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okodotlive.bsky.social
OKO
@okodotlive.bsky.social
The cross-reality, cross-device platform for creating and operating Connected Spaces.
If you’re curious about #3d capture, #digitaltwins, or just love a good behind-the-scenes tech story, give it a read!
10 Lessons from 1,200+ Gaussian Splats!🤩
In this article, 3D Technical Designer John Yoon shares how to create better splats, illustrated through a project at the Allee Willis house, plus how OKO can help visualise splats & enable collaborative digital twins. Check it out! 👀
Gaussian splats at work in the Allee Willis House: 10 key takeaways for 3D creators — Magnopus
In this article, John Yoon documents 10 key lessons from creating over 1,200 Gaussian splats. From understanding mirror illusions and the challenges of flat untextured surfaces to smart camera traject...
www.magnopus.com
November 17, 2025 at 7:53 PM
Highlights from our new release! 🎉
😶‍🌫️ AR Holdouts! AR occlusion where virtual objects are hidden behind actual objects
💻 Screen sharing! Available on web to support real-time collaboration
ℹ️ Asset Info updates for Unreal!
docs.oko.live/oko/oko-2025...
OKO 2025.20
Release Summary Release Date 5th November Build Versions Web client version = 2.66.1 iOS mobile client version = Version 1.35.0 Build 5.136.0.1 Unr...
docs.oko.live
November 7, 2025 at 11:47 AM
The season might be spooky, but there's nothing to fear with this release! 🎃
🕸️Housekeeping: Cobwebs are for haunted houses, not code!
👻No tricks: Enhanced asset library functionality in the OKO Unreal Plugin - rename, download to desktop, & search by name.
🎃👉 docs.oko.live/oko/oko-2025...
OKO 2025.19
Release Summary Release Date 22nd October Build Versions Web client version = 2.64.2 iOS mobile client version = Version 1.34.0 Build 5.135.0.1) Un...
docs.oko.live
October 28, 2025 at 2:37 PM
New release highlights!
🎨Update in-space images & models using source assets from your UE project
🔬Custom materials on OKO Web now support values of up to 4 decimal places = precision!
📱Redesigned iOS 'Space Details' screen for smoother user management
docs.oko.live/oko/oko-2025...
OKO 2025.18
Release Summary Release Date 13th October Build Versions Web client version = 2.63.1 iOS mobile client version = Version 1.33.0 Build 5.134.0.0 Unr...
docs.oko.live
October 15, 2025 at 2:29 PM
Brand new OKO release is out, with some key updates:
✨OKO Unreal plugin now supports UE 5.5 and 5.6! But please note, we no longer support 5.4
📑New tabs in the iOS edit space UI
😶‍🌫️Avatar visibility support now available (Unreal plugin).
🐛 Bug fixes!
👉https://docs.oko.live/oko/oko-2025-17
September 26, 2025 at 3:39 PM
Busy summer at OKO HQ 🌞 Here’s what’s new:
🗒️ Annotate + attach screenshots in comments (Web)
💬 Smarter comments in Unreal
📲 Track invite accepts + adjust perms (iOS)
📦 Space templates in Unreal
Release Notes here👉 docs.oko.live/oko/oko-2025...
OKO 2025.16
Release Summary Release Date 10th September Build Versions Web client version = 2.62.1 iOS mobile client version = Version 1.31.0 Build 5.132.0.0 U...
docs.oko.live
September 12, 2025 at 8:57 AM
The latest OKO release is out and it's all about stability!
💪Tons of under-the-hood stability improvements
🔧Crash fixes galore
📹Smoother object captures + room plans (iOS)
🪞 More predictable AR reflection probes
✨ Custom material UI/UX polish on Web
