Andrew Oaten - Project Eris
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oatmealink.bsky.social
Andrew Oaten - Project Eris
@oatmealink.bsky.social
Game Dev & 3D Hobbyist
Progress was been at a snails pace but I have landed on an overall style I'm happy with. Also got depth based rim lighting working correctly. Just her arms and tail to finish off (hence why it's using the old shader). #gamedev #indiedev #unity #blender
November 16, 2025 at 3:54 PM
Was wrapping work last week so not much progress to show... Though I was playing Digimon Time Strangers and I loved how bold their edge highlighting was. Was inspired to dial mine up and I really like how it turns out. Also makes it easier to see from a distance. #indiedev #gamedev #unity #gamedev
October 13, 2025 at 8:11 PM
Finished the head textures and put together a quick shader test. Pretty happy with this so far. The specular highlights are masked by a texture to help give a stylised look. Just the rest of her body to go... #blender #unity #gamedev #indiedev
October 4, 2025 at 8:00 PM
Started work on the face texture. The slits came out quite well. Switched a geometry node setup for the outline that uses vertex paint to control the thinkness. The eye is a good show case of this as the outline gets thinner so that it doesn't interfere with the texture. #blender #indiedev #gamedev
October 3, 2025 at 8:22 PM
Bakes came out quite nicely. Tomorrow I will begin the process of cleanup and refinement. Very much looking forward to when I will be able to work on her shader. #gamedev #indiedev #blender
October 1, 2025 at 7:43 PM
Has been many months... maybe even a year since I last properly UV unwrapped a model. Went with 4 maps in the end. Head, body, limbs and hair. Now to bake the and begin the texturing process.
#indiedev #blender #gamedev
October 1, 2025 at 5:01 PM
Reposted by Andrew Oaten - Project Eris
it was a real battle but i got root motion working with the unity nav mesh agent finally. now the big problem is that without attacks, sounds, or any move anims other than a little shuffle, the enemy is Too Cute
September 30, 2025 at 7:39 PM
Quite happy with how the mesh turned out. Forgot I also needed to update the mesh for the sword and shield, so took a bit longer. Now on to texturing... which now that I say it feels daunting... #blender #indiedev #gamedev
September 28, 2025 at 10:47 PM
Body mesh finally finished. Next is her hair and I can then finally get to texturing... #blender #indiedev
September 27, 2025 at 6:11 PM
Finished her legs and also redid most of the weight painting so that her hips deform much more nicely. I also removed the little v slits from her torso. Little side by side of with and without texture to show off the details. Just her arms, hair and accessories left to go. #blender #indiedev
September 21, 2025 at 7:39 PM
Between work and Silksong... didn't find much time to work on Eris. However I'm back at it again. Finished her torso and shins retopo. Thighs are up next. I was also toying with two ideas to add more color. 1. exposing more light between her plating and 2. Tattoo like markings. #blender #indiedev
September 20, 2025 at 9:33 PM
Wasted some time trying to go with a high-poly sub-divided mesh, but soon realised that trying to do that for every eventual model would be crazy. So now I'm focusing on an LOD0 mesh. On the left is the WIP retopo & on the right is the old hack together. Getting there. #blender #indiedev #gamedev
September 3, 2025 at 9:21 PM
Slow start, but face plate is coming along. #blender #gamedev #indiedev
August 30, 2025 at 12:12 AM
Picked up the SexyIce Mantis figure. I do have a soft spot for insectoid like monster designs...
August 29, 2025 at 4:27 PM
I've been working fulltime on another project again, hence my lack of energy to code on my project lately... I think I need to shift gears and tinker with visuals again. Time to get working on refining Eris's mesh. #blender #indiedev
August 28, 2025 at 8:44 PM
Finished all exit/entry animations and added some IK. Still some bits to do, but moving on to crouch as I would like to add some "exit into crouch" checks. #indiedev #unity #gamedev
August 9, 2025 at 9:15 PM
Upper exit check and animation done. Just Upper entry, lower exit, leaping and IK to go... onwards! #indiedev #unity #gamedev
August 5, 2025 at 8:01 PM
Did a rework of the climbing logic to prioritse being able to move over uneven surfaces. Need to prep some animations for jump related climbing logic but i'm nearly able to wrap this feature up. #indiedev #unity #gamedev
August 3, 2025 at 7:58 PM
I've not had much energy to work on code, but finally got the core logic for free climbing working. Need refine entry/exit conditions and logic, but happy with how it is working so far. I've also been working on finalising Eris's design, so might side track with the mesh work soon. #indiedev #unity
July 28, 2025 at 12:19 AM
The freelance gig is finally over, so now I can get back to Project Eris... I've switched to a new IK plugin by Flm and it works so much better than what I had with the added bonus of procedural foot movement when turning on the spot. #indiedev #unity
June 22, 2025 at 3:27 PM
Been a be silent on here, but I'm not dead! Just been busy working on contract work lately. In the meantime I have be slowly improving the camera lockon. To allow you to spin around the target, but keep the Eris in view when occlusion occurs. #indiedev #unity
May 10, 2025 at 1:42 PM
Finally moved my backlog to Trello. Not an exhaustive list and is missing things like assets/animations that need making, but a starting point. #gamedev #indiedev
March 13, 2025 at 3:39 PM
Was digging through an old dialogue experiment from 3 years ago where I wanted to replicate non voice based dialogue boxes like Ace Attorney (which the sounds were borrowed from for testing purposes). Think I will dust it off and port it once I finish off the combat. #indiedev #gamedev
March 12, 2025 at 8:42 PM
Injury/Damage logic is done. Took a bit of time to get the animations ready and logic to prevent other actions from activating. Needs a bit of finetuning and FX, but as intended! #gamedev #indiedev
March 11, 2025 at 8:57 PM
Been having the temptation to replay Xenogears lately, to the point where I have also been doodled a rough orthographic concept... might model this between coding sessions #ゼノギアス #xenogears #mecha
March 11, 2025 at 4:45 PM