Luke
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lucasdamianjohnson.bsky.social
Luke
@lucasdamianjohnson.bsky.social
Creative Technologist | Passionate about the future of web 3D.
Creator of Divine Star Software. @divinestarsoftware.bsky.social
Github: https://github.com/lucasdamianjohnson
Portfolio: https://portfolio.lucasdamianjohnson.dev/
My uncle Phill passed out at dnd is such a vibe.
#dnd
March 4, 2025 at 11:58 AM
Been a few years since I started this project pretty crazy where it is at now. Feels like getting here was impossible at the start. And this is just the beginning.
#gamedev #indiegame #web #voxel #javascript
The Divine Craft example made with my TypeScript voxel engine is coming along well. Spent a bit more time on the skybox and fog shaders. Also added voxel particles as part of the engine.
#gamedev #indiegame #web #voxel #javascript
March 3, 2025 at 7:30 PM
Added particles, clouds, and an improved skybox. The Divine Craft example is coming along pretty good. The particles and skybox are an official part of the engine now too. @babylonjs.bsky.social solid particle system is pretty awesome use case for particles.
#gamedev #indiegame #web #voxel
February 28, 2025 at 6:33 PM
Changed how DVE calculates AO in the shader. Was able to pass 4 AO values for a quad and interpolate between them in the shader for a better look without having to flip faces.
#gamedev #indiegame #web #voxel
February 11, 2025 at 12:37 PM
Testing out a new logic system I added to DVE as well as the new voxel model system in Divine Craft. Was able to add some type of primitive red stone logic. This is still just JavaScript which is crazy.
#gamedev #indiegame #web #voxel
February 10, 2025 at 1:32 AM
I've been working on a MC clone called Divine Craft with my voxel engine to test its limits. This is how far I am now. Infinite world generation that saves directly into IndexDB. This is pretty crazy considering this is just JavaScript.
#gamedev #indiegame #web #voxel
January 27, 2025 at 11:54 PM
This was a bit of fun to work on but I am very happy with the results. I have spent a bit of time trying to make light updates faster and finally found a good solution. 2025 will be a fun year for Divine Voxel Engine.
Before heading back into ray tracing for my TypeScript voxel engine Divine Voxel Engine wanted to make sure I made it as performant as possible. Created cache system to make initial load times faster and increased overall build and gen time with a new world data api. #gamedev #indiegame #web #voxel
January 3, 2025 at 9:53 PM
Just an infinite forest demo that I am working on for my portfolio site made with three.js. Not perfect but getting there.
portfolio.lucasdamianjohnson.dev/portfolio/it...
#threejs #gamdev #inidegame #web3d #webdev
December 14, 2024 at 2:13 PM
I have a lot of pictures of my work on games and my voxel engine over the last three years but this still one my favorite. This is a screenshot of a project I was working on called Dream Space Infinite.
#voxel #voxelart #gamedev #indiegame #web
December 13, 2024 at 12:31 PM
Having fun building a CSS 3D scene editor for my current gig. The website needs a few advanced carousals. You can save and load the scenes which is super helpful.
#web #webdeisgn #webdev #css #3d
December 12, 2024 at 11:56 PM