…And more!: docs.oko.live/oko/oko-2025...
OKO 2025.14
Release Summary Release Date 13th August Build Versions Web client version = 2.61.3 iOS mobile client version = 1.30.0 Build 5.127.0.0 Unreal plugi...
docs.oko.live
August 18, 2025 at 2:29 PM
💡Learn how to use the new Comments feature on iOS and Web in our handy step by step tutorials! ⌨️
docs.oko.live/oko/comments
docs.oko.live/oko/comments...
Comments
This article will guide you through adding, removing, and managing comments and replies, including explanations of the various menu options. Please...
docs.oko.live
August 4, 2025 at 10:53 AM
Fresh OKO updates rolled out!
✨ In-space comments on OKO Web and iOS
✨ Private space instances on Web
✨ Invisible avatars on iOS
✨ Active space indicator within the Unreal Plugin
Check out the full release notes!
docs.oko.live/oko/oko-2025...
OKO 2025.13
Release Summary Release Date 30th July Build Versions Web client version = 2.60.1 iOS mobile client version = Version 1.29.0 Build 5.125.0.0 Unreal...
docs.oko.live
August 1, 2025 at 11:59 AM
New release out now!
🔒 New entity locking feature
🖥️ Replace the OKO logo with alternate branding via a config file on OKO Web.
🧊 Faster loading of Sketchfab assets on OKO iOS.
😶‍🌫️New toggle to hide avatars and display names from view in cinematic camera.
docs.oko.live/oko/oko-2025...
OKO 2025.12
Release Summary Release Date 22nd July Build Versions Web client version = 2.59.2 iOS mobile client version = Version 1.28.0 Build 5.123.0.0 Unreal...
docs.oko.live
July 22, 2025 at 12:37 PM
New Release out now!
📱Space details now open in full screen on iOS.
🛍️Enable e-commerce and ticketed access while creating a space – no need to backtrack later.
✔️New and improved GLTF importer, enabled by default. (Legacy importer available for the next few releases).
docs.oko.live/oko/oko-2025...
OKO 2025.11
Release Summary Release Date 3rd July Release Scope All client teams Build Versions Web client version = 2.58.0 iOS mobile client version = Version...
docs.oko.live
July 7, 2025 at 12:04 PM
👀
New article alert! 🔥 Check out how our specialist web engineer Tom prototyped an MCP server for OKO. Read his journey here ➡️ www.magnopus.com/blog/prototy...
#R&D #MCP #OKO #AI #LLM
June 27, 2025 at 2:47 PM
Release 2025.09 is out now!
🔎Search has been improved on OKO iOS; searching now works the same way regardless of what tab you're on
📹Material authoring in Unreal now correctly saves video and image textures
🎫 Improved space entry flow for ticketed spaces on OKO Web docs.oko.live/oko/oko-2025...
OKO 2025.09
Release Summary Release Date 3rd June Build Versions Web client version = 2.55.0 iOS mobile client version = Version 1.26.0 Build 5.114.0.0 Unreal ...
docs.oko.live
June 5, 2025 at 3:45 PM
Release 08 for OKO is live! This update brings:
🔭Adjustable clipping plane settings in OKO Web
🎨 Custom material support in OKO Unreal
🚀Smoother room scanning on iOS
Plus, the usual bug fixes and improvements. Read the full release notes: docs.oko.live/oko/oko-2025...
OKO 2025.08
Release Summary Release Date 21st May Build Versions Web client version = 2.54.1 iOS mobile client version = Version 1.25.1 Build 5.112.0.0 Unreal ...
docs.oko.live
May 23, 2025 at 10:17 AM
Learn how to use the new custom materials feature in OKO with this handy step-by-step tutorial, including a detailed introduction to Physically Based Rendering: docs.oko.live/oko/custom-m...

