Mikicrep
mikicrep.bsky.social
Mikicrep
@mikicrep.bsky.social
Thinking about turning my game from whatever it is now into a sandbox

#gamedev #indiedev #gaming #gameupdates #cpp #SDL2
August 25, 2025 at 7:24 AM
🎉 Mikicrep Studios is now 4 years old! 🎉
Time goes fast huh

Also I just released Random SDL Game 2.1.0
I’ll be uploading a video with the changelog soon so you can see what’s new

Thanks for being with us 🙏

#gamedev #indiedev #gaming #gameupdates #cpp #SDL2 #anniversary
August 19, 2025 at 7:13 AM
I was able to compile my game on Ubuntu too, I will soon release tutorial on how to do it there too

#gamedev #indiedev #gaming #gameupdates #cpp #SDL2
August 15, 2025 at 5:22 PM
Just prepared something special for Mikicrep Studios anniversary, gonna post it soon 👀

#gamedev #indiedev #gaming #gameupdates #cpp #SDL2
August 14, 2025 at 9:08 PM
Added a proper main menu to my game

Before, there was only a Play button that auto loaded your save

Now there are New Game and Load Game buttons so players can choose

#gamedev #indiedev #gaming #gameupdates #cpp #SDL2
August 11, 2025 at 7:39 PM
My Discord bot just got verified! ✅
Switched to a proper database for site accounts.
Added account search.
Users can now change their account description.

Check it out: miki.macakom.net

#discordbot #webdev #indiedev #database #javascript #nodejs
Mikicrep Studios Site
An offical site for Mikicrep Studios
miki.macakom.net
August 11, 2025 at 9:15 AM
Hover effect on all buttons might be too strong, it darkens a lot.

Should I tone it down?
#gamedev #indiedev #UI #SDL2 #cpp
August 10, 2025 at 7:33 PM
Still thinking if I should draw the player as an image or just keep the simple square.

Image would use a bit more CPU but players could swap for different images.

What do you think? Square or image?
#gamedev #indiedev #cpp #SDL2
August 9, 2025 at 9:03 PM
Starting devlogs for Random SDL Game - a 2D sandbox built in C++ with my own Mikicrep Framework.

Goal: experiment with mechanics & see how far I can push it.

Discord link in bio.
#gamedev #indiedev #cpp #SDL2
August 9, 2025 at 7:30 PM