The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
Fantastic thread, thank you for sharing!
Fantastic thread, thank you for sharing!
khorrorshow.itch.io/i-dont-know-...
khorrorshow.itch.io/i-dont-know-...
i need to learn how to make vrchat avatars oh my GOD.
i need to learn how to make vrchat avatars oh my GOD.
Apply now: www.workwithindies.com/careers/ko-o... โจ
Apply now: www.workwithindies.com/careers/ko-o... โจ
Anticipation often starts with the eyes. Viewers can be "primed" to look somewhere by following a character's gaze.
Keep Alives are fidgeting, blinking, breathing, etc. when a character's not the focus of a scene, e.g. listening to a conversation.
Anticipation often starts with the eyes. Viewers can be "primed" to look somewhere by following a character's gaze.
Keep Alives are fidgeting, blinking, breathing, etc. when a character's not the focus of a scene, e.g. listening to a conversation.
Normally, voluntary movement starts in the face and travels down the body. Eyes move first, then head, neck, chest, hips, etc.
The head also tends to lead the body, then lags behind when the movement ends.
Normally, voluntary movement starts in the face and travels down the body. Eyes move first, then head, neck, chest, hips, etc.
The head also tends to lead the body, then lags behind when the movement ends.