Marcus Carter
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marcuscarter.com
Marcus Carter
@marcuscarter.com

Professor in HCI @ USYD, Australian Research Council Future Fellow. Game Studies & Virtual Reality.

Computer science 21%
Materials science 15%

Reposted by Marcus Carter

Check out the latest from the SSRN #blog which features a selection of #research on age verification & #online safety.

Read more: spkl.io/63322AKCwm

#Academicsky #AcademicChatter
The Latest Research on Age Verification & Online Safety
This list includes a selection of the latest research on age verification & online safety posted to SSRN in 2025. Tinder Backgrounds by Irina D. Manta (Hofstra University) The “Segregate-…
spkl.io
I was in Canberra yesterday alongside other digital media experts to brief members of the cross bench and government on some of the key policies being debated at present, social media bans, age verification, and misinformation. @qutdmrc.bsky.social

Reposted by Marcus Carter

Reposted by Marcus Carter

Teaching game design is way harder than anything else I've ever taught, because we make collaborative social rituals out of all of human experience... and then also sometimes have to balance spreadsheets about polearm damage.

We're currently running a study interviewing game developers and games industry workers, particularly those involved in monetisation design. If you'd like to speak with us so that our research is better informed by industry perspectives please reach out!

These key principles guide developers “to act in line with the European consumer protection legislation when offering in-game virtual currencies”. The headline is that purchases must disclose the 'real' value of purchases, but the principles go further than that commission.europa.eu/document/dow...
commission.europa.eu

Our research provides further evidence to support action taken by the European Consumer Protection Cooperation Network who (just last Friday!) have released new Key Principles on the design of virtual currencies ...

➡️ Parents feel that the way monetisation is designed in games becomes a barrier to teaching children healthy spending behaviours.

➡️ Many children feel misled by the games they play, experiencing financial disappointment and family conflicts due to misleading spending features.
➡️ Children need better protections over access to the virtual items and accounts they spend time and money on, and should have easier access to refunds

➡️ Random reward mechanics like loot boxes are deceptive and harmful, and still feature in many of the most popular Roblox games despite being banned for users under 15 in Australia in 2024.

Our key findings:

➡️ Children are struggling with complex virtual currency systems, describing in-game currency conversions as “scary” and difficult to understand, often leading to unintentional overspending.

and we've written about the key findings for The Conversation here theconversation.com/literally-ju...
‘Literally just child gambling’: what kids say about Roblox, lootboxes and money in online games
Kids who play Roblox games describe ‘scary’ virtual currencies and ‘cash grab’ random rewards.
theconversation.com

Last year, we ran a study where we gave children a $20 pre-paid debit card to spend in any game. This method elicited incredible data showing how carefully children weigh their purchasing decisions, but also revealed the many minefields and deceptive practices they have to navigate.

Reposted by Marcus Carter

New article in @theconversation.com today by myself and @marcuscarter.com on how kids talk about when spending money in Roblox is harmful to them. TLDR; virtual currencies and random reward features should be better regulated!

theconversation.com/literally-ju...
‘Literally just child gambling’: what kids say about Roblox, lootboxes and money in online games
Kids who play Roblox games describe ‘scary’ virtual currencies and ‘cash grab’ random rewards.
theconversation.com

Reposted by Marcus Carter

My DRS paper on graphic design and AI has just passed 15,000 downloads | dl.designresearchsociety.org/drs-conferen...

Reposted by Marcus Carter

Agree, it's why I always recommend reading @brkeogh.bsky.social's book The Videogame Industry does not exist.

Games are a media, an art field. While it's understandable to want to help people pay bills, we undermine them by focusing so much on their monetization - especially when it's unrealistic.

Reposted by Marcus Carter

God this is really annoying - but Adam Tooze posted the best thing he’s written in months *today*. It’s a wide ranging interview from a Chinese publication, but here’s the best (and most terrifying) description of the current AI bubble I’ve yet read

adamtooze.substack.com/p/chartbook-...

Reposted by Marcus Carter

I agree with @localthunk.bsky.social. Rating Balatro as an 18+ game is as unserious as it is hypocritical, and how we use ratings and regulations to safeguard children often makes no sense. My latest at @crossplayblog.bsky.social: patrickklepek.substack.com/p/is-balatro...
Balatro’s 18+ Rating Underscores Gaming’s Hypocritical “Protecting” Children Rhetoric
Loot boxes pass through regulatory and rating scrutiny without batting an eye, but a card game? My word!
patrickklepek.substack.com

A safe distance!

Reposted by Marcus Carter

Reviewed a crazy book about the Commodore 64 for Polygon.com!

www.polygon.com/books/496693...
Too Much Fun finally tells the C64’s legacy
Ryan Rigney on Jesper Juul’s new book about the forgotten history of early home computer games
www.polygon.com

“the catchphrase might be that the Bullshit Jobs are now being done by the Bullshit Machine.”

Great read!
@himself.bsky.social knocks another one out of the park with his great piece on LLMs and the anticipated effects they will have on large organizations of all kinds.
The Management Singularity - LLMs aren't going to transform the Fate of Mankind but they will remake how big organizations work. www.programmablemutter.com/p/the-manage...

Reposted by Marcus Carter

@himself.bsky.social knocks another one out of the park with his great piece on LLMs and the anticipated effects they will have on large organizations of all kinds.
The Management Singularity - LLMs aren't going to transform the Fate of Mankind but they will remake how big organizations work. www.programmablemutter.com/p/the-manage...
The Management Singularity
LLMs will transform the world - but quietly
www.programmablemutter.com

Reposted by Marcus Carter

Wondering why Australia shouldn’t (consider) ban social media (games) for minors? China sets us an example. Thanks for the great team work @benegliston.bsky.social , @marcuscarter.com 🍻
theconversation.com/china-restri...
China restricted young people from video games. But kids are evading the bans and getting into trouble
In China, many people see video games as ‘spiritual opium’. However, laws restricting young people’s play have proven difficult to enforce in practice.
theconversation.com

Reposted by Marcus Carter

"The global venture capital sector has invested over USD 225 billion in AI startups over the past five years, compared to USD 143 billion over the same period in startups operating across all aspects of the clean energy sector"

From the IEA's 2024 World Energy Outlook (p186). Now that's a problem.

I don’t listen to much music, but when I do …

“As we have seen in the past bad policy designs leads to bad outcomes,” Rowland said last week. “It is important we take the time to get these reforms right.”

Maybe we can call gambling ads ‘social media’ and we’ll ban it then?

Reposted by Marcus Carter

Gambling ads between Frozen and Bluey songs.
This shouldn’t be happening. Govt needs to have the guts to ban gambling advertising.
www.theguardian.com/australia-ne...
Australian father calls out Spotify for allegedly playing Sportsbet ads during Frozen and Bluey songs
Man says gambling ads ‘potentially damaging’ for his children who regularly listen to Disney and the Wiggles on his account on music streaming app
www.theguardian.com