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normalcanard.bsky.social
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@normalcanard.bsky.social
hi
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Currently solo developing a small #horror fishing game in #godot. Started about 2 months ago and I'd love to do some #devlog kinda thing here. Hopefully it can help gather some interest in the project :)

#gamedev #indiedev #horror #solodev
(lil concept art to catch your attention)
Not me debugging my debug menu, wdym??

#solodev #indiedev #godot
February 2, 2026 at 3:25 PM
one can only dream of such thing
February 2, 2026 at 2:44 PM
but what if... you made it juicier?
February 2, 2026 at 12:54 PM
I've hear of this idea when coding an opponent: Make it guaranteed to win at first, then add handicaps to give the player a chance. Something like that. Here you could keep that base logic of just following the ball, but add some other influences like player behavior or simply randomness.
January 27, 2026 at 4:10 PM
I need more environments like this in games. Even through screenshots it really feels like a place.
January 26, 2026 at 4:57 PM
Personally I'd rather have the parameters adjust each camera on their own, else the adjustments to one camera could make another worst by accideny.
January 26, 2026 at 12:51 PM
this looks fun
January 24, 2026 at 6:02 PM
I feel you, drag and drop might just be the bane of my existence. Looks like it worked just fine for you!
January 24, 2026 at 5:54 PM
yo that's crazy, put jiggle on anything, it just makes it better
January 24, 2026 at 4:21 PM
welp, skimming through your posts was enough to get yourself a whishlist from me. I'm sure if you manage to make a trailer that displays the strengths of your game well enough you will find your audience.
January 24, 2026 at 5:55 AM
It also means you might be recommended to their playerbase that are just a giant. You'd definitively need a good starting push for that to happen, but still.
January 24, 2026 at 5:43 AM
I can't guess what the 2 first options are for, something related to camera, but it's not clear what. Could probably figure it out by simply by trial and error tho.
January 23, 2026 at 7:08 PM
Currently solo developing a small #horror fishing game in #godot. Started about 2 months ago and I'd love to do some #devlog kinda thing here. Hopefully it can help gather some interest in the project :)

#gamedev #indiedev #horror #solodev
(lil concept art to catch your attention)
January 23, 2026 at 7:00 PM
never been comfortable with rendering, so I'm trying to figure out some stuff.
January 22, 2026 at 3:32 PM
I was away from my digital art setup for about 3 weeks, so here is what I did with good old pen and paper. It's always fun to go back to traditional once in a while :)
alright, ima doodle dump here whether you like it or not
(this is a thread)
#doodles
January 9, 2026 at 4:58 PM
January 9, 2026 at 4:55 PM
January 9, 2026 at 4:55 PM
January 9, 2026 at 4:55 PM
January 9, 2026 at 4:55 PM
hand reveal!!
January 9, 2026 at 4:55 PM
January 9, 2026 at 4:52 PM
January 9, 2026 at 4:52 PM
January 9, 2026 at 4:52 PM
January 9, 2026 at 4:52 PM
January 9, 2026 at 4:52 PM