twitch.tv/number_toast
twitch.tv/number_toast
Had a few different ideas for rotation that kind of worked:
Idea 1: Find direction of right stick input vector and set player rotation to that
Idea 2: Add right stick input vector to player position and look at that
Had a few different ideas for rotation that kind of worked:
Idea 1: Find direction of right stick input vector and set player rotation to that
Idea 2: Add right stick input vector to player position and look at that
They did a pretty good job I guess
They did a pretty good job I guess
Movement buggy sometimes, change to rigidbody.velocity or addforce tomorrow.
Movement buggy sometimes, change to rigidbody.velocity or addforce tomorrow.
www.twitch.tv/number_toast
www.twitch.tv/number_toast
-Completed magnet system (polarity switch, forces)
-Added walls, doors, sensors, physics objects
-Added neutral mode so no forces are applied
-Tried and failed to create a magnet model in blender
-Fixed small issues and redundancies in code
-Completed magnet system (polarity switch, forces)
-Added walls, doors, sensors, physics objects
-Added neutral mode so no forces are applied
-Tried and failed to create a magnet model in blender
-Fixed small issues and redundancies in code
Game will be a magnet-based puzzle game, with a top down controller. Magnet will be able to attract or repel based on polarity
Game will be a magnet-based puzzle game, with a top down controller. Magnet will be able to attract or repel based on polarity