Oliver Ryan
@oliverryan.bsky.social
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Reposted by Oliver Ryan
July 8, 2025 at 2:01 PM
Had a fantastic time at Annecy last week, was great to meet up with old and new friends. Inspired me to do a little comfort zone painting based on a castle we saw while cycling around the lake🌞
June 20, 2025 at 1:32 PM
Had a fantastic time at Annecy last week, was great to meet up with old and new friends. Inspired me to do a little comfort zone painting based on a castle we saw while cycling around the lake🌞
Reposted by Oliver Ryan
I am incredibly proud to share with all of you the taser for my latest film; The Quintas Ghost! It was made by an army of artists and mavericks. More news coming soon!
www.thequintasghost.com
www.thequintasghost.com
June 9, 2025 at 3:17 PM
I am incredibly proud to share with all of you the taser for my latest film; The Quintas Ghost! It was made by an army of artists and mavericks. More news coming soon!
www.thequintasghost.com
www.thequintasghost.com
Reposted by Oliver Ryan
May 21, 2025 at 11:12 AM
Reposted by Oliver Ryan
Hi #PortfolioDay!
I'm Oliver, I do concept art/visual development and in-engine work for animation and games 🙏
I'm Oliver, I do concept art/visual development and in-engine work for animation and games 🙏
April 9, 2025 at 12:44 PM
Hi #PortfolioDay!
I'm Oliver, I do concept art/visual development and in-engine work for animation and games 🙏
I'm Oliver, I do concept art/visual development and in-engine work for animation and games 🙏
Reposted by Oliver Ryan
Hi #PortfolioDay
I'm Nick! I do concept art/visual development and specialize in stylized real-time look dev for #Unity and #Unreal engines.
I'm Nick! I do concept art/visual development and specialize in stylized real-time look dev for #Unity and #Unreal engines.
April 9, 2025 at 10:48 AM
Hi #PortfolioDay
I'm Nick! I do concept art/visual development and specialize in stylized real-time look dev for #Unity and #Unreal engines.
I'm Nick! I do concept art/visual development and specialize in stylized real-time look dev for #Unity and #Unreal engines.
Reposted by Oliver Ryan
been working on a personal world building project for fun 💗🕊️
April 7, 2025 at 3:15 AM
been working on a personal world building project for fun 💗🕊️
Reposted by Oliver Ryan
Reposted by Oliver Ryan
I like funky boats! Got myself some new lilac and orange gouache from Holbein, so I purposely looked for the orange-st boat I could find. Another fun Brighton Painting Group paint sesh! :D
March 15, 2025 at 4:48 PM
I like funky boats! Got myself some new lilac and orange gouache from Holbein, so I purposely looked for the orange-st boat I could find. Another fun Brighton Painting Group paint sesh! :D
March 13, 2025 at 4:51 PM
My small contribution to Arcane season 2
March 4, 2025 at 4:37 PM
My small contribution to Arcane season 2
Reposted by Oliver Ryan
Hugging Molly, creature design made for the game South of Midnight.
January 28, 2025 at 2:13 PM
Hugging Molly, creature design made for the game South of Midnight.
Reposted by Oliver Ryan
Reposted by Oliver Ryan
it's been a while time since i did any personal art 🥺 started this near the end of 2024 but finally finished it up now... feeling very rusty but just happy to be creating againnn
January 21, 2025 at 6:40 PM
it's been a while time since i did any personal art 🥺 started this near the end of 2024 but finally finished it up now... feeling very rusty but just happy to be creating againnn
Reposted by Oliver Ryan
A triptych of paintings dedicated to adventure, exploration and discovery (my favorite verbs). I always imagined if I made a game from this all it would be from this perspective.
January 20, 2025 at 7:30 PM
A triptych of paintings dedicated to adventure, exploration and discovery (my favorite verbs). I always imagined if I made a game from this all it would be from this perspective.
Reposted by Oliver Ryan
These days I finally went back to work on my miniature people universe 🧚 can’t wait to show more !
December 11, 2024 at 7:52 PM
These days I finally went back to work on my miniature people universe 🧚 can’t wait to show more !
Reposted by Oliver Ryan
Reposted by Oliver Ryan
Reposted by Oliver Ryan
anim set for the first leekboy, one of my favorite character in SnP, i feel like design wise he was in that perfect " basic lvl 1 enemy " spot
December 2, 2024 at 8:59 PM
anim set for the first leekboy, one of my favorite character in SnP, i feel like design wise he was in that perfect " basic lvl 1 enemy " spot
Reposted by Oliver Ryan
Some months ago the Saltenpepper team and I decided to finally give up on the game project, none of us had enough time or resources to put into it and i realised i was completely done with it.
I'll put together a book of all my work on it as a send off.
Here's some never seen stuff in the meantime
I'll put together a book of all my work on it as a send off.
Here's some never seen stuff in the meantime
November 30, 2024 at 11:03 PM
Some months ago the Saltenpepper team and I decided to finally give up on the game project, none of us had enough time or resources to put into it and i realised i was completely done with it.
I'll put together a book of all my work on it as a send off.
Here's some never seen stuff in the meantime
I'll put together a book of all my work on it as a send off.
Here's some never seen stuff in the meantime
Reposted by Oliver Ryan
10th anniversary Journey thread, recreated:
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
November 23, 2024 at 10:59 PM
10th anniversary Journey thread, recreated:
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.