Lee Tucker
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mltucker.bsky.social
Lee Tucker
@mltucker.bsky.social
Educator, husband, father, writer, tech lover
The final gamification Core Drive, Avoidance & Loss, works well as a complement to the rest of the Cow Drives. #EduSky

educatorsquest.com/2025/01/03/c...
Gamification Core Drive 8: Avoidance & Loss
Avoidance of loss (grades) must balance with positive incentives to genuinely inspire student learning.
educatorsquest.com
January 15, 2025 at 11:29 PM
Introducing scarcity and impatience in the class is a good way to insert some urgency into your classroom. #edusky

educatorsquest.com/2024/10/14/c...
Gamification Core Drive 6: Scarcity & Impatience
By implementing strategies that introduce scarcity and impatience, teachers can enhance student motivation and value in learning outcomes.
educatorsquest.com
November 29, 2024 at 9:34 PM
Students will invest more when they have ownership of something. Find ways to incorporate ownership and possession into your classroom. #gamification #EduSky

educatorsquest.com/2024/08/05/c...
Gamification Core Drive 4: Ownership & Possession
In the classroom, students can be very possessive. This behavior reflects Core Drive 4: Ownership & Possession, driven by our natural possessiveness. By incorporating game design techniques that promo...
educatorsquest.com
August 5, 2024 at 10:32 PM
Creativity and feedback are vital to a great learning environment. And it helps increase student engagement. #gamification #EduSky

educatorsquest.com/2024/07/24/c...
Gamification Core Drive 3: Empowerment of Creativity & Feedback
My elementary-age daughter loves the arts. Drawing, dancing, creating clay objects, and designing rooms in Canva. She loves doing it all, and I hope that spirit never goes away. Children have such cre...
educatorsquest.com
July 25, 2024 at 1:22 AM
Playing NES as a kid helped me learn how to work through challenges. That feeling of success is the same thing we want to establish in our students. #gamification #EduSky
educatorsquest.com/2024/07/15/c...
Gamification Core Drive 2: Development & Accomplishment
Playing challenging video games as a kid prepared me for life's hurdles. In education, using game design techniques like boss fights and progress bars can give students that same sense of accomplishme...
educatorsquest.com
July 15, 2024 at 5:02 PM
The first in the series about the 8 Core Drives of gamification and how they can be applied in the classroom. #EduSky #gamification

educatorsquest.com/2024/07/01/c...
Gamification Core Drive 1: Epic Meaning & Calling
The Octalysis framework's Core Drive 1, Epic Meaning & Calling, motivates people through higher purpose and narrative. It can be applied in a variety of ways in the classroom.
educatorsquest.com
July 2, 2024 at 3:39 PM
Engage students in assessments by turning it into a boss battle. Classes unite to defeat a common foe. #gamification #EduSky
educatorsquest.com/2024/06/24/b...
Boss Battles: Assessments with a Twist
Engage students in assessment by turning it into a boss battle. Use Google Sheet to track progress and incentivize success.
educatorsquest.com
June 24, 2024 at 3:40 PM
Gamification isn't as complicated as people may think. And it doesn't always mean playing games. #EduSky

educatorsquest.com/2024/06/10/g...
What is Gamification?
Gamification goes beyond playing games in class - it's about engagement. It includes game-based learning and principles like ownership, creativity, and social influence for an engaging classroom.
educatorsquest.com
June 10, 2024 at 1:51 PM
Matching Minds is a quick, easy to set up game that will get students thinking. Free resources available. #edusky
educatorsquest.com/2024/05/27/m...
Matching Minds: A Quick-thinking Creativity Game
Matching Minds is a fast-paced, word association game that challenges students' vocabulary. Players compete to come up with unique words that fit specific categories. Setup is easy; just duplicate the...
educatorsquest.com
May 28, 2024 at 5:54 PM