Mr. Solace
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oopsallsolace.bsky.social
Mr. Solace
@oopsallsolace.bsky.social
27 | HU-ENG | Legion of Honor Dev!!

Aspiring game dev turning passion into projects. finally gathered confidence to share my hobby on a grander scale. excited to connect, create, and grow in the field!
Pinned
Had to put Legion of Honor aside for a bit, been working on a Toxic Terror Jam entry with my friends. feel free to check it out in the meantime though!

LITANY is a typing-based horror game inspired by old PS1 or early PS2 games

#LITANYGAME #LITANY #godot4 #indie #retro #survivalhorror #horror
LITANY by BAkdov, MR. SOLACE, Ignacio Terré, MrWhyte, Gonzalo Barrionuevo
A horror typing ritual where every word is a weapon — and every mispell brings you closer to damnation.
bakdov.itch.io
Reworked my Bullet script, implemented VFX Pooling for bullet holes, sparks and etc, and also raised the cap on 3D sounds in my Audio pooling system

What you see are 100 bullets PER TRIGGER PULL!!!!!!!
BOUNCING SIX (!!!!!!) TIMES PER BULLET!!!!!!

Follow me on X: x.com/oopsallsolace (more active)
December 2, 2025 at 10:48 AM
Had to put Legion of Honor aside for a bit, been working on a Toxic Terror Jam entry with my friends. feel free to check it out in the meantime though!

LITANY is a typing-based horror game inspired by old PS1 or early PS2 games

#LITANYGAME #LITANY #godot4 #indie #retro #survivalhorror #horror
LITANY by BAkdov, MR. SOLACE, Ignacio Terré, MrWhyte, Gonzalo Barrionuevo
A horror typing ritual where every word is a weapon — and every mispell brings you closer to damnation.
bakdov.itch.io
October 30, 2025 at 8:10 AM
Legion of Honor Progress Teaser
YouTube video by Fully Suave
www.youtube.com
September 21, 2025 at 10:21 PM
having fun with the debug functions, turned the debug tracers into a lidar thing featuring the default gun and the default arms
July 29, 2025 at 8:04 PM
July 27, 2025 at 8:36 PM
center axis relock is so much fun
July 22, 2025 at 8:53 PM
finalized NVG's and some more, what could be cooking here? 👀

#indie #solodev #cqb #godot4 #madewithgodot #tactical #lowpoly
July 22, 2025 at 8:51 PM
👀🟢
July 21, 2025 at 9:03 PM
Sorry for the recent radio silence, Bought a new rig and i'm migrating ALL of my stuff to it from my laptop and it's taking longer than expected!
June 8, 2025 at 8:57 PM
reworked the Deniers to fit the concept art/bestiary entry picture!

#solodev #indie #3d #soulslike #vestige #ofe-choes-and-chains #cultist #maranax-infernux #godot4
May 29, 2025 at 9:35 PM
it looks pretty funny without the 3D rendering behind the layers i drawn on top, thought i'd also share that as well
May 27, 2025 at 7:32 PM
Decided to go back and create a detailed art of the Deniers, since i was lacking any sort of concept art when making the model, so i used the model to draw the bestiary entry and will go back to add the new details when i get the time!

#vestige #of-echoes-and-chains #soulslike #indie #solodev #psx
May 27, 2025 at 7:14 PM
Made a Vagrant Story styled rimlight shader for the NPC models and it fits like a glove. I've exposed some parameters that allow tuning the intensity and strength so metallic enemies can have a more prominent shine

#godot4 #indie #solodev #vestige #of-echoes-and-chains #soulslike #darkfantasy
May 27, 2025 at 8:14 AM
thank you!
May 27, 2025 at 8:05 AM
I tried to mimick the Fear and Hunger art style because it genuinely unsettled me with how uncanny it is, on purpose too so it fits
May 27, 2025 at 8:04 AM
Another thing is they have varying magic effects, they can have fire, lightning, poison, dark or holy damages in their lingering effects. They come in both ranged and melee variations and if the melee attacks connect with something, they will also chip away at their own health due to the fragility
May 27, 2025 at 8:03 AM
The idea behind the Kilnkin is that they are fragile but nimble, and since they are reanimated by magic, defeating them will shortly cause a burst of magic that leaves lingering damage at the area of their demise. Their strength is in numbers and you being caught off guard
May 27, 2025 at 8:01 AM
"They sought eternity through ritual and sacrifice, and found only imprisonment within the cold embrace of porcelain."

Beastiary entry for the enemies called Kilnkin. They are fragile enemies made of porcelain. more in comments!

#vestige #of-echoes-and-chains #concept #pixelart #indie #soulslike
May 27, 2025 at 7:59 AM
"The deniers are silent zealots who wear ornate bronze masks and rigid ceremonial garb."

and with that, some humanoid enemies are finally ready for rigging. Deniers will be armed with Axes, Scythes, Hailberds or magic

#vestige #of-echoes-and-chain #soulslike #indie #psx #ps1 #solodev #godot4
May 24, 2025 at 10:39 PM
capeless variants for lesser versions, with the golden caped variant planned to be the strongest
May 24, 2025 at 3:44 PM
"Once-noble warriors turned into cold, fanatical enforcers of the false order."

Say hello to the mid-tier humanoid enemies of the soulslike game i'm developing! Sword, Shield, crossbow and spear variants are planned

#vestige #of-echoes-and-chains #indie #solodev #retro #ps1 #psx
May 24, 2025 at 2:21 PM
some pixel art concept of the upcoming game!

#vestige #of-echoes-and-chains #solodev #indie
May 21, 2025 at 3:31 PM
May 19, 2025 at 5:10 AM
Title screen mockup, the logo is not actually final yet because while I like it, it could be better. you can obviously tell the Dark Souls influence in it
May 19, 2025 at 4:56 AM
Total redesign of the HUD, PSX styled baked and hand painted vertex colors as lights, finalized Title and Logo and other cool stuff that cannot be seen here, more in comments!

#godot4 #indie #solodev #soulslike #retro #vestige #of-echoes-and-chains #psx #crpg #rpg
May 19, 2025 at 4:54 AM