It has a pretty cool deterministic upgrade system where you power up your weapon by performing specific trick kills.
steamcommunity.com/sharedfiles/...
It has a pretty cool deterministic upgrade system where you power up your weapon by performing specific trick kills.
steamcommunity.com/sharedfiles/...
How long did it take you to make this?
I remember seeing posts implying the game would be designed around rotational aiming but now it's just an option, not even default, what made you decide to change that?
How long did it take you to make this?
I remember seeing posts implying the game would be designed around rotational aiming but now it's just an option, not even default, what made you decide to change that?