Nino Filiu
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ninofiliu.com
Nino Filiu
@ninofiliu.com
Hacking computers until they scream out the beauty they have inside

Member of distraction.fun
Video game teacher at ICAN
Maker of supermosh.github.io

ninofiliu.com
instagram.com/nino.filiu
I made a game exploring the effect of nostalgiacore on false memories, it's free and lasts about 5mn :) ninofiliu.itch.io/anemoia #indiegame #artgame #liminalspace
Anemoia by Nino Filiu
You can’t repaint over the parts of your memories that faded away
ninofiliu.itch.io
November 11, 2025 at 4:41 PM
Made this in 5mn in Unity with Gaea, Polyhaven, and HDRP fog, can't wait to teach the workflow ^^
November 3, 2025 at 12:08 AM
Coded my first UE plugin that creates materials from AmbientCG in 5s rather than 5mn of manual process! Already got a few purchases and many positive feedbacks. Happy! fab.com/listings/358... #UnrealEngine #ue5 #fab #gamedev
October 25, 2025 at 9:23 AM
On nov 6th & 7th I'll give a worldbuilding workshop in Unity at @stereolux.bsky.social 🧑‍💻✴️
learn more stereolux.org/agenda/works...
Workshop Créer son propre monde avec le moteur de jeu Unity | Stereolux
Ce workshop est une initiation au moteur de développement Unity. Il débutera par une présentation théorique des outils de création vidéoludique (Godot, Unity, Unreal Engine…) et de leurs usages possib...
stereolux.org
October 7, 2025 at 11:16 AM
Quite impressed by the shear exactitude and relevance of this article by Matteo Bittanti about this history and vision of our Distraction Collective www.patreon.com/posts/from-a... (on patreon, but free to read)
FROM THE ATTENTION ECONOMY TO COLLECTIVE DISTRACTION | VRAL
Get more from VRAL on Patreon
www.patreon.com
September 30, 2025 at 8:56 PM
Reposted by Nino Filiu
👽 RESPAWN 2 part à l'impression la semaine prochaine, il y en a encore quelques-uns à précommander !👽

immersion-revue.fr/numeros/resp...
September 18, 2025 at 6:30 AM
Reposted by Nino Filiu
Vues de l'exposition "Me & Who?", Décembre 2024.

Une exposition de Distraction collective dans Le Port Des Créateurs, curation par Chochinbi, invitation par Stéphane Boudet Santamaria pour TLN Hybrid.
September 12, 2025 at 12:07 PM
My latest game Staggered has a happy ending, but you can also chose to run away from your shadow endlessly #indiedev #artgame #devlog
September 2, 2025 at 4:03 PM
In my latest game Staggered, there is an anthracite-textured clone of your player character that walks towards you - slowly, but constantly. Inspired by Carl Jung's "shadow", the choice is yours to either face it or run away from it. #indiedev #artgame #devlog
August 25, 2025 at 9:04 PM
Image from Staggered, my latest video game made during Residence Evil III

ninofiliu.com/staggered #indiedev #artgame #devlog
August 21, 2025 at 4:07 PM
Used @vanilagy.bsky.social 's Mediabunny in supermosh.github.io for rendering. Perf gain for most devices (6s -> 0.3s for this video), but most importantly since I don't rely on the live recording anymore, the output is deterministic & the same for all devices. Many ppl asked for this :)
August 15, 2025 at 11:48 PM
July 21, 2025 at 11:19 PM
pausing all projects to focus on blender renders that could have been ur cool cousin's wallpaper in 2009
July 21, 2025 at 2:39 AM
500mm vs 5mm #b3d
July 20, 2025 at 10:41 PM
July 20, 2025 at 3:46 AM
bro i love being a 3d artist sometimes my screen looks like this and i just pause for a while to appreciate the view of the landscape kinda
July 16, 2025 at 8:45 PM
UE5.6 allowed for crazy updates on metahuman body customizations but also completely fucked nanite landscapes, not sure if that was a net positive on the production of my upcoming animation short
July 2, 2025 at 11:50 PM
Just finished @farfama.bsky.social 's "The Light Of Our Yearning", what a beautiful short poetic experience-~*´¨¯¨`*·~-.¸
July 2, 2025 at 3:22 AM
The future I'd like to see for AI is locally-run web apps. I'm not saying that is what's gonna happen (people are dumb and capitalism suck so things my get pushed in the wrong direction, like when headphone jacks disappeared), but that's the future I wish for nevertheless. Here's why ⏬🧵
June 27, 2025 at 2:19 AM
After years of research, I released a massive upgrade to supermosh.github.io, the first browser-based datamosh editor. It already knew a worldwide usage since I released the v1 in 2021, but this is 100x faster and a perfect visual match with the original fx. v happy!!!
instagram.com/reel/DK4q_mNMQWb
Supermosh
supermosh.github.io
June 15, 2025 at 5:58 PM
We're organizing an art game playtest + machinimas screening this thursday, come say hi if you're in town!
www.instagram.com/p/DKuJ-K6NWLC/
June 10, 2025 at 4:02 PM
I engineered and coded the latest piece of the amazing Arvida Byström

Named « Cum As You Are », it explores the concept of pleasure by completely taking out the human component of it

Currently on display at Never At Home (Vienna)

#installationart #robotics
May 28, 2025 at 4:49 PM
Screenshot from The Fall (2006)
May 24, 2025 at 2:14 PM
Everytime Firefox auto-translates a German website it does this to @moshelinke.bsky.social i'm dead
May 24, 2025 at 2:13 PM
Had the opportunity to talk about the parisian art game scene as well as our philosophy of crafting novel digital experiences at @amazefest.bsky.social, the most renowned indie games festival. What an honour!
May 20, 2025 at 6:47 PM