Nestach
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nestach.bsky.social
Nestach
@nestach.bsky.social
Indie #gamedev working on the action #platformer "Project Beyonder", loves games and gamedev so feel free to DM me and let's talk games!
Pinned
Playing around with new grass variations and tweaking the art style, figuring out what works best for the atmosphere and lighting #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine
I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
February 18, 2026 at 4:02 PM
Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
February 14, 2026 at 11:37 AM
Added a crouching animation that I completely forgot to make before. I also adjusted the launch move so the two work better together #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
February 11, 2026 at 2:25 PM
I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
February 7, 2026 at 11:44 AM
I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
February 4, 2026 at 3:51 PM
There’s now sound when you clean a checkpoint, along with some extra particle effects #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
January 31, 2026 at 12:48 PM
Keep an eye out for hidden items and powerups along the way #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
January 28, 2026 at 3:26 PM
I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
January 24, 2026 at 2:15 PM
I spent some time refining the checkpoints, experimenting with new effects and shaders #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
January 21, 2026 at 2:16 PM
Getting back into game dev this year with some level tweaks and a few new checkpoints added #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
January 17, 2026 at 11:40 AM
Thank you for being part of this year. I hope to see you again in the next one! #HappyNewYear #HappyNewYear2026 #WishlistWednesday
December 31, 2025 at 10:28 AM
Happy holidays everyone!
Thanks for all the love and support this year.
Can’t wait to share more game dev progress in the new year #HappyHolidays #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
December 24, 2025 at 11:55 AM
Been working on bounce pad variations so they feel more at home in the snow environment. I’ll be reworking the snow models and polishing the particles next #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
December 20, 2025 at 11:01 AM
Prepping the environment for the coming winter #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
December 17, 2025 at 12:05 PM
I’ve started working on a 3D model for the new enemy. It’s a plant-based enemy with dangerous spikes #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
December 13, 2025 at 1:15 PM
A bit of a smaller update today, but here’s some behind-the-scenes work on a new prototype enemy that fires spikes from the ground when the player gets close #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
December 10, 2025 at 2:45 PM
There are still snow patches and some falling snow in this level, and I’m working out how to shape a few sections around them #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
December 6, 2025 at 10:11 AM
Found a few issues with the bounce pads that kept them from behaving as intended. They’re fixed now and feel much more reliable #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
December 3, 2025 at 2:34 PM
Been experimenting with new cliffs and rock shapes. Next step is optimizing them, probably by baking everything down to a cleaner low poly version #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
November 29, 2025 at 11:50 AM
I’ve been experimenting with background assets like rocks and cliffs to figure out how to make them more efficient. They still need some color tweaks, and they’re a bit too low poly for what I’m aiming for #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
November 26, 2025 at 2:25 PM
I started building out more water and river areas in the level, experimenting with compositions and looking for strong landmarks to anchor the space #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
November 22, 2025 at 12:05 PM
I’ve been revisiting older level sections and found some great places to add the new bounce pads. They’re already making the flow feel much smoother #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
November 19, 2025 at 11:10 AM
I’ve been playing around with the bounce pads and realized they can send the player downward as well, so I’m using that to shape a new wall sliding section #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
November 15, 2025 at 12:24 PM
Tried bounce pads with wall sliding today. They nudge the player down the wall in a controlled way #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
November 12, 2025 at 11:04 AM
I got regular bounce pads to launch the player diagonally now. Planning to use them for climbing and descending sections #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
November 8, 2025 at 11:04 AM