Tyler Fritz
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mossygames.bsky.social
Tyler Fritz
@mossygames.bsky.social
Making LunaVoxel, a collaborative voxel art website with a spacetimedb backend
https://github.com/tfritzy/LunaVoxel

Previous projects: typeracing.io, bufo.fun
Against my better judgement I am starting down a path littered with dead and abandoned projects. I can't resist the allure.
October 23, 2025 at 2:33 PM
Selections. Can't do anything with 'em yet but they're there.

#webdev #voxelart #gamedev #lunavoxel
October 20, 2025 at 2:21 AM
Haven't had anything to show for a long time because I've been polishing things up, but just added a block picker tool.

#gamedev #voxelart #voxel #lunavoxel
October 15, 2025 at 1:10 PM
Ducko landing page. Lighting is hard.

#voxelart #lunavoxel #gameart
September 2, 2025 at 2:04 AM
September 1, 2025 at 12:43 AM
Have been working on hardening things before an initial release. Was curious about how much compression project data could get and tried out LZ4. Was definitely better than RLE, but together they're shockingly effective. Super surprising considering LZ4 does RLE as a side effect.

#gamedev #voxel
August 27, 2025 at 11:49 PM
Getting started on exports. Can finally render now.

#gamedev #voxelart #lunavoxel
August 14, 2025 at 1:52 AM
Presence indicators

#gamedev #voxelart #lunavoxel
August 13, 2025 at 2:40 AM
Greedy meshing slightly helpful

#gamedev #voxelart #lunavoxel
August 6, 2025 at 1:53 AM
August 1, 2025 at 1:58 PM
Finally implemented ctrl z. This process gave me a lot of empathy for google docs engineers. Reconciling edits made by multiple people to the same area was a headache, and voxels are a much simpler case than a document with formatting and tables would be...

#gamedev #voxelart #lunavoxel
July 29, 2025 at 1:00 AM
Added layer support

#gamedev #voxelart #lunavoxel
July 21, 2025 at 2:05 PM
Made it so that you can use textures on blocks too, not just flat colors.

#gamedev #voxelart #lunavoxel
July 14, 2025 at 7:56 PM
Made it so you can configure the texture mappings on an individual face basis

#gamedev #voxelart #lunavoxel
July 11, 2025 at 2:36 AM
Can't do a project without hexagon-pilling it a little

#gamedev #voxel
July 8, 2025 at 2:41 PM
The ambient occlusion trick helps so much

#gamedev #voxelart
June 14, 2025 at 8:41 PM
Changed the schema to store and send cuboids instead of run length encoded columns. Saved a lot of i/o!

#gameart #gamedev #voxel
June 7, 2025 at 12:35 AM
Color palette and paint and erase tools

#voxel #voxelart #gamedev
May 28, 2025 at 7:30 PM
More controls and stuff, getting close to usable. I hope I get better at voxel art through this project.

#gamedev #voxel
May 17, 2025 at 11:33 PM
Added cursors that show where everyone is currently in the world.

#gamedev #voxel #spacetimedb
May 17, 2025 at 12:41 PM
Build out some of the backbone of the site, with auth and simple world management.

#gamedev #voxel #spacetimedb
May 15, 2025 at 3:16 AM
Added some basic controls and stuff

#gamedev #spacetimedb #voxel
May 9, 2025 at 2:30 AM
Am really excited about spacetimedb, so to get acquainted I'm working on a web based collaborative voxel modeler. Got things hooked up to be able to place blocks.

#gamedev #spacetimedb
May 5, 2025 at 2:45 AM
Pixel art practice day 17

#pixelart #gamedev
January 28, 2025 at 3:36 AM
Pixel art practice day 16

#pixelart #gamedev
January 27, 2025 at 1:45 AM