Choose a single army tactic. You grant mastery of this tactic to the target army for the spell's duration. This tactic may bring an army's total known tactics to a number greater than normally allowed.
Choose a single army tactic. You grant mastery of this tactic to the target army for the spell's duration. This tactic may bring an army's total known tactics to a number greater than normally allowed.
This spell increases the effectiveness of a group's formation in battle. When cast, all creatures under the effect of the spell must be adjacent to one another, forming an unbroken chain of squares (which may include creatures sharing the same square). This chain does not need
This spell increases the effectiveness of a group's formation in battle. When cast, all creatures under the effect of the spell must be adjacent to one another, forming an unbroken chain of squares (which may include creatures sharing the same square). This chain does not need
This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls. You draw on your mind's hidden reserves, instantaneously mastering advanced combat techniques. When you cast this spell, choose a combat
This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls. You draw on your mind's hidden reserves, instantaneously mastering advanced combat techniques. When you cast this spell, choose a combat
Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would gain a bonus on attack rolls or to AC due to battlefield position, such as flanking, higher ground, or cover, you gain an additional +1 insight bonus. This bonus increases by +1 for
Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would gain a bonus on attack rolls or to AC due to battlefield position, such as flanking, higher ground, or cover, you gain an additional +1 insight bonus. This bonus increases by +1 for
This spell functions like synesthesia, except as noted above.
This spell functions like synesthesia, except as noted above.
You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is under the effects of this spell, sensory input is processed by the wrong senses, such that noise triggers bursts of colors, smells create sounds, and so on. The
You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is under the effects of this spell, sensory input is processed by the wrong senses, such that noise triggers bursts of colors, smells create sounds, and so on. The
You scramble the synaptic connections of your target, causing it to lose the ability to coherently communicate and to take unintended actions when it meant to perform others. The target cannot effectively communicate while under the spell's influence, and thus cannot engage in
You scramble the synaptic connections of your target, causing it to lose the ability to coherently communicate and to take unintended actions when it meant to perform others. The target cannot effectively communicate while under the spell's influence, and thus cannot engage in
You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1d4 rounds. On a successful save, a creature is instead sickened for 1 round.
You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1d4 rounds. On a successful save, a creature is instead sickened for 1 round.
You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1 round.
You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1 round.
You cause the target's mind to unleash a vast overflowing torrent of information throughout the target's body, causing the target's synapses to violently trigger. The target takes 1d6 points of electrical damage/caster level (maximum 15d6) and is staggered for 1 minute. A
You cause the target's mind to unleash a vast overflowing torrent of information throughout the target's body, causing the target's synapses to violently trigger. The target takes 1d6 points of electrical damage/caster level (maximum 15d6) and is staggered for 1 minute. A
You cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you. The particular kind of creature to be affected must be named specifically. A creature subtype is not
You cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you. The particular kind of creature to be affected must be named specifically. A creature subtype is not
This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you. For example, you could link yourself to a nearby chained slave so that when you are wounded, some of the damage is
This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you. For example, you could link yourself to a nearby chained slave so that when you are wounded, some of the damage is
By attuning yourself to a freestanding structure, you can create a damaging vibration within it. Once it begins, the vibration deals 2d10 points of damage/round to the target structure, bypassing hardness. You can choose at the time of casting to limit the duration of the
By attuning yourself to a freestanding structure, you can create a damaging vibration within it. Once it begins, the vibration deals 2d10 points of damage/round to the target structure, bypassing hardness. You can choose at the time of casting to limit the duration of the
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius. For this purpose, similar items must be alike in approximate shape, composition, and function, so a potion of cure light wounds targeted by this spell to appear nonmagical
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius. For this purpose, similar items must be alike in approximate shape, composition, and function, so a potion of cure light wounds targeted by this spell to appear nonmagical
This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage. Unlike symbol of death, symbol of weakness has no hit point limit; once triggered, a symbol
This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage. Unlike symbol of death, symbol of weakness has no hit point limit; once triggered, a symbol
This spell functions as symbol of death, except it saps the defenses of all creatures within 60 feet. Affected creatures receive a -4 penalty to spell resistance and a -4 penalty on saving throws, and energy resistances and damage reduction (if any) are reduced by 10 each
This spell functions as symbol of death, except it saps the defenses of all creatures within 60 feet. Affected creatures receive a -4 penalty to spell resistance and a -4 penalty on saving throws, and energy resistances and damage reduction (if any) are reduced by 10 each
This spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 rounds. Note: Magic traps such as symbol of stunning are hard to detect and disable. A rogue (only) can use the Perception skill to find a
This spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 rounds. Note: Magic traps such as symbol of stunning are hard to detect and disable. A rogue (only) can use the Perception skill to find a
This spell functions like symbol of death, except that using the material component, you scribe a symbol of striking so it fills a 5-foot square. Once triggered, the symbol of striking glows and lasts for 10 minutes/caster level or until it has made a number of attacks of
This spell functions like symbol of death, except that using the material component, you scribe a symbol of striking so it fills a 5-foot square. Once triggered, the symbol of striking glows and lasts for 10 minutes/caster level or until it has made a number of attacks of
This spell functions as symbol of death, except all creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creaturefor 1 round/caster level (similar to the "attack nearest creature" result of the confusion spell), even after leaving the
This spell functions as symbol of death, except all creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creaturefor 1 round/caster level (similar to the "attack nearest creature" result of the confusion spell), even after leaving the
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph). Each round, a bolt of lightning that deals 10d6 points of electricity damage strikes a random creature within the area. A
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph). Each round, a bolt of lightning that deals 10d6 points of electricity damage strikes a random creature within the area. A
This spell functions as symbol of death, except all creatures within 60 feet of a symbol of slowing are slowed (as the slow spell) for 1 round/caster level. Symbol of slowing can be made permanent with a permanency spell by a caster of 11th level or higher for the cost of 10,000
This spell functions as symbol of death, except all creatures within 60 feet of a symbol of slowing are slowed (as the slow spell) for 1 round/caster level. Symbol of slowing can be made permanent with a permanency spell by a caster of 11th level or higher for the cost of 10,000
This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the sleep spell, sleeping creatures cannot be awakened by nonmagical means before this
This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the sleep spell, sleeping creatures cannot be awakened by nonmagical means before this
This spell allows you to scribe a potent rune of power upon or above a door or other opening measuring no more than 20 square feet/level in size. When the casting is completed, the symbol immediately triggers, glowing visibly and sealing the door or opening with an invisible
This spell allows you to scribe a potent rune of power upon or above a door or other opening measuring no more than 20 square feet/level in size. When the casting is completed, the symbol immediately triggers, glowing visibly and sealing the door or opening with an invisible
This spell functions as symbol of death, except it is only activated by invisible creatures, creatures affected by an illusion (glamer) effect, creatures with the shapechanger subtype, or creatures that have magically changed their shape. These creatures are outlined by a pale
This spell functions as symbol of death, except it is only activated by invisible creatures, creatures affected by an illusion (glamer) effect, creatures with the shapechanger subtype, or creatures that have magically changed their shape. These creatures are outlined by a pale
This spell functions as symbol of death, except it is only activated by invisible creatures, creatures affected by an illusion (glamer) effect, creatures with the shapechanger subtype, or creatures that have magically changed their shape. These creatures are outlined by a pale
This spell functions as symbol of death, except it is only activated by invisible creatures, creatures affected by an illusion (glamer) effect, creatures with the shapechanger subtype, or creatures that have magically changed their shape. These creatures are outlined by a pale