novelventures.bsky.social
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novelventures.bsky.social
novelventures.bsky.social
@novelventures.bsky.social
Novel Ventures: Cozy bookstore simulator in development! 📚 Follow daily devlogs, behind-the-scenes updates, and system experiments while we build the shelves, stock, and shop mechanics. https://clockworkindusties.itch.io/novel-ventures
I did get a few more assets done last week as well
February 8, 2026 at 9:45 PM
AI last week went well. Got sidetracked on some little tasks too and adding some assets. THis morning I got the NPCs detection system installed so it can see the garbage.
February 8, 2026 at 8:16 PM
Happy Wednesday everyone! back to making my systems this week, so no more new assets :( But I did release my 1 month devlog on itch! clockworkindusties.itch.io/novel-ventur...
One month devlog!
OK, it is my one month update! I began development of this gamethe last month, and I am haing such a great time making it. I have most of my core systems in place (not polished, but functional and sol...
clockworkindusties.itch.io
February 4, 2026 at 4:02 PM
Happy Monday everyone.
February 2, 2026 at 2:35 PM
Making little plants in fancy pots. Just making more assets before I get back to systems work this weekend.
January 30, 2026 at 10:09 PM
January 30, 2026 at 4:12 PM
Happy Friday! Last day of my asset making week (Not ever, just until more systems get finished up) Today? I dunno, more shelving, expand the unlockable areas visuals... who knows.
January 30, 2026 at 1:13 PM
LOL that is an awesome idea.
January 30, 2026 at 12:10 AM
I forgot to tell you guys, In Novel Ventures you don't JUST buy and sell wholesale/rare books, you also sell real wholesale prints/rare paintings if you want to. Whether you use the auctions to get a rare Monet or just sock prints of starry night there is an in game market for it.
January 30, 2026 at 12:00 AM
More bookshelves? why not?
January 29, 2026 at 5:36 PM
Happy Thursday everyone! Lets make some assets!
January 29, 2026 at 1:51 PM
Hope everyone had a great day! I got a bunch done in the visual department today. From succulents, to coffee mugs, to the credit card reader and barcode scanner. Its starting to come together from an art direction perspective... Gonna be sad in a couple days to have to go back to systems work.
January 29, 2026 at 12:38 AM
Happy Hump day! Been a good week of assets making and developing my asset pipeline. Got another class of objects done, well a couple actually, but this falls into the knick knacks category, I got some succulent models! All developed within the GODOT engine! Man. I love GODOT.
January 28, 2026 at 2:57 PM
Reposted by novelventures.bsky.social
Another Cat in the Stacks book. This one dives into the history of the teen sleuths like Nancy Drew & the Hardy Boys with a modern mystery.

Of course, Diesel the cat saves the day. #catchatbookclub
January 25, 2026 at 8:06 PM
Added board games! Not just books, there will be all the usual knick knacks you can pick up at book stores as well. Unfortunately I cant use real board games here the way I can with real books without brand deals, but that's no biggie.
January 27, 2026 at 9:01 PM
Happy Tuesday everyone!

Today still modelling! Adding to some of the unlock able areas. You wont be unlocking bland empty rectangles, you will be unlocking portions of a real building with levels and character. Here is a preview of what the first unlocked zone may contain.
January 27, 2026 at 4:57 PM
It was mainly a day of drafting new store fronts. Didn't touch a line of code today. First day since development started that I didn't touch code. Tomorrow I'll get back to NPC logic.
January 27, 2026 at 5:28 AM
Its so nice to be able to not think about code for a bit and just chill. Hope everyone else's Monday is going great.
January 26, 2026 at 5:15 PM
New Shop Entrance! Shop entrances will be purchasable in game (in in game currency not paid, this game will have no micro-transactions). Probably only have a few at Beta launch and aiming for a bunch by 1.0.
January 26, 2026 at 2:11 PM
Just taking it easy today and modelling some new shelves and am going to add 30 books to the roster. We'll see if I even touch raw code today.
January 25, 2026 at 4:44 PM
Mid day update! Got a ton of stuff done for the store environment today. Made some new shelving units, worked on front of store presets and overall got this thing looking like something... even if still rough. Most systems are already in, so just fun stuff now.
January 23, 2026 at 8:09 PM
Starting to look like a real game. Don't like low poly? Your loss. I will be adding shaders to this, but overall the low poly style is staying. This is systems first architecture.
January 23, 2026 at 12:21 PM
Just discovered the joys of GODOT's CSGCombine3D. This games architectural art style just got locked in. This game;s meshes will be made (largely) in GODOT, not in blender. I love Godot so much.

Happy Friday everyone!
January 23, 2026 at 11:17 AM
Took me about 5 minutes to get the basic move furniture system set up in my game. You can even move the shelves with books in them without risk of losing your books.

I love it when things come together as planned.

Happy Thursday everybody.
January 22, 2026 at 10:48 PM
Alright, Sign system is DONE and UI passable (at least for a while)! Got my signs doing just what I want them to do. Change color name, ect on the signs. This system is expandable for all kinds of sign types from billboard sized to price tag sized. Another productive morning.
January 22, 2026 at 8:35 PM