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moraviangames.bsky.social
Moravian
@moraviangames.bsky.social
Game dev and game dad. Working on Feed the Scorchpot. Fancy a taste? Wishlist on Steam: https://store.steampowered.com/app/3966510/Feed_the_Scorchpot/
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This is Dragon Fodder. It’s weird, it’s funny, it’s addictive - and yes, it’s a roguelite. Fancy a taste? Wishlist us on Steam to reserve your seat at the table. store.steampowered.com/app/3966510/...
Dragon Fodder on Steam
Time to feed the dragon! If your island is to survive, you can’t let its protector go hungry. And the hunger grows. Dragon Fodder is a balatroesque roguelite where you build, roll and fix dice, harves...
store.steampowered.com
As it turns out, out of all the names I could have picked for the game, I went with one that was already taken... store.steampowered.com/news/app/396...
Feed the Scorchpot - New year, new name - Steam News
This update took a bit longer than intended, but there was a reason for it (apart from just taking a break over Christmas). Well… Dragon Fodder is no more! dramatic pause Yeah. As it turns out, out of...
store.steampowered.com
January 12, 2026 at 10:25 PM
For me the answer was playtesting - just talking to players and being mindful about what they do and don't talk about
December 27, 2025 at 6:22 PM
Working on my board game inspired roguelite, I’ve noticed how much gamefeel, sound, and subtle animations can change how the same mechanics are perceived. Even something as simple as the dragon commenting on the player’s performance with snarky remarks made a big difference.
December 27, 2025 at 3:28 PM
Game mechanics vs. atmosphere: which one actually carries a game?
Both matter, obviously. But as a solo dev, I keep circling back to this question. Solid mechanics are what make a game work, while atmosphere is what makes players care.
December 27, 2025 at 3:28 PM
Reposted by Moravian
Getting our hands dirty creating some new art for our upcoming demo trailer. Multiple mouths and eyes to give some animation a go 😅
December 25, 2025 at 7:14 PM
That's my daughter sitting on my lap with controller so I could take the picture :)
December 13, 2025 at 2:31 PM
I’ve been adding a lot of QoL features to my game, and I wanted to implement full controller support early so it doesn’t feel like an afterthought. The game is already fully playable on Steam Deck, but I wanted to push it further and make the controls genuinely comfortable. #DragonFodder
December 13, 2025 at 2:30 PM
Do you like dragons and art timelapses? #DragonFodder
December 10, 2025 at 12:11 PM
You could call it like that. Base game mechanics were inspired by classic board games and gameplay principles by rogulites like Balatro
December 7, 2025 at 3:09 PM
Thanks! I had lot of fun with sound design... all dragon sounds are actually just cat trills and purrs, just heavily slowed down and edited :)
GameMaker is worth a try - easy to learn, but still powerful enough for any 2D game idea
December 6, 2025 at 2:19 PM
I'm using GameMaker and I really like it :)
December 6, 2025 at 1:50 PM
Dragon Fodder is finally in a state I’m happy with! The core gameplay now feels wonderfully smooth. Over the past month I’ve focused hard on the feel of the game – all the clicks, thunks, subtle shakes, and little nudges – and testers seem to really enjoy it. #screenshotsaturday
December 6, 2025 at 1:01 PM
Who can guess how I made these dragon sounds?
November 29, 2025 at 12:44 PM
Reposted by Moravian
Everyone! As part of the Steam Czech & Slovak Games Week we will be broadcasting live upon the DF Steam page. If you crave spectacle - or simply wish to witness how your future meals are prepared - attend at any of these:
22/11/25 @ 2AM CET
22/11/25 @ 11AM CET
23/11/25 @ 2AM CET
23/11/25 @ 8AM CET
November 21, 2025 at 1:58 PM
Reposted by Moravian
Pause your scroll. Gather round, it’s time to meet some of our dragons…

They all have a personality. Some hate bland food. Some hate overcooked food. Some just hate you; oh hang on - they all do.

#dragonfodder #indieformer #tabletop #roguelike #dragon
November 19, 2025 at 9:06 AM
Reposted by Moravian
Flavorsome alright…. But not quite good enough for The Dragon…. And that level of disappointment…. 🤣 #dragonfodder #indieformer #tabletop #roguelike #combo
November 16, 2025 at 10:56 PM
How do you feel about big numbers? In Dragon Fodder, the beast you feed can get very hungry. 70,043,490,000,000 is a big number, would you prefer displaying it as 7e13, 70T, or in its full glory? #ScreenshotSaturday #DragonFodder
October 25, 2025 at 4:15 PM
How to Feed Your Dragon 101 – We've made a new trailer for my dice-based cooking roguelite #DragonFodder www.youtube.com/watch?v=S4Ev...
Dragon Fodder | Gameplay Overview Trailer
YouTube video by Indieformer
www.youtube.com
October 23, 2025 at 1:49 PM
After some strategic nagging, my amazing wife remade the key art for our game. I'm thrilled - what do you think? #DragonFodder
October 14, 2025 at 1:06 PM
Thank you! A lot more is going to be shown soon!
October 11, 2025 at 3:53 PM
And more of it is coming!
October 11, 2025 at 3:51 PM
Thank you!
October 11, 2025 at 3:51 PM
Here’s a peek at the current state of Dragon Fodder - my boardbuilder roguelite about feeding a very demanding dragon. The island grows busier each year as you place new farms, harbors, and shrines on the board.
Still tuning balance and upgrading visuals!
#ScreenshotSaturday #DragonFodder
October 11, 2025 at 9:31 AM