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Just need to work through the rest of the masks and associated partial renders for the test composite:
Just need to work through the rest of the masks and associated partial renders for the test composite:
Recently I was thinking what Rog would be 'till it struck me that he'd obviously be Krampus to complete the set.
Recently I was thinking what Rog would be 'till it struck me that he'd obviously be Krampus to complete the set.
Shot has gotten too heavy for the usual material preview with everything visible, so I'll be doing a pre-smoke test composite for the next update to figure out how I want to break this up for future rendering. (1/3)
Shot has gotten too heavy for the usual material preview with everything visible, so I'll be doing a pre-smoke test composite for the next update to figure out how I want to break this up for future rendering. (1/3)
Still gotta do sims for windows + glass, interiors and bits of these vehicles too. Also lattice/deform stuff for the trees + leaves.
Then I can move onto working on the last building for this shot.
Still gotta do sims for windows + glass, interiors and bits of these vehicles too. Also lattice/deform stuff for the trees + leaves.
Then I can move onto working on the last building for this shot.
Poor Boz couldn't even last 3 days into NNN without going near feral..
Incredible piece by @komboochie.bsky.social <3333
Poor Boz couldn't even last 3 days into NNN without going near feral..
Incredible piece by @komboochie.bsky.social <3333
For now though I'm hopping back over to work on that parking stomping animation some more.
For now though I'm hopping back over to work on that parking stomping animation some more.
Would've liked to have made a start on some of those shot corrections but the last week of Oct is here now, so will focus on finishing up this last shot for this update.
Would've liked to have made a start on some of those shot corrections but the last week of Oct is here now, so will focus on finishing up this last shot for this update.