Oğuz Şentürk
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oguzblue.bsky.social
Oğuz Şentürk
@oguzblue.bsky.social
Game Design Professor and HoD at Istanbul.
Teaching Games and Art, Cinematography, Sound Design, Comics, Mythology, Semiotics.
Learning anything that i can.
DiGRA Member.
Pinned
Games are art
Sound design holds an important place in game development because while the visual design has many many subjective options and aesthetics sound design does not get the chance to be “wrong” in many occasions other than music. players almost always seek out the correct version of a sound. #GameDev
October 8, 2025 at 9:52 AM
Designers that are appreciated by users may seek to become corporations, but the conditions and environments of production of a design may be as relevant to the user as the ways a design is used are to the designer themselves. The content of a design is more important than how it is created.
September 30, 2025 at 3:09 PM
Between designer and user, who will never physically meet, financial gain arises solely through efficiency. Physical metting usually happen etiğler in performance art or after the content has been created and consumed.
September 30, 2025 at 3:09 PM
A designer never conducts design processes solely to meet material needs and generate financial gain. One of the most fundamental characteristics surrounding design processes is the connection established between the designer and the user.
#GameDev
September 30, 2025 at 3:08 PM
On general conclusion;
A player always finds a way to get what they want from a game.
April 8, 2025 at 7:59 AM
Achievements may even be seen useless for some players and #gamedev but it is their own interaction through game itself.
Platforms have the main matter of being a bridge between the player and the developers. Nothing more nothing less.
April 8, 2025 at 7:58 AM
Having the achievements sections could be extra work or design challenge for the platforms but they have to find a way to give players what they want just like how a #gamedev does when there is a challenge in creation.
April 8, 2025 at 7:55 AM
All gaming platforms must allow their #gamedev create achievements and players to get them in their accounts.
Having achievements or not should be on the control of the developers not the platforms themselves.
April 8, 2025 at 7:51 AM
While achievements may seem like a useless feature from a broader perspective, they serve as a nexus for gaming culture and for the #gamedev
April 8, 2025 at 7:49 AM
Culturally, players were always keeping track of their achievements even in a game that doesn't have them.
Achievement is not only the High Score or %100ing a game.
Anything that #gamedev decides to be an achievement could be one.
April 8, 2025 at 7:45 AM
Some players have the motivation of completing specific challanges in order to get the trophies for themselves and some of them have the motivation the show-off what they achieved in the game.
A #gamedev who knows their player creates achievements with this awareness.
April 8, 2025 at 7:43 AM
Achievements may not have playable functions but they are a challange for both the player and the #gamedev in a sense.
They have a way of connecting the players to the developers with their existence in the game.
April 8, 2025 at 7:39 AM
Not everything that is included in a game has to be useful or playable. Achievements are one example on that. They have no playable function but it's a tradition to games have it for players to have a sense of a trophy shelf.
Sadly a #Gamedev has no control over it now the platform has.
April 8, 2025 at 7:35 AM
On general conclusion of today;
A whole game is a structure made up of small games.
Careless small details can make a meticulous large structure seem worthless.
April 5, 2025 at 1:41 AM
Some indie #gamedev teams put too much importance and screen time to UI in general but they can forget that if there is too much of something in a game it needs to be repeatable and consumable for the player.
That's why sometimes we get "copycat UI looks" and it's bad for your desired design style.
April 5, 2025 at 1:38 AM
Whether or not the elements in the user interface are of high importance to the game, the rule that UI design should be "forgettable" by the player is always applied in the #gamedev approach.
April 5, 2025 at 1:33 AM
In #gamedev processes UI design is especially hard if the game is online or has a PvP aspect to it.
MOBA games could be a good example for mini map importance because it helps the player to track what is going on in the far end of the map.
April 5, 2025 at 1:29 AM
A mini map usually takes 1/9 or 1/18 of the screen depending on the game type and sometimes it just takes players playable area and gives them a poor experience.
A good #gamedev is always sure on how much space and importance their pathfinders and maps have in their design from the beginning.
April 5, 2025 at 1:24 AM
Same idea goes for the mini map too.
Sometimes it's good to have it. Some games just need a compass or an small indicator of where the player is and where they need to go.
A #gamedev has to decide how they are going to include their pathfinder to the UI according to what the game needs.
April 5, 2025 at 1:18 AM
What is included on the game UI is always specific to what will players need to see.
For an example; showing the health bar when player is in combat and hiding it when the player is free-roaming is a good design but having a hotkey to let player control it is amazing #gamedev move.
April 5, 2025 at 1:15 AM
Game UI is usually a part of the game cinematography. The player spends enough time memorize what is happening on the screen either it's intentional or not.
A game designer always needs to be sure what is going to stay on the screen.
#gamedev
April 5, 2025 at 1:08 AM
The best user-interface design for a game is always the one you don't know that it's there. But always gives you enough information when you need it.
#gamedev
April 5, 2025 at 12:39 AM
On general conclusion of today;
Game do and will shape the culture itself.
April 3, 2025 at 9:34 PM
Games do not have to resemble movies visually.
Game visuals are a field of study and thought in themselves.
In order to think about and produce game visuals, it is necessary to learn how to read games from scratch.
#gamedev #AcademicSky
April 3, 2025 at 9:32 PM
The main reason we love games produced by indie studios, old games with bugs, nostalgic products and passion projects is that gaming is a culture.
#gamedev
April 3, 2025 at 8:51 PM