Miracle
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miraclebutt.bsky.social
Miracle
@miraclebutt.bsky.social
Animator at KO_OP. 3D Animation and rigging with Blender || He/Him. || Art may be explicit from time to time. Rigs: https://miraclebutt.gumroad.com/
Pinned
Polished render of last post's animation. Audio from Cera Gibson on Youtube.
ok wow I did NOT realize it was that dark when I posted it. I think i need to calibrate my monitor.
February 10, 2026 at 1:16 AM
WIP of something a little new. Been wanting to do more animations involving the Director, she's kind of an important figure that I'd like to explore some more.
February 9, 2026 at 7:40 AM
Reposted by Miracle
I added important sound
February 5, 2026 at 7:16 PM
Some after hours VFX practice. Wish I could do the whole game like this.
February 5, 2026 at 5:45 AM
Reposted by Miracle
As promised: Faces! ๐Ÿ˜ Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. ๐Ÿงต

The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
February 3, 2026 at 11:49 PM
I've been trying to replicate something like this in Blender for my work on Young Suns, but for whatever reason custom properties don't export from Blender like they do in Maya. I'm so very jealous of this setup.

Fantastic thread, thank you for sharing!
February 4, 2026 at 3:48 PM
Reposted by Miracle
[WIP] Aura๐Ÿฏ๐Ÿ’˜
February 2, 2026 at 5:46 PM
Reposted by Miracle
I turned three cans of Monster and a sleepless weekend into a tiny videogame for the Global Game Jam. It's about escaping a room full of procedurally generated masked weirdos, something I'm sure we all can relate too. Play it now on your Windows personal computer:
khorrorshow.itch.io/i-dont-know-...
I Don't Know Anyone At This Party by Ivan Khoroshev
First-person deduction game about escaping a very unpleasant party. Submission to the 2026 Global Game Jam.
khorrorshow.itch.io
February 2, 2026 at 2:14 AM
Reposted by Miracle
January 31, 2026 at 7:11 PM
Could probably make one of my characters VRC compatible as a test, might be fun!
January 31, 2026 at 5:43 AM
half my day job is uploading vrchat avatars with fewer steps. how hard could it be
January 31, 2026 at 5:28 AM
friend of mine got 10k worth of vrchat avatar commissions in 24 hours i think making video games might actually be for suckers.

i need to learn how to make vrchat avatars oh my GOD.
January 31, 2026 at 5:24 AM
Reposted by Miracle
Weโ€™re hiring a QA Analyst! $90,069 CAD/year, remote 6-month contract, 4-day work weeks with flexible hours! ๐Ÿซถ

Apply now: www.workwithindies.com/careers/ko-o... โœจ
January 30, 2026 at 4:00 PM
Another, for anticipation and Keep Alives.

Anticipation often starts with the eyes. Viewers can be "primed" to look somewhere by following a character's gaze.

Keep Alives are fidgeting, blinking, breathing, etc. when a character's not the focus of a scene, e.g. listening to a conversation.
January 30, 2026 at 11:13 PM
Was asked to provide feedback for a specific type of movement, did an example.

Normally, voluntary movement starts in the face and travels down the body. Eyes move first, then head, neck, chest, hips, etc.
The head also tends to lead the body, then lags behind when the movement ends.
January 30, 2026 at 10:47 PM
I grimace a bit every time someone calls a remake the "intended experience". wrong! play the original!
January 30, 2026 at 6:16 AM
It's inspirational! I loved it and I'm still looking through frame by frame on how you did everything.
January 30, 2026 at 5:50 AM
Reposted by Miracle
No Love 1/2 is out now! A cocktail mix of yuri with neo-noir and girls with guns. Check the link in my bio for the full animation!!
January 29, 2026 at 2:30 AM
Reposted by Miracle
January 27, 2026 at 8:17 PM
Wouldn't be overly difficult to do I think, and I've been wanting to make some digi legs for a while so this might be a proper impetus to give that a shot.
January 27, 2026 at 6:01 PM
she's got a soft spot for him but he's a horrid little creature who's only barely tolerated by people within smelling distance.
January 27, 2026 at 4:55 PM
Look at it as a practice opportunity. Keep the original obviously, but make tweaks and improvements incrementally, and you'll be surprised how much better they look and how much you improve over time.
January 27, 2026 at 4:53 PM
Yeah these are all good points. Her body shape needs to be tweaked, but there's a little flex there because well-fitted clothes will modify and emphasize a person's shape, e.g. a bra lifts and stabilizes breasts to make them seem larger and rounder (but yes Olivia has big boobs).
January 27, 2026 at 4:48 PM
Some aesthetic and technical issues. Her arms are a bit short, her neck is a bit long, and her belly fur doesn't follow her body shape. Technical stuff are the improved controls, rigging, and especially topology compared to Lilly. She's fine, but I still see improvement areas.
January 27, 2026 at 4:36 PM
Yeah, she's nothing like her brother.
January 27, 2026 at 8:01 AM