Mark
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Mark
@marco32bit.bsky.social
Hi
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Toadled: Eating Frenzy 👅 has a new trailer!

WISHLIST ON STEAM 👉️ store.steampowered.com/app/3173780/...

🍽️ Action roguelike with an appetite
🧬 Eat to get new abilities
💯 Challenges, quests, events
🔀 Tasty build combinations
👹 Boss fights

Please boost! 🙏♻️

#indiedev #gamedev #indiegames #videogames
October 9, 2025 at 9:48 AM
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I haven't posted any updates in a while. Well, I was on vacation and have been sick for a week (but it's getting better). And unfortunately, I don't have any footage left to post. But new stuff is coming soon, I promise! 😌
April 3, 2025 at 10:08 PM
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My 2025 Roadmap: Game Engine Switch, Massive World Update & VELKYN Demo Incoming
YouTube video by anbagames
youtu.be
January 18, 2025 at 12:18 AM
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Shield block #gamedev
January 11, 2025 at 1:06 PM
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My Free Horror Game, 'Storm the Swan', is 9 Steam reviews away from 50!

Interested in a Retro-Gameboy inspired adventure?

Play the game on Steam! - https://store.steampowered.com/app/3275280/

#indiegames #horror #gamedev #pixelart
January 13, 2025 at 5:00 PM
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Why do they call it Bullet Drop? I don’t even have bullets!
#gamedev #indiegame
January 6, 2025 at 4:43 PM
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They listened to us! We can now see WHICH dependencies are needed 😍🥰
January 4, 2025 at 12:41 PM
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💀 have 👂 #gamedev
December 30, 2024 at 3:30 PM
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Hey, I'm Andy and I've spent the last few months working on the combat system for my indie game. My buddy Bob has taken on the role of the punching bag! #gamedev
December 23, 2024 at 10:32 AM
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The detection process kicks in once the visibility value goes beyond a set threshold
December 21, 2024 at 3:49 PM
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The COMBAT SYSTEM of My Game
YouTube video by anbagames
youtu.be
December 18, 2024 at 4:18 PM
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Here's a better look at the enemy detection state
#gamedev #indiegame
December 15, 2024 at 3:04 PM
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Which YT thumbnail for the upcoming Combat Devlog do you guys find most appealing? Any suggestions for improvements? (I'll be A/B testing anyway)
December 5, 2024 at 12:39 PM
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You folks allow one last belated spooky season video, eh? 🥲
#screenshotsaturday #gamedev
November 2, 2024 at 1:58 PM
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Look who's here
November 7, 2024 at 6:58 PM
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New starter pack brewing for #Linux and #OpenSource

go.bsky.app/VpVujwk

Boosts and suggestions appreciated
October 22, 2024 at 12:47 PM
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#gamedev​ reminder: You can link multiple social medias on your game's #Steam page, and they recently added Bluesky.
October 26, 2024 at 9:38 PM
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Parkour Devlog: Walljumps, Climbing & Rolling in My Zelda-like Game
YouTube video by anbagames
youtu.be
October 25, 2024 at 12:41 PM
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I know you're dying to know how a Zelda-like game and parkour movement fit together, and I'm thrilled to tell you!
Find out in the new VELKYN devlog 😂
#gamedev
October 25, 2024 at 12:37 PM
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Don't forget to claim your free 17,000+ Megascan assets in the new Fab Marketplace. They are licensed under the Fab Standard License and should therefore also be allowed to be used in other engines? (Better check that again).
Just log in with your Epic account and click claim!
October 23, 2024 at 6:09 PM
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The workflow to create interactive switches has become so fast!
(Yes, the start position of the platform is a bit off and there are still shiny buttons missing so I can save myself the trouble of adding components manually 🤪)
#gamedev
October 19, 2024 at 8:18 AM
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Taking over the platform's velocity vs being completely slowed down on take-off
#gamedev
October 4, 2024 at 10:23 AM
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Gamedev in a nutshell
#gamedev
September 14, 2024 at 1:18 AM
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Just dropped a new #gamedev video! Kicking off a series diving into the insanely cool world of character controllers. It’s not just for devs, but for all you curious gamers out there too! ⚔️
June 7, 2024 at 12:16 PM
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