Now you can see what you did wrong when you die.
There is also a new tool that lets you mine a 3x3 area at once.
hexagonnico.itch.io/dynamine
#gamedev #indiegame #indiedev #pixelart #godot #godotengine #godot4
Now you can see what you did wrong when you die.
There is also a new tool that lets you mine a 3x3 area at once.
hexagonnico.itch.io/dynamine
#gamedev #indiegame #indiedev #pixelart #godot #godotengine #godot4
this is a setup i realised was possible to launch across a huge part of my indie games map, and it was so fun to do i kept it in the game
#indiegame #gamedev #indiedev
this is a setup i realised was possible to launch across a huge part of my indie games map, and it was so fun to do i kept it in the game
#indiegame #gamedev #indiedev
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
#indiegames #pixelart #gamedev
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
#indiegames #pixelart #gamedev
Any reshare helps indie devs 🙌
#gamedev #indiegames #unity3d #gamedevs #cyberpunk #gamers
Any reshare helps indie devs 🙌
#gamedev #indiegames #unity3d #gamedevs #cyberpunk #gamers
One DM sets tasks, gives boasters to players.
Players do tasks for boasters to open. Players can play a card game with their cards with any user.
The DM controls boaster rarity.
#app ?
One DM sets tasks, gives boasters to players.
Players do tasks for boasters to open. Players can play a card game with their cards with any user.
The DM controls boaster rarity.
#app ?
Download (no ads, tracking, sign-up, etc.): kenney.nl/assets/grave... #gamedev
Download (no ads, tracking, sign-up, etc.): kenney.nl/assets/grave... #gamedev
#oathguard #gamedev #indiedev #indiegame #roguelike
#oathguard #gamedev #indiedev #indiegame #roguelike
Is it fun? Not really. Is it buggy? Yes!
Did I learn a lot? You bet!
Is it fun? Not really. Is it buggy? Yes!
Did I learn a lot? You bet!
Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
Also, trees.
Also, trees.
www.youtube.com/watch?v=6qim...
I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural
www.youtube.com/watch?v=6qim...
I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural