maniospas
maniospas.bsky.social
maniospas
@maniospas.bsky.social
AI researcher. Likes making PLs and games in spare time.
Pinned
If interested, have a run of Dungeon Die-Die 🎲🎲!

Roll two dice vs enemies, where each dot represents an effect. Craft your dice and get more as you go.

Free for browser play. Most mechanics are there, and feedback is always welcome.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev
Dungeon Die-Die by maniospas
A dice-based roguelike
maniospas.itch.io
If interested, have a run of Dungeon Die-Die 🎲🎲!

Roll two dice vs enemies, where each dot represents an effect. Craft your dice and get more as you go.

Free for browser play. Most mechanics are there, and feedback is always welcome.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev
Dungeon Die-Die by maniospas
A dice-based roguelike
maniospas.itch.io
February 18, 2026 at 10:24 PM
Recent beta of a single-player RTS I've been making.

Post-apocalypse, survivors emerge from bunkers. They capture remains of the old world, research techs, and prepare their utopia before pollution comes back. ☢️🛢️

~15 mins per game

maniospas.github.io/midnight-1/

#indiegame #indiedev
February 18, 2026 at 1:41 AM
Spent some hours creating this prototype. Sir K wants to have fun in the arena. And you control the arena by spawning monsters and buffs(screen bottom).

Can control sir K too, or both the arena and him (for single-keyboard PvP). Needs balancing but the core loop's there.

#indiegame #indiedev
February 17, 2026 at 12:06 PM
Showcasing the new map esthetics in Dungeon Die-Die 🎲🎲! Not sure on the art; it's too simple, yet properly captures what I want to.

#indiegame #indiedev
February 16, 2026 at 10:18 PM
Improved maps in Dungeon Die-Die 🎲🎲. Several minor stuff come together to create an actual atmosphere.

Also had more play-tester feedback; simplification for onboarding was hiding fun parts early on, so now I trust the player more.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev
February 16, 2026 at 3:00 AM
Reworked poison and magic dmg for Dungeon Die-Die 🎲🎲.

Both are risky, but now distinct (and differ from direct dmg types). Magic hurts back predictably, so go for big payoff turns. But poison needs balance, as too much contaminates you too.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev
February 14, 2026 at 6:50 PM
New mechanic in Dungeon Die-Die 🎲🎲!

Secret passages whose destination is visible only when visited. You still know they exist so that you can plan for shorter routes (alongside merchants, strong enemies, and events).

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev
February 14, 2026 at 1:09 AM
This is a roguelike dungeon crawler I'm making. You roll two dice 🎲🎲 out of your collection. Enemies roll too, then everyone does what the symbols on the result say. Dice may be upgraded.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev
February 13, 2026 at 2:50 AM