a part of the opening scene to Hollow Era Episode 1
(full 2 minute segment on Patreon)
Quote Post with an old piece that you still like!
Quote Post with an old piece that you still like!
i love tool dev, but i've never done something quite this crazy. i've had some crazy learning curves to overcome, (especially Vulkan) but its been a blast!!!
i love tool dev, but i've never done something quite this crazy. i've had some crazy learning curves to overcome, (especially Vulkan) but its been a blast!!!
(it's still halloween somewhere) 🤭
(it's still halloween somewhere) 🤭
(it's still halloween somewhere) 🤭
(it's still halloween somewhere) 🤭
so, just for fun, as a little shader coding + unity C# test, i tried implementing it myself! happy with the outcome :3
so, just for fun, as a little shader coding + unity C# test, i tried implementing it myself! happy with the outcome :3
with a BONUS overview of my tool i used to make it! Ive been developing posing/animation tools for Unity for a couple months now, it works via inverse kinematics, allowing you to grab a hand or foot w/ the rest of the limb following naturally! w/ face controls too!
with a BONUS overview of my tool i used to make it! Ive been developing posing/animation tools for Unity for a couple months now, it works via inverse kinematics, allowing you to grab a hand or foot w/ the rest of the limb following naturally! w/ face controls too!
with a BONUS overview of my tool i used to make it! Ive been developing posing/animation tools for Unity for a couple months now, it works via inverse kinematics, allowing you to grab a hand or foot w/ the rest of the limb following naturally! w/ face controls too!
with a BONUS overview of my tool i used to make it! Ive been developing posing/animation tools for Unity for a couple months now, it works via inverse kinematics, allowing you to grab a hand or foot w/ the rest of the limb following naturally! w/ face controls too!