PM
Big day tomorrow, we are showing a new product at MAX that we started with a hand full of talented individuals. Very proud of what we had accomplish in just a little more than a year.
October 27, 2025 at 11:53 PM
CAP4D
Generate animatable 4D avatars from any image(s) + driving video.
code: github.com/felixtaubner...
page: felixtaubner.github.io/cap4d/
October 2, 2025 at 11:36 AM
LongSplat a robust unposed 3D Gaussian Splatting for Casual Long Videos
web linjohnss.github.io/longsplat/
code github.com/NVlabs/LongS...
September 25, 2025 at 8:40 PM
Fascinating idea of using lens blur as a camera fingerprint. Some hope in the era of synthetic everything
url blur-fields.github.io
September 22, 2025 at 5:41 PM
MapAnything, a simple, end-to-end trained transformer model that directly regresses the factored metric 3D geometry of a scene given various types of inputs (images, calibration, poses, or depth).
code: github.com/facebookrese...
web: map-anything.github.io
September 17, 2025 at 6:00 PM
Having fun at my game of mixing ML models (MoGe v2) with realtime shaders www.instagram.com/reel/DOlkHLj...
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September 15, 2025 at 2:13 PM
Cleaver image encoding using gaussian splats

paper: arxiv.org/pdf/2407.01866
code: github.com/NYU-ICL/imag...
September 14, 2025 at 11:53 AM
Fantastic results and interesting interface for relighting www.youtube.com/watch?v=B00w...
paper: nadmag.github.io/LightLab/
LightLab: Controlling Light Sources in Images with Diffusion Models
YouTube video by Nadav Magar
www.youtube.com
September 13, 2025 at 5:08 PM
Hi community, I have been cooking a new product at Adobe… fingers crossed 🤞 we would be hable to show a bit of it in this coming Adobe MAX. Send good vibes
August 26, 2025 at 11:37 AM
Over the past 3 weeks, I have been getting a huge amount of crawlers (scrappers?) visiting lygia.xyz. Had to up the security thresholds to drop connections that seem fishy... is anyone else experiencing the same? What solutions have been more effective for your server?
June 18, 2025 at 8:35 PM
Reposted by patricio gonzalez vivo
I am reading thebookofshaders.com to hopefully understand what is going on under the hood of shaders in Magica Voxel. My dream would be to make a shader that generates art deco architecture. Thank you for your amazing website @patricio.io
The Book of Shaders
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
thebookofshaders.com
June 5, 2025 at 12:55 AM
The folks from WESL started a new shading language support for lygia.xyz ! github.com/patriciogonz.... They are extending WGSL to support common affordances GLSL/HLSL/Metal have, like: conditional macros github.com/patriciogonz... & function overloading github.com/wgsl-tooling...
package lygia/math with wesl packaging tool by mighdoll · Pull Request #258 · patriciogonzalezvivo/lygia
This patch publishes lygia/math functions to npm in a form so that users can easily import lygia using the wesl tools. With this, users can e.g. import lygia::math::rotate3d; in their shader code. ...
github.com
May 5, 2025 at 4:00 PM
Anton have been working on this node-driven video editor tool and looks 👨‍🍳💋 Some classy GOAT shit over there and I’m here to enjoy every update on it. Nothing like creative tools on the making
A bit of work on v - optimizing rendering and concurrency with mild changes to Satin gets us 8x 4k video playback with mixing and effects at 120 fps (video processing and ui).
April 9, 2025 at 12:08 AM
Reposted by patricio gonzalez vivo
Ok… I was just 76% right. Try aligning the earth position against the sun to check for the constellation in the back to discover was offset by 28 degrees. Reason is the precession of earth axis over more than 2k. Try it at patriciogonzalezvivo.github.io/AstroDeck/
February 23, 2025 at 11:59 PM
Very excited to be showing Orbitas (2018) together with works from to @juliettebibasse.bsky.social and @joanielemercier.bsky.social collective SolarLab, in Museum of Contemporary Design at plataforme 10 #mudaclausanne #solarlab
March 16, 2025 at 11:53 PM
Reposted by patricio gonzalez vivo
Experimenting with analytical texture displacement in v using Lygia ( @patricio.io )
March 10, 2025 at 6:02 AM
Ok… I was just 76% right. Try aligning the earth position against the sun to check for the constellation in the back to discover was offset by 28 degrees. Reason is the precession of earth axis over more than 2k. Try it at patriciogonzalezvivo.github.io/AstroDeck/
February 23, 2025 at 11:59 PM
zodiac constellations, like tiles around a pool, are the horizon of a plane on which planets (+ moon) move. Like balls floating on the surface of that pool. When astrology refers to your sun or moon sign; means that from earths point of view that body seems to be passing over that constellation.
February 17, 2025 at 3:58 PM
ESTRELLAS - 2018 running on my up-cycled screens.
February 15, 2025 at 8:07 PM
Getting back to my astronomical studies from 2018. Inspired for some further iterations on it
February 8, 2025 at 1:13 PM
Reposted by patricio gonzalez vivo
Finally pushing through the doomscrolling paralysis enough to get local editing/rendering of my notes from @ilithya.bsky.social 's Pixel Shaders course up and running using @patricio.io 's GlslViewer in Visual Studio Code... I hope the lock-in can stick around for least a couple more hours...
February 5, 2025 at 11:23 PM