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ludicamag.com
Ludica
@ludicamag.com
Web magazine di cultura videoludica.
Critica, studi, libri sui videogiochi.
www.ludicamag.com
Is This Seat Taken? di @potipoti.studio si complica la vita rivestendo di cozy un un impianto di gioco che funziona praticamente da solo. Di @giscoli.bsky.social.
Is This Seat Taken?, wholesome senza un perché
Ci sedemmo dalla parte del cozy visto che tutti gli altri posti erano occupati.
www.ludicamag.com
November 14, 2025 at 6:00 PM
Un estratto dal libro "La filosofia di Super Mario Bros." di Matteo Bittanti, pubblicato da Mimesis Edizioni.
Quando Super Mario Bros. diventa arte
Un estratto dal libro "La filosofia di Super Mario Bros.".
www.ludicamag.com
November 11, 2025 at 5:45 PM
Reposted by Ludica
Ečstatica (1994)

Developed by Andrew Spencer Studios.
November 6, 2025 at 8:41 AM
Shadow of the Colossus, Kirby’s Dream Land, Demonschool, Ghost Of Yōtei e Hotel Barcelona sono solo alcuni dei titoli di cui si parla nella nostra nuova rassegna stampa videoludica mensile.
Di cosa si è parlato questo mese
Ottobre 2025: Ghost Of Yōtei, Hotel Barcelona e tanto altro ancora.
www.ludicamag.com
October 31, 2025 at 6:30 PM
Senza alcun gating tradizionale, come hanno fatto Alex Beachum e il suo team a creare un gioco che richiede 15-20 ore per essere completato? un estratto dal libro “Outer Wilds” di Tommy Wallach, pubblicato da @bossfightbooks.com.
Il knowledge gating in Outer Wilds
Un estratto dal libro “Outer Wilds” di Tommy Wallach, pubblicato da Boss Fight Books.
www.ludicamag.com
October 31, 2025 at 2:20 PM
Misteri, mostri, sparizioni, sparatorie e un protagonista sempre in bilico sul confine che separa il delirio paranoide dalla scoperta di un orribile piano criminale. Di @giscoli.bsky.social.
The Drifter è un nuovo tipo d’avventura grafica
Come aggiungere il brivido dell'azione a un punta-e-clicca.
www.ludicamag.com
October 16, 2025 at 6:35 PM
Reposted by Ludica
Charles Cecil says that using AI to upscale artwork for Broken Sword: Reforged was a mistake. "The result was not enormously satisfactory," he says. Instead, Revolution ended up redrawing the backgrounds from scratch, using the original artwork as a reference.

www.gamesindustry.biz/ai-was-an-ex...
"AI was an expensive mistake": Charles Cecil on innovation, insolvency, and Broken Sword
Plus, why Revolution Software needs to innovate for Broken Sword 6 – and why it might be a long way off
www.gamesindustry.biz
October 14, 2025 at 4:07 PM
despelote è un memoir personale, ma allarga lo sguardo anche a un preciso momento storico, economico, sociale e sportivo di un’intera nazione. Di @vitagiocata.bsky.social.
Il narratore inaffidabile e il cinéma vérité in despelote
Un memoir personale che allarga lo sguardo a un preciso momento storico.
www.ludicamag.com
October 9, 2025 at 4:10 PM
Deltarune, Endless Legend 2, Discounty, Mina the Hollower e Consume Me sono solo alcuni dei titoli di cui si parla nella nostra nuova rassegna stampa videoludica mensile.
Di cosa si è parlato questo mese
Agosto-Settembre 2025: Deltarune, Mina the Hollower e tanto altro ancora.
www.ludicamag.com
September 30, 2025 at 6:35 PM
Reposted by Ludica
Consume Me is a work of autobiography born out of its creator's real experiences growing up in NYC. I spent a day with the devs visiting real places that inspired the game and looking through boxes of high school memories. A chat about how to adapt reality to game. www.polygon.com/consume-me-j...
The artists who turned teenage obsessions into an award-winning video game
To create an interactive autobiography, Consume Me's creators had to turn teenage memories into playable self-portraits.
www.polygon.com
September 29, 2025 at 2:28 PM
Reposted by Ludica
This week: 21 articles on culture movements, maps, difficulty, dungeon crawlers, and much more. No Freddi Fish articles this week, sorry:

critical-distance.com/2025/09/28/s...
September 28th
Welcome back readers. We’re two for two on this recent streak of on-time Sunday updates. I’m hoping to keep this up as I adapt my schedule to accommodate a couple of new work commitment…
critical-distance.com
September 28, 2025 at 7:09 PM
Reposted by Ludica
Thirty years later, Command & Conquer's well-laid-out maps remain strategically rewarding in ways that other RTSs can still learn from. Read @marcnormandin.bsky.social on C&C here:
30 Years Later, Command & Conquer's Excellent Level Design Still Sets It Apart
Thirty years later, Command & Conquer's well-laid-out levels remain tactically rewarding in a way other RTSs can learn from.
www.endlessmode.com
September 24, 2025 at 7:34 PM
Reposted by Ludica
This week: Literary editions, punk rock, TikTok nostalgia bait--oh, and videogames, too, we promise:

critical-distance.com/2025/09/21/s...
September 21st
Welcome back readers. Behold! A rare on-time-ish Sunday post! If you are as amazed by that feat as I am, what would you say are the odds we can translate that amazement into Patreon support? Eh? Eh…
critical-distance.com
September 21, 2025 at 11:41 PM
Reposted by Ludica
Hideo Kojima and I chat about the current state of digital media and his evolving relationship with audiences as he learns to build bridges, much like the hero of Death Stranding.

www.washingtonpost.com/entertainmen...
The eternal feedback loop of Hideo Kojima
The famed game director dissects his evolving nature with his fans, technology and his new narrative era with “Death Stranding 2: On the Beach.”
www.washingtonpost.com
September 20, 2025 at 9:27 AM
Reposted by Ludica
KID DRACULA
September 15, 2025 at 1:56 AM
Reposted by Ludica
This week: Sixteen new picks on Atari RPGs, spectacle and vastness, the eroticism of game overs, and more:

critical-distance.com/2025/08/25/a...
August 24th
Welcome back readers. Two more weeks for the Queer Games Bundle. This is one case of line-goes-up I’m always happy to see. Check out our Patreon if you like what we do and want to help us con…
critical-distance.com
August 25, 2025 at 9:17 PM
Reposted by Ludica
Blade Runner (1997)

Developed by Westwood Studios.
August 24, 2025 at 8:58 AM
Reposted by Ludica
Team Cherry told me that Hollow Knight has sold 15 million copies, making it one of the biggest indie games of all time.

What's really wild is that in February 2019, when Silksong was announced, Hollow Knight had only sold 2.8 million copies.

The full story: www.bloomberg.com/news/newslet...
Why ‘Silksong’ Took Seven Years to Make
The highly anticipated indie game has been in production for so long that it’s become an internet meme
www.bloomberg.com
August 21, 2025 at 3:09 PM
Reposted by Ludica
Phantasy Star is a vital RPG from the 8-bit era, and one that, thanks to its Sega Ages treatment, is worth your time today, even if you're the kind of person who shies away from this era of role-playing game. Especially if, really.
Retro Spotlight: Phantasy Star
The original Phantasy Star is very much an old-school JRPG even in its more updated forms, but it remains a piece of genre history worth experiencing.
retroxp.beehiiv.com
August 21, 2025 at 11:55 AM
Reposted by Ludica
The role-playing game Off, in which players take control of an entity in a black-and-white baseball uniform who is sent on a mission to “purify the world,” had an uphill battle when it was released in 2008. It has since grown a cult following. nyti.ms/4mCINKO
The Surreal Family Tree of a French R.P.G.
The otherworldly role-playing game Off grew a cult following after it was released in 2008, influencing a generation of indie developers.
nyti.ms
August 15, 2025 at 3:30 PM
Reposted by Ludica
Baldur's Gate II (2000)

Developed by BioWare.
August 15, 2025 at 8:47 AM
Reposted by Ludica
This year has been a standout one in games, and these are our favorites so far.
The Best Video Games of 2025 (So Far)
Video games have been a welcome bright spot in 2025, and these are the best so far.
nyti.ms
August 15, 2025 at 3:40 AM
Reposted by Ludica
Yoot Saito's Dreamcast oddity Seaman might be infamously weird, but it was also very successful in Japan. On the 25th anniversary of its American release, @marcnormandin.bsky.social looks back and wonders why it hasn't been rereleased since the PlayStation 2. www.endlessmode.com/article/25-y...
25 Years Later, Seaman Remains an Absolute Original. Too Bad You Can't Really Play It These Days.
Seaman was a cult classic in America, but it was a mainstream smash in Japan. And yet it hasn't been rereleased for any system since the PS2.
www.endlessmode.com
August 13, 2025 at 7:35 PM
Reposted by Ludica
"The game knows you don’t care about the mountain. You care about holding hands with your friends."

@jaymcastello.bsky.social recounts their experience playing Peak:
Take My Hand - Unwinnable
Peak begins with a plane crash. This is approximately how things feel in general.
unwinnable.com
August 12, 2025 at 11:06 PM