Magipunk
banner
magipunk.bsky.social
Magipunk
@magipunk.bsky.social
Solo developer working on a Text-Based MMORPG after hours.
Hey folks, this week I dabbled with some Supabase tutorials, while thinking on some projects to pivot to. In the end, I decided to go back to my Mob Wars/Torn-inspired game.

dev.to/magipunk/boo...
Boomerang back to my main project
I spent a couple of days this week dabbling with some supabase tutorials, and it was nice to take a...
dev.to
September 29, 2025 at 3:11 AM
Hey folks, putting my project on a temporary hold for now, while I dabble in something with a smaller scope for a few weeks. Will share more later.
Taking a temporary pivot
Hey folks, This week I've decided to pivot to a smaller project, just to take a break from my...
dev.to
September 22, 2025 at 3:30 AM
This week is just more Serverpod modelling. I'm hoping to have the last few models completed by the time I go to bed tonight, so I can start working on the frontend this week.
dev.to/magipunk/jus...
Just more modelling
Hey folks, another unexciting post this week. I've continued working on my Serverpod models, and I've...
dev.to
September 15, 2025 at 1:32 AM
Just a small update this week, I'm still reworking my models.
dev.to/magipunk/sti...
Still modelling out the backend
Hey folks, not much to report back on this week. I'm still figuring out the backend and creating...
dev.to
September 8, 2025 at 2:33 AM
Just a short blog this week. This week, I pivoted on my combat system, and I've set up a public roadmap for my game. More details can be found here:
dev.to/magipunk/set...
Public Roadmap and setting up new models
Hey folks, This week, after careful consideration and a lot of back and forth, I've decided to pivot...
dev.to
August 18, 2025 at 1:31 AM
It's a day late, but I finally have my Deep Dive up. I'd appreciate any feedback!

dev.to/magipunk/pro...
Project Pact: Expedition Deep-Dive
About me: Hey folks, I’m Dan Dahl - Senior Producer at Digital Extremes by trade, and hobbyist game...
dev.to
August 5, 2025 at 3:37 AM
This week's update: Last week's frustrations were my own doing.

dev.to/magipunk/riv...
Rive crashes were my own fault, and I'm still working on my UI
Hey folks, The summary sums up my week thus far. Rive's community support team are nothing but...
dev.to
July 28, 2025 at 2:22 AM
Just a short blog this week, hoping to add more pics next week.
dev.to/magipunk/cra...
Crashes in Rive
The summary sums up my week pretty well. I've been experimenting with the Feathering feature in Rive...
dev.to
July 21, 2025 at 3:52 AM
Today I'm sharing an updated pic of my quest system UI. Enjoy!
dev.to/magipunk/pro...
Progress update with pics!
Hey folks, So I feel like I've made some decent progress over the last week. My UI is looking...
dev.to
July 13, 2025 at 8:34 PM
Just a quick, obligatory post tonight on what I managed to accomplish this week.

dev.to/magipunk/wor...
Working on transition states
Hey folks, Just a quick obligatory post this week. I hadn't gotten as much as I hoped to get done...
dev.to
July 7, 2025 at 3:54 AM
I forgot to write a devblog last night, so better late than never. Here's what I have been up to this last week:

dev.to/magipunk/lat...
Late devblog...
Hey folks, So I forgot yesterday was Sunday. I'm blaming kids holidays as throwing my schedule out...
dev.to
July 1, 2025 at 2:34 AM
Hey folks, I've got a new post up for my revisions to my quest system. You can read about it here if you are interested:

dev.to/magipunk/que...
Quests revised
Hey folks, so in my last update, I mentioned pivoting away from my Hex Tile exploration concept for...
dev.to
June 23, 2025 at 2:23 AM
Not much to report this week, other than I'm pivoting back to Flutter and putting my hex tiles on hold:

dev.to/magipunk/a-p...
A pivot back to Flutter
Alrighty, so spending the last few weeks in Rive working on hex tiles has been both fun and at times...
dev.to
June 9, 2025 at 2:15 AM
Just a quick update tonight, no piccies this time.

dev.to/magipunk/sti...
Still working on the river tiles
Hey folks, Just a short post to maintain my commitment to myself to post an update each week. I'm...
dev.to
June 2, 2025 at 2:17 AM
My first foray into animating the Voronoi texture in my river tiles. Take a look if you wish!

dev.to/magipunk/fir...
First third of the river animation
Hey folks, I've started on getting the river animated, there's some small glitches that I need to...
dev.to
May 26, 2025 at 2:46 AM
I finally finished unwrapping that Voronoi donute! Next step is to turn it into a beautiful, animated river.

dev.to/magipunk/my-...
My first sunk cost fallacy
So... I finally finished the task I started, I think it was like 3 or 4 weeks ago now. The animation...
dev.to
May 19, 2025 at 3:54 AM
I didn't get much work done this week, so instead tonight, I'll share some concepts I'm thinking of adding into my game in the future:
dev.to/magipunk/gam...
Game Conceptualization: Eras, Rivals and Companions
Hey folks, Unfortunately due to external circumstances the amount of time I could put toward working...
dev.to
May 12, 2025 at 2:06 AM
Time for another update, sadly I haven't made much progress. I'm spinning my wheels trying to solve the same issue. More on that here:

dev.to/magipunk/sti...
Still lost in Voronoi Diagrams
This is going to be a quick Devlog, because I just want to get back to this issue I'm having and...
dev.to
May 5, 2025 at 2:24 AM
Hey folks, not much to report this week - more of the same, so I included a small section going into my intention for adding hex tiles into my game. Feel free to read if you're bored! Thanks!

dev.to/magipunk/pus...
Pushing shapes
Hey folks, It's that time again. Unfortunately, I don't have much to report on this week. I...
dev.to
April 28, 2025 at 2:33 AM
This week, I've been spending my spare time staring at shapes, and pushing them around the place. See more details here:

dev.to/magipunk/sta...
Staring at shapes
This week hasn't felt very productive. I've spent the entire week working on just one part of my...
dev.to
April 21, 2025 at 2:37 AM
This week, I've been continuing to iterate on rivers. Not quite finished yet, but progress has been made.
dev.to/magipunk/ite...
Iterations on River Tiles
I'd almost forgotten that tonight was dev blog night. I'm currently working on trying to make my...
dev.to
April 14, 2025 at 2:52 AM
This week I started exploring how to get River Tiles working.

dev.to/magipunk/riv...
River tile exploration
This week has mostly been exploring how to create tiles for rivers in Rive. I'm still working on the...
dev.to
April 7, 2025 at 3:00 AM
This week I drew some trees and sorted out how to make my translations work.
dev.to/magipunk/tre...
Trees and loc
Hey folks, time for another blog post. This week I sorted out my localization dilemma by splitting...
dev.to
March 31, 2025 at 3:05 AM
Dropping a quick boring update tonight, with a slightly less boring bit of design ideation to follow it.

dev.to/magipunk/a-b...
A boring update
This is a boring update. This week I decided that the name and description fields I got working in my...
dev.to
March 24, 2025 at 2:43 AM
Just a small update this week, not much exciting has been implemented yet - working on basic CRUD functionality for worlds, realms and zones.
dev.to/magipunk/a-l...
A little progress on world building
Hey there, This week I made only a little bit of additional progress on my game's editor. I've...
dev.to
March 17, 2025 at 2:11 AM