#PBR #ImmersiveTech #XRDev #3DWeb
Custom materials
Custom materials allow you to assign and view materials (such as video files) on any 3D geometry in space. If you are new to 3D textures, you may w...
docs.oko.live
May 9, 2025 at 1:00 PM
Reposted by OKO
The term 'digital twin' is not well defined, and is sometimes misappropriated as a result.

|It should really be reserved for scenarios where information flows bidirectionally across the physical and digital divide.

tinyurl.com/45x2jfkc
Digital Copies, Digital Twins and Digital Simulations: What’s the Difference, and Why It Matters — Magnopus
Digital copies, simulations, and digital twins may sound similar, but they serve very different purposes. In this article, Sam Birley, Technical Director at Magnopus, breaks down what each term really...
tinyurl.com
May 8, 2025 at 12:06 PM
Release 07 for OKO is live! This update brings:
✨ Translucent video materials on OKO Web
📦 Successful packaging with the Unreal plugin
📱 Easier AR anchoring with live geometry previews in OKO iOS
Plus, the usual bug fixes and improvements. Read the full release notes: docs.oko.live/oko/oko-2025...
OKO 2025.07
Release Summary Release Date 7th May Build Versions Web client version = 2.53 iOS mobile client version = Version 1.24.1 Build 5.109.0.0 Unreal plu...
docs.oko.live
May 8, 2025 at 12:57 PM
OKO is up for a 2025 Auggie Award in the Best Creator & Authoring Tool category! 💥 We’ve been working hard to build tools that empower creators across realities, and we’d love your support. Cast your vote here 👉 auggies.awexr.com/entry/vote/b...

Let’s do this! #AWE2025
May 6, 2025 at 2:53 PM
Release 06 for OKO is live! 🚀 This update includes iframe embeds, room scan improvements, and the usual bug fixes. Read the full release notes here: docs.oko.live/oko/oko-2025...

We'll be sharing release notes every two weeks after each update - stay tuned!
April 28, 2025 at 11:59 AM
docs.oko.live is the home for all OKO documentation. 📚

Whether you're looking for setup guides, technical references, or release notes, you’ll find everything you need there - and we’ll be updating it regularly.

Explore it here: 👉 docs.oko.live
Welcome to the OKO knowledge base!
docs.oko.live
April 28, 2025 at 11:41 AM
OKO is a suite of entirely interoperable apps that enable digital twins, virtual production scouting, and cross-reality events: interactive, persistent, and connected. OKO is a spatial web ecosystem, and it's free for anyone to use. Read more: www.magnopus.com/blog/from-pa...
From pages to spaces: the internet's evolution and a new era of interoperability — Magnopus
In this article, Director of Technology Sam Birley, delves into the evolution of the internet and how Magnopus’ Connected Spaces Platform (CSP) and OKO are shaping its future .
www.magnopus.com
April 28, 2025 at 9:39 AM
Reposted by OKO
In this latest blog article, Adrian Meredith dives into how we use PlayCanvas and the Magnopus Web Renderer to create stunning, real-time visuals—now with volumetric lighting for even more immersive Connected Spaces. Read the full article here:
www.magnopus.com/blog/buildin...
Building beautiful worlds across platforms with PlayCanvas and the Magnopus Web Renderer; featuring volumetric lighting — Magnopus
Explore how Magnopus uses a customized PlayCanvas build and the Magnopus Web Renderer to deliver high-fidelity visuals across devices. This article highlights innovations like volumetric lighting, clu...
www.magnopus.com
March 6, 2025 at 10:10 AM
Reposted by OKO
How do you plan a live concert in Times Square with no rehearsals? 🤔 Using OKO, we built a digital twin to sync 48 screens, map out content, and previsualize every detail - before anything was built. Read more about how we did it here: www.magnopus.com/blog/smarter...
Smarter Live Event Production Through The Use Of Digital Twins — Magnopus
Smarter live event production starts with smarter planning. Using OKO, our suite of digital twin tools, we orchestrated a groundbreaking cross-reality concert in Times Square—without a single live reh...
www.magnopus.com
March 25, 2025 at 2:32 PM
OKO is a cross-reality, cross-device platform for creating and operating Connected Spaces. Check it out: www.oko.live
April 28, 2025 at 9:38 